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The Finals

Game28 documents

28 documents in the library are about The Finals, from writers such as NEXON Co., Deconstructor of Fun and The Game Business, the newest from 2026. Each has a summary and key insights with the page they come from.

The Finals cover

The Finals is the world’s first Dynamism Shooter, a free-to-play, fast-paced, physics-driven, first-person shooter set on the stage of the biggest Gameshow of the future! Fight for Fans and fortune in fully-destructible, virtual Arenas that guarantee no two rounds will ever play the same!

Released
Dec 7, 2023
Genres
Shooter
Platforms
Xbox Series X|S, PlayStation 4, PC (Microsoft Windows), PlayStation 5

Game data from IGDB.com

Key figures

Documents about The Finals

Cover of Embark Expands The Finals Esports With $200K Global Circuit
Article

Embark Expands The Finals Esports With $200K Global Circuit

Embark Studios is formalizing the competitive ecosystem for its title, THE FINALS, by launching a $200,000 global circuit for the 2026 season.

  • Embark Studios is launching a $200,000 global competitive circuit for 'THE FINALS' in 2026, featuring an open-entry online series that feeds into a live championship.
  • The Grand Major 2026 championship will take place at DreamHack Stockholm from November 27–29, featuring 16 teams competing for a $150,000 portion of the total prize pool.
  • The remaining $50,000 of the prize pool is allocated to the seasonal online series, which spans the Americas, EMEA, and APAC regions.
The Esports AdvocateApr 2026
Cover of Best of The Game Business Show 2025
61 min
The Game Business61 min

Best of The Game Business Show 2025

The modern gaming industry is undergoing a fundamental shift away from rigid, committee-led development toward more agile, creative, and player-centric models.

  • Studios are shifting from rigid, committee-led development to agile, player-centric models that prioritize immediate gameplay hooks to compete with the rapid engagement cycles of short-form social media.
  • The industry is moving away from predatory monetization like loot boxes toward sustainable, trust-based economies that prioritize long-term player retention.
  • Successful live-service titles such as The Finals, MapleStory Mobile, and Apex Legends demonstrate that initial launch metrics are poor predictors of long-term success, necessitating a focus on post-launch iteration and core mechanical fun.
The Game BusinessDec 2025
Cover of Extraction Shooters Go Mainstream? Arc Raiders Says Yes
12 min
Deconstructor of Fun12 min

Extraction Shooters Go Mainstream? Arc Raiders Says Yes

The extraction shooter genre has reached a significant milestone with the commercial success of Arc Raiders, developed by Embark Studios and published by Nexon.

  • Arc Raiders has achieved significant commercial success, generating over $100 million in revenue and selling more than 4 million copies.
  • The game’s strong performance, highlighted by an 84 Metacritic score, positions it as a direct competitor to major franchises like Call of Duty and Battlefield.
  • Nexon views the title as a critical win for its portfolio, particularly following the underwhelming market performance of Embark Studios' previous project, The Finals.
Deconstructor of FunNov 2025
Cover of Battlefield 6 Goes Free-to-Play
13 min
Deconstructor of Fun13 min

Battlefield 6 Goes Free-to-Play

Battlefield 6 is undergoing a strategic pivot by adopting a free-to-play model for its new RedSec mode, a move designed to compete directly with Call of Duty’s Warzone.

  • Battlefield 6 is adopting a free-to-play model for its new 'RedSec' mode, featuring a 100-player battle royale format to compete directly with Call of Duty: Warzone.
  • Monetization for the new mode will center on a 'Battlefield Pro' pass and a weapon blueprint system, both designed to increase average revenue per user (ARPU) and improve long-term player retention.
  • Modern shooter success is increasingly dependent on rapid content pipelines, with studios turning to machine learning and AI to meet the high production demands of live-service models.
Deconstructor of FunNov 2025
Cover of Nexon Releases Earnings for Third Quarter 2025
Financial report5 pages

Nexon Releases Earnings for Third Quarter 2025

Nexon’s financial results for the third quarter of 2025 demonstrate a strategic focus on balancing the performance of established global franchises with the successful introduction of new intellectual property.

  • Nexon reported Q3 2025 revenue of ¥118.7 billion and operating income of ¥37.5 billion, with a positive outlook for Q4 projecting revenue growth between 45% and 62%.
  • The MapleStory franchise achieved 61% year-over-year revenue growth and is currently on track to record its highest annual revenue in its 22-year history.
  • The new PvPvE extraction shooter ARC Raiders reached the top of Steam’s bestseller list with over four million units sold and high player retention.
NEXON Co.Nov 2025
Cover of Arc Raiders: The Game That Dares to Go Up Against Battlefield and Call of Duty
Article

Arc Raiders: The Game That Dares to Go Up Against Battlefield and Call of Duty

Embark Studios, founded in 2018 by former EA executive Patrick Soderlund, is navigating the competitive landscape of the shooter genre with the upcoming release of its extraction shooter, Arc Raiders.

  • Embark Studios is launching its extraction shooter Arc Raiders directly against major industry titles Battlefield 6 and Call of Duty: Black Ops 7, positioning it as the start of a long-term service journey.
  • Arc Raiders underwent a significant pivot from its original 2021 concept as a co-operative AI-driven game to an extraction shooter after internal playtesting revealed the initial design was not fun to play.
  • Following an initial surge of over 20 million downloads, Embark’s first title, The Finals, experienced a rapid decline in player retention in early 2024 due to issues with content depth, onboarding, and UI.
The Game BusinessOct 2025
Cover of Interview with Embark CEO on how Arc Raiders is defying the industry odds
49 min
The Game Business49 min

Interview with Embark CEO on how Arc Raiders is defying the industry odds

The gaming industry is currently navigating a period of significant contraction, characterized by a post-pandemic correction where studios that over-hired during the sector's boom now face the realities of diminished venture capital and intense market saturation.

  • Embark Studios is targeting a 100x increase in content creation efficiency by utilizing proprietary tools, procedural generation, and AI to automate repetitive development tasks.
  • The studio shifted the development of Arc Raiders from an AI-centric concept to an engagement-focused design after internal testing indicated the original model lacked core player enjoyment.
  • Following the rapid player attrition seen after the launch of The Finals, Embark stabilized its user base and achieved profitability by prioritizing methodical data analysis and consistent content updates over aggressive growth.
The Game BusinessOct 2025
Cover of Battlefield 6 Revenue Analysis
Article

Battlefield 6 Revenue Analysis

Alinea Analytics provides a comprehensive performance assessment of the launch of Battlefield 6, characterizing the title as one of the most successful releases within the current generation of shooters.

  • Battlefield 6 has generated over $350 million in gross revenue and sold more than 6.5 million copies since its launch.
  • Steam accounts for the majority of sales at 56.7%, contributing approximately $220 million of the total revenue, followed by PlayStation at 23.7% and Xbox at 19.6%.
  • The United States is the primary market for the game, representing 33% of Steam sales and 38% of PlayStation sales, while China is the second-largest market on Steam with a 13% share.
Game World ObserverOct 2025
Cover of Nexon FY2024 Q4 Earnings Conference Call: Q&A Summary
Financial report5 pages

Nexon FY2024 Q4 Earnings Conference Call: Q&A Summary

Nexon’s fiscal year 2024 fourth-quarter earnings discussion centers on a strategic commitment to long-term growth through sustained investment in talent and intellectual property development.

  • Nexon is prioritizing long-term growth through 2025, treating this period as a foundational investment phase to reach established financial targets by 2027.
  • The PC version of Dungeon&Fighter in Korea reached a three-year high in active users following a January update, signaling a successful recovery for the franchise.
  • Nexon is collaborating with Tencent to accelerate content development for the Chinese mobile version of Dungeon&Fighter to address challenges in player retention and acquisition.
NEXON Co.Feb 2025
Cover of Nexon Q3 2024 Earnings Release
Financial report5 pages

Nexon Q3 2024 Earnings Release

Nexon’s third quarter 2024 financial results demonstrate a period of record-breaking performance, characterized by significant revenue and operating income growth.

  • Nexon reported Q3 2024 revenue of ¥135.6 billion, a 13% year-over-year increase, driven primarily by the successful launch of Dungeon & Fighter Mobile in China.
  • The Dungeon & Fighter franchise saw a 142% year-over-year revenue increase, bolstered by its mobile expansion and a pipeline of upcoming titles including The First Berserker: Khazan and Project OVERKILL.
  • Net income fell 23% to ¥27.0 billion due to a ¥19.6 billion foreign exchange loss, despite operating income rising 11% to ¥51.5 billion.
Nexon Co., Ltd.Nov 2024
Cover of Nexon Q2 2024 Financial Results
Article

Nexon Q2 2024 Financial Results

Nexon’s financial results for the second quarter of 2024 demonstrate significant growth, characterized by a 30% year-over-year revenue increase to ¥122.4 billion.

  • Nexon reported strong Q2 2024 financial results with revenue reaching ¥122.4 billion ($785.6 million), a 30% year-over-year increase, and operating income rising 64% to ¥45.2 billion ($290 million).
  • The launch of DnF Mobile in China served as the primary growth catalyst, driving a 209% year-over-year revenue increase in the Chinese market, which became Nexon's top-performing region.
  • Nexon’s mobile revenue surged 125% year-over-year to ¥65.6 billion ($420.8 million), while PC revenue declined 13% to ¥56.8 billion ($364.8 million).
NEXON Co.Aug 2024
Cover of Nexon Releases Earnings for Second Quarter 2024
Financial report4 pages

Nexon Releases Earnings for Second Quarter 2024

Nexon reported record-breaking financial results for the second quarter of 2024, ending June 30, driven by the successful launch of Dungeon&Fighter Mobile in China and the strong global performance of new intellectual property.

  • Nexon reported record Q2 2024 revenue of ¥122.5 billion, a 30% year-over-year increase, with operating income rising 64% to ¥45.2 billion.
  • The launch of Dungeon&Fighter Mobile in China was a primary growth driver, helping more than double the franchise's total revenue and maintaining a top-grossing position on China’s iOS chart for over 11 weeks.
  • The new title The First Descendant achieved top-seller status on Steam following its July 2 launch, showing strong traction in North American and console markets.
NEXON Co.Aug 2024

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