Street Fighter 6
Documents about Street Fighter 6
Capcom Q1 2024 Financial Report
Capcom’s financial results for the first quarter of the fiscal year ending June 30, 2024, reflect a significant year-over-year decline in all primary business metrics.
- Capcom’s Q1 revenue fell 32.5% year-over-year to $192.6 million, with operating income dropping 46.4% to $84 million.
- The company’s reliance on its back catalog is extreme, with 97.1% of its 9.53 million total game sales in Q1 coming from older titles rather than new releases.
- The sharp decline in performance is attributed to a lack of major new releases in the current quarter, compared to the same period in 2023 which saw the launch of Street Fighter 6.
Consolidated Financial Results: 3 Months Ended March 31, 2025
Capcom Co., Ltd. reports a decline in financial performance for the first quarter of the fiscal year ending March 31, 2025, covering the period from April 1 to June 30, 2024.
- Capcom reported a significant year-over-year decline for the first quarter ending June 30, 2024, with net sales falling 32.5% to 29,597 million yen and operating income dropping 46.4% to 12,889 million yen.
- Total unit sales for the quarter were 9.53 million, down from 13.5 million in the same period last year, primarily because major new title releases are weighted toward the second half of the fiscal year.
- The core Digital Contents segment saw net sales decrease 43.5% to 21,416 million yen and operating income fall 48.0% to 12,821 million yen compared to the previous year's launch of Street Fighter 6.
EVO’s Most Watched Event Ever on Live Streaming
EVO USA 2024 achieved record-breaking viewership, establishing itself as the most-watched event in the history of the Evolution Championship Series.
- EVO USA 2024 achieved its highest viewership ever with 7.9 million hours watched, despite having 25 fewer hours of airtime than recent iterations.
- Street Fighter 6 dominated the event, accounting for 58% of all viewership with 4.6 million hours watched.
- Co-streaming is a critical driver of engagement, accounting for 3.7 million hours watched, or 46.4% of the total viewership for EVO USA 2024.
Japanese Esports Trends on Live Streaming
The Japanese esports landscape is experiencing significant growth in live streaming viewership, signaling a robust expansion of the competitive gaming market.
- Japanese esports viewership reached 28.1 million hours in Q1 2024, representing a 16% year-over-year growth despite eight fewer events being covered.
- VALORANT is the dominant esports title in Japan, accounting for 19.7 million hours watched in Q1 2024, driven largely by the VCT Pacific Kickoff (8.3M hours) and Challengers Japan Split 1 (7.5M hours).
- League of Legends remains a secondary esports title in Japan with 3 million hours watched in Q1 2024, trailing significantly behind its performance in other Asian markets.
Team Vitality Enters the Realm of Competitive Street Fighter
Paris-based esports organization Team Vitality has officially entered the competitive Street Fighter 6 scene by signing two professional players, Sayff and Valmaster.
- Paris-based esports organization Team Vitality has officially entered the Street Fighter 6 competitive scene by signing professional players Sayff and Valmaster.
- The new roster will make their debut representing Team Vitality at DreamHack Dallas, scheduled for May 31 – June 2, 2024.
- The expansion is partially funded by Team Vitality's participation in the Esports World Cup Club Support Program, which incentivizes organizations to secure rosters for games featured in the upcoming Esports World Cup.
The AT&T Annihilator Cup’s Multi-Game Approach to Esports
The AT&T Annihilator Cup serves as a strategic case study in multi-genre esports event organization, demonstrating how a diverse game roster can effectively engage varied fan bases simultaneously.
- The AT&T Annihilator Cup generated 1.7 million hours watched over 17 hours of broadcast time, utilizing a multi-genre format across Fortnite, League of Legends, Street Fighter 6, and Counter-Strike 2.
- Counter-Strike 2 led the event in total engagement with 537,000 hours watched, while League of Legends achieved the highest average viewership at 119,000 viewers.
- Street Fighter 6 underperformed relative to other titles in the tournament, contributing only 270,000 hours watched despite its high profile in other competitive circuits.
Twitch Plays Akuma Rallies the Street Fighter 6 Community
The release of the character Akuma in Street Fighter 6, accompanied by a community-driven Twitch Plays event, significantly boosted engagement for the title on live-streaming platforms.
- The 'Twitch Plays Akuma' event for Street Fighter 6 generated 1.6 million hours of watched content on May 22, 2024, representing a 123% increase in daily viewership compared to the previous day.
- The event reached a peak concurrent viewership of 133,000, driven by the community-led control of the new character through chat commands.
- Content creation for Street Fighter 6 surged during the event, with 4,800 unique channels broadcasting the game on that day.
Capcom FY24/3 Earnings Summary: FY25/3 Overview of Strategies and Plans
Capcom is currently executing a long-term growth strategy centered on digital transformation and the global expansion of its core intellectual properties.
- Capcom aims for a 10% annual growth in operating income, with a FY25/3 forecast of 64 billion yen, up from 57 billion yen in FY24/3.
- Digital Contents remains the primary driver of revenue, with FY25/3 projections expecting 1.25 trillion yen in sales and 66.9 billion yen in operating income.
- The company successfully transitioned to a high-margin digital catalog model, with catalog titles accounting for 79.1% of total unit sales in FY24/3.
Capcom Consolidated Financial Results: Year Ended March 31, 2024
Capcom achieved significant financial growth during the fiscal year ended March 31, 2024, marking its eleventh consecutive year of increased operating income.
- Capcom achieved its eleventh consecutive year of operating income growth, with net sales rising 21.0% to 152,410 million yen and operating income increasing 12.3% to 57,081 million yen for the fiscal year ended March 31, 2024.
- The Digital Contents segment drove performance by moving 45.89 million units, bolstered by the releases of Street Fighter 6 and Dragon’s Dogma 2 alongside strong back-catalog demand.
- Shareholder value improved significantly, with earnings per share rising to 103.71 yen and net assets per share increasing to 466.44 yen.
EVO Japan 2024 Grabs Attention with Street Fighter 6 and Tekken 8
EVO Japan 2024 demonstrated significant growth in the fighting game esports sector, solidifying its status as a premier global event.
- EVO Japan 2024 achieved 3.2 million hours watched with a peak viewership of 214,000, marking a 59% year-over-year growth despite having 10 fewer hours of airtime than the 2023 event.
- Street Fighter 6 led the event with 1.3 million hours watched and a peak viewership of 207,000, while Tekken 8 reached a peak of 187,000 viewers.
- Co-streaming accounted for 52.8% of total viewership, highlighting the significant role of individual creators in driving engagement for the tournament.
College Street Fighter Tour Coming to CECC Texas 2025
Collegiate Sports Management Group (CSMG) has announced a partnership with Capcom to launch the College Street Fighter Tour, a new competitive initiative for the collegiate esports landscape.
- Collegiate Sports Management Group (CSMG) has partnered with Capcom to launch the College Street Fighter Tour, with finals scheduled for the Collegiate Esports Commissioner’s Cup (CECC) Texas in 2025.
- Street Fighter 6 joins Super Smash Bros. Ultimate, Overwatch 2, Rocket League, and Valorant as an official competitive title within the CECC ecosystem.
- Esports industry veteran Wim Stocks, formerly of Beyond Gaming, Collegiate Starleague, and Virgin Gaming, has been appointed as the commissioner of the new tour.
Capcom Revised Full-Year Financial Outlook: Fiscal Year 2024
Capcom has revised its financial outlook for the fiscal year ending March 31, 2024, projecting a seventh consecutive year of record-high profits and revenue.
- Capcom projects a seventh consecutive year of record-high financial results for the fiscal year ending March 31, 2024, with net sales expected to reach ¥152.4 billion ($979 million).
- The company anticipates a 21% year-over-year growth in net sales and a 12% increase in operating profit, which is now forecasted at ¥57 billion ($366 million).
- Dragon’s Dogma II served as a primary growth catalyst in the fourth quarter, achieving 2.5 million units sold within its first 11 days of release.