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The tournament achieved 3.2 million hours watched, a 59% year-over-year growth, despite a shorter airtime.
EVO Japan 2024 demonstrated significant growth in the fighting game esports sector, solidifying its status as a premier global event. Held from April 27 to April 29, 2024, the tournament achieved 3.2 million hours watched, marking a 59% increase in viewership compared to the previous year despite having ten fewer hours of total airtime. This surge in engagement highlights the enduring relevance of the fighting game genre within a competitive landscape often dominated by MOBAs and shooters.
The event’s success was largely driven by the popularity of new franchise entries, specifically Street Fighter 6 and Tekken 8. Street Fighter 6 emerged as the event's top performer, generating 1.3 million hours watched and reaching a peak viewership of 207,000. Tekken 8 also saw strong engagement with a peak of 187,000 viewers. Beyond these major titles, the tournament provided a platform for smaller games to gain visibility; for instance, Guilty Gear -Strive- experienced a 613% increase in hours watched over the weekend. Co-streaming played a critical role in this reach, accounting for 52.8% of total viewership.
Geographically, the event maintained a broad international appeal, with English-speaking audiences comprising 56% of total viewership, while Japanese-speaking viewers accounted for 32%. This data suggests that EVO Japan functions as a global hub for the fighting game community rather than a localized tournament. The findings indicate that high-profile events serve as effective catalysts for boosting the broader popularity of fighting games, with many titles seeing substantial viewership spikes on streaming platforms immediately following the competition.
InvestGame · 2025