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Stellar Blade

Game

34 documents in the library are about Stellar Blade, from writers such as Alinea Analytics, Shift Up and GameDiscoverCo. Each has a summary and key insights with the page they come from.

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Documents about Stellar Blade

Cover of 11 Mobile Gaming Stocks: Q2 Performance Review
Article

11 Mobile Gaming Stocks: Q2 Performance Review

The second quarter of 2026 presented a challenging landscape for the mobile gaming industry, characterized by widespread revenue declines and cautious investor sentiment.

  • Only 4 of the 11 tracked mobile gaming companies saw their stock price increase year-to-date as of August 28, 2026, with regional indices for the West and Asia down 15.4% and 7.8% respectively.
  • Median revenue for Q2 2026 declined year-over-year by 7.3% in the West and 5.8% in Asia, reflecting a broader sector-wide contraction.
  • Growth was driven by specific hit titles, including KRAFTON’s Subnautica 2 (+94.9% revenue growth), NCSoft’s Lineage Classic (+101.5% revenue growth), and Playtika’s Disney Solitaire (+288.6% growth).
InvestGameSep 2026
Cover of Sony Divorces Kojima, While Nintendo (Re)unites Fans with Ocarina of Time
Article

Sony Divorces Kojima, While Nintendo (Re)unites Fans with Ocarina of Time

This analysis examines recent shifts in the gaming industry, specifically focusing on Sony’s strategic divestment from high-profile partnerships and Nintendo’s reliance on legacy intellectual property.

  • Sony has cancelled its partnership with Hideo Kojima Productions for the espionage game 'Physint', leading Kojima to move the project to Xbox.
  • Death Stranding 2 has sold 2.5 million copies globally since its June 2025 launch, generating $170 million in revenue, with 1.8 million units sold on PlayStation and 700,000 on Steam.
  • Sony's recent financial performance has been impacted by high-profile failures like 'Concord', which cost over $300 million, leading to a more cautious approach to project development.
Alinea AnalyticsSep 2026
Cover of Epic: “We’re Going to All Need to Change the Way We Build Things”
Article

Epic: “We’re Going to All Need to Change the Way We Build Things”

The State of Unreal address, delivered in June 2026, centers on the thesis that the video game industry must fundamentally restructure its development and economic models to remain competitive against centralized platforms like Roblox.

  • Epic's CEO, Tim Sweeney, warned the game industry about the growth of centralized platforms like Roblox, which he claims commoditize content and take over 70% of revenue from 450 million users, urging a shift in game development.
  • Epic announced Unreal Engine 6 (UE6), designed to allow developers to create games for various platforms, including Fortnite, and integrate assets like Fortnite skins into other UE6 games via 'Smart Assets'.
  • Unreal Engine 6 will incorporate AI tools such as Claude and Gemini to enhance creativity and productivity, and will transition the gameplay programming model to Verse.
The Game BusinessJun 2026
Cover of Summer Game Fest: Live Reporting Notes
Article

Summer Game Fest: Live Reporting Notes

The Summer Game Fest in Hollywood showcased a lineup dominated by sequels and franchise extensions, reflecting the industry’s risk-averse strategy amid economic uncertainty.

  • Summer Game Fest was dominated by sequels and franchise extensions, signaling a industry-wide shift toward risk-averse strategies amid economic uncertainty.
  • Studios are prioritizing established intellectual property over new projects because historical data shows new IP consistently underperforms compared to proven brands.
  • High-profile updates included Final Fantasy VII Revelation, which features new playable characters Vincent and Cid, updated character designs, and a sky-diving traversal mechanic.
Shannon LiaoJun 2026
Cover of The Xbox and PlayStation Games with 1M+ Sold on Steam Since 2023
Article

The Xbox and PlayStation Games with 1M+ Sold on Steam Since 2023

This analysis examines the performance of Xbox and PlayStation titles on Steam since 2023, focusing on games that have surpassed one million units sold.

  • Sony’s Helldivers 2 has sold 14.5 million copies on Steam, generating nearly $500 million and accounting for 40% of the units sold by Sony and Microsoft titles in the 1 million+ club since 2023.
  • PlayStation’s prestige single-player ports are experiencing diminishing returns on Steam, with newer releases like God of War Ragnarok and Horizon Forbidden West selling at significantly lower velocities than earlier ports like the original God of War and Horizon Zero Dawn.
  • Ghost of Tsushima Director’s Cut has achieved 2.7 million Steam sales, demonstrating that a longer gap between console and PC release can help preserve the novelty premium and drive sustained revenue.
Alinea AnalyticsMay 2026
Cover of Shift Up 4Q25 Earnings Results
Financial report12 pages

Shift Up 4Q25 Earnings Results

Shift Up achieved record-breaking annual financial results for fiscal year 2025, reporting total revenue of 294 billion KRW and an operating profit of 181 billion KRW.

  • Shift Up reported record-breaking annual results for fiscal year 2025 with 294 billion KRW in total revenue and 181 billion KRW in operating profit.
  • Fourth-quarter 2025 revenue reached 64.1 billion KRW, a 1% year-over-year increase, with an operating profit of 37.1 billion KRW.
  • Operating expenses for Q4 2025 rose 4% quarter-over-quarter to 27 billion KRW, driven by live service investments despite lower variable transaction fees.
Shift UpMar 2026
Cover of Shift Up 3Q25 Earnings Results
Financial report12 pages

Shift Up 3Q25 Earnings Results

Shift Up’s third-quarter 2025 earnings report highlights a period of strong financial performance driven by the sustained popularity of its core intellectual properties, Goddess of Victory: NIKKE and Stellar Blade.

  • Shift Up reported 75.5 billion KRW in total operating revenue for 3Q25, a 30.1% year-over-year increase, with a high operating profit margin of 65.6%.
  • Operating profit reached 49.5 billion KRW, while net profit hit 54.6 billion KRW, significantly aided by foreign exchange gains and financial income.
  • Goddess of Victory: NIKKE remains the primary revenue driver, contributing 44.5 billion KRW through consistent global traffic and seasonal events.
Shift UpNov 2025
Cover of Shift Up 2Q25 Results
Financial report12 pages

Shift Up 2Q25 Results

Shift Up achieved record-breaking financial performance in the second quarter of 2025, driven by the successful expansion of its flagship intellectual properties into new markets and platforms.

  • Shift Up reported record 2Q25 revenue of 112.4 billion KRW, a 72.4% year-over-year increase, with an operating profit of 68.2 billion KRW and a 60.7% operating margin.
  • The PC release of Stellar Blade on Steam sold over 1 million units in three days and reached nearly 200,000 concurrent users, pushing total lifetime sales across all platforms past 3 million units.
  • Goddess of Victory: NIKKE remains a stable revenue driver, bolstered by its expansion into the Chinese market under the title Goddess of Victory: NEW HOPE and ongoing cross-IP collaborations.
Shift UpAug 2025
Cover of Chinese Audiences and the Launch of Wuchang: 2025 Market Trends
Article

Chinese Audiences and the Launch of Wuchang: 2025 Market Trends

The Chinese market has emerged as a critical driver of profitability for premium PC games in 2025, necessitating a strategic shift for developers and publishers.

  • Chinese players are a critical driver of 2025 Steam success, accounting for over 20% of the player base for top-selling titles and more than 50% of the 1.5 million copies sold of Stellar Blade.
  • Strategic localization for the Chinese market, including full lip-sync dubs, regional pricing (e.g., ¥268 vs. $60 USD), and targeted promotions, is essential for maximizing AAA revenue on Steam.
  • The game Wuchang launched to a poor reception in China, with a sub-20% positive review share compared to over 55% in English, Russian, and Brazilian markets, largely due to performance issues on lower-end hardware.
Alinea AnalyticsJul 2025
Cover of Monthly Industry Trends: June 2025
Article

Monthly Industry Trends: June 2025

The June 2025 industry analysis examines performance trends across the global gaming market, focusing on download volume, PlayStation sales data, and the shifting viability of live-service titles.

  • The live-service market remains highly saturated and difficult to penetrate, with new titles like Splitgate 2 seeing rapid drops in daily active users shortly after launch.
  • EA Sports FC 25 led PlayStation sales in June with 905,000 copies sold following price cuts, bringing its total platform sales to over 19.2 million units.
  • Death Stranding 2 sold 687,000 copies in its first week on PlayStation, reaching 860,000 total copies by the end of June, though this pace trails other major PlayStation Studios titles.
Alinea AnalyticsJul 2025
Cover of FC 25, Death Stranding 2, and Rematch: PlayStation Ranking June 2025
Article

FC 25, Death Stranding 2, and Rematch: PlayStation Ranking June 2025

The June 2025 PlayStation sales ranking highlights a dynamic market driven by aggressive pricing strategies, the impact of cross-platform releases, and the sustained popularity of established franchises.

  • EA Sports FC 25 topped PlayStation sales in June 2025 with 905K copies sold, driven by a price drop to $13.99 and Ultimate Team incentives, bringing its total PlayStation sales to over 19.2 million.
  • Death Stranding 2 debuted at #2 in June with 687K copies sold in its launch week, accumulating around 850K copies by month-end and generating the most premium game revenue on PlayStation for the month.
  • Rematch, a new arcade soccer title, secured the #3 spot with 569K copies sold on PlayStation in June, contributing to a total of 1.6 million soccer game copies sold in the top 10 for the month.
Alinea AnalyticsJul 2025
Cover of Steam's Top New Games for June 2025
Article

Steam's Top New Games for June 2025

The analysis of Steam’s performance in June 2025 highlights the platform's top-grossing and highest-selling new releases, while providing broader context on industry trends.

  • Stellar Blade dominated June 2025 new releases with $80.4 million in gross revenue and a peak of 192,000 concurrent users, bolstered by strong performance in the Chinese market.
  • Counter-Strike 2 maintained its position as the platform's top-grossing title, generating an estimated $134 million in monthly revenue.
  • The co-op climbing game Peak achieved the highest unit volume among new releases, selling approximately 2.9 million units due to high casual virality.
GameDiscoverCoJul 2025