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Starfield

Game50 documents

50 documents in the library are about Starfield, from writers such as GameDiscoverCo, Sensor Tower and Hit Points, the newest from 2026. Each has a summary and key insights with the page they come from.

Starfield cover

Starfield is a single-player action role-playing game developed by Bethesda Game Studios and set in an open-world space environment. Players create a customizable character and explore a region of the Milky Way galaxy spanning approximately 50 light-years, landing on over 1,000 planets with procedurally generated landscapes. Gameplay includes first-person and third-person combat using firearms, explosives, and melee weapons, as well as spaceship construction, outpost building, resource gathering, and crafting. Players recruit companion characters, join factions, and progress through skill trees spanning Physical, Social, Combat, Science, and Tech categories.

Released
Sep 6, 2023
Developer
Bethesda Game Studios
Publisher
Bethesda Softworks
Genres
Shooter, Role-playing (RPG), Adventure
Platforms
Xbox Series X|S, PC (Microsoft Windows), PlayStation 5

Game data from IGDB.com

Key figures

Documents about Starfield

Cover of The Miraculous Story Behind Baldur’s Gate 3
21 min
Jason Schreier21 min

The Miraculous Story Behind Baldur’s Gate 3

The development and release of Baldur’s Gate 3 represents a significant anomaly in the modern video game industry, characterized by a complex history of licensing, financial instability, and creative perseverance.

  • Larian Studios' success with Baldur's Gate 3 is attributed to its status as a rare, large-scale, privately owned developer, which allows it to avoid the short-term pressures of quarterly earnings and investor demands faced by publicly traded companies.
  • The development of Baldur's Gate 3 required a massive scaling effort, with the studio growing its workforce from 140 to 450 employees to manage the complex production pipeline required for full cinematic integration.
  • Baldur's Gate 3 has achieved significant commercial success, selling over 20 million copies and winning multiple Game of the Year awards despite facing major external challenges, including the COVID-19 pandemic and the forced relocation of staff due to the 2022 Russian invasion of Ukraine.
Jason SchreierAug 2026
Cover of I Interviewed Todd Howard For The First Time In 15 Years
18 min
Jason Schreier18 min

I Interviewed Todd Howard For The First Time In 15 Years

Bethesda Game Studios has officially announced a new strategic roadmap for the Fallout franchise following a significant organizational restructuring at Xbox.

  • Bethesda Game Studios has officially announced Fallout 5, which is currently in pre-production and being developed alongside The Elder Scrolls 6 using the proprietary Creation Engine 3.
  • Bethesda confirmed a collaboration with Obsidian Entertainment on a new, unannounced Fallout project, with Bethesda retaining management and supervisory control over the franchise.
  • The company announced official remasters for Fallout 3 and Fallout New Vegas, alongside a new Fallout 76 expansion titled 'Raven Rock' scheduled for release next year.
Jason SchreierJul 2026
Cover of April 2026's Top New PC & Console Games
Article

April 2026's Top New PC & Console Games

April 2026’s top new PC and console releases are highlighted through a data-driven lens, focusing on launch performance across Steam, PlayStation, Xbox, and Switch platforms.

  • Windrose led April 2026 Steam launches with 1.65 million units sold and nearly $40 million in gross revenue within days of its April 14 release.
  • Original IP is currently outperforming established franchises, as only one of the top ten Steam titles released in April was based on an existing IP.
  • Pragmata achieved significant multi-platform success with 1 million PC sales and 600,000 console units, including 400,000 units on PlayStation.
GameDiscoverCoMay 2026
Cover of The Xbox and PlayStation Games with 1M+ Sold on Steam Since 2023
Article

The Xbox and PlayStation Games with 1M+ Sold on Steam Since 2023

This analysis examines the performance of Xbox and PlayStation titles on Steam since 2023, focusing on games that have surpassed one million units sold.

  • Sony’s Helldivers 2 has sold 14.5 million copies on Steam, generating nearly $500 million and accounting for 40% of the units sold by Sony and Microsoft titles in the 1 million+ club since 2023.
  • PlayStation’s prestige single-player ports are experiencing diminishing returns on Steam, with newer releases like God of War Ragnarok and Horizon Forbidden West selling at significantly lower velocities than earlier ports like the original God of War and Horizon Zero Dawn.
  • Ghost of Tsushima Director’s Cut has achieved 2.7 million Steam sales, demonstrating that a longer gap between console and PC release can help preserve the novelty premium and drive sustained revenue.
Alinea AnalyticsMay 2026
Cover of Starfield Has Sold 140K Copies on PS5
Article

Starfield Has Sold 140K Copies on PS5

The release of Starfield on PlayStation 5 has yielded 140,000 copies sold within its first week, generating $7.7 million in gross revenue.

  • Starfield sold 140,000 units on PS5 in its first week, generating $7.7 million in gross revenue.
  • The 2.5-year delay between the Xbox/PC launch and the PS5 release significantly limited sales potential compared to a simultaneous multiplatform launch.
  • Despite the middling PS5 start, Starfield has outperformed other recent Xbox-to-PlayStation ports in launch-aligned sales, including The Outer Worlds 2 and Microsoft Flight Simulator 2024.
Alinea AnalyticsApr 2026
Article

Back Next Week

This update serves as a brief industry briefing during a scheduled hiatus, providing a snapshot of the current state of the video game sector as of late March 2026.

  • The video game industry is experiencing severe instability as of late March 2026, marked by significant layoffs at Eidos Montreal and Polyarc, and the closure of Ivy Road.
  • Industry veterans characterize the current economic climate as more severe than the market crash of the 1980s, with few professionals remaining unaffected.
  • Nexon is shifting to a conservative investment strategy that prioritizes fewer, high-conviction projects with proven long-term retention and margin potential.
Game FileMar 2026
Cover of The Xbox We Knew Is Dead
Article

The Xbox We Knew Is Dead

The current state of Xbox reflects a fundamental shift in the company’s identity, marking the end of its traditional console-focused business model.

  • Xbox has transitioned into a third-party publisher model, shifting away from its traditional console-exclusive strategy toward a Windows-focused and multi-platform approach.
  • Microsoft has initiated significant restructuring, including the closure of The Initiative studio, the cancellation of projects like Perfect Dark and Everwild, and widespread layoffs across its gaming division.
  • The company’s strategy of using Game Pass to drive growth has struggled to deliver consistent hit titles, with major releases like Halo Infinite and Starfield failing to meet expectations.
The Game BusinessJul 2025
Cover of The State of AAA Game Advertising: A Look Back on the Biggest Launches and Trends of the Past Year
Report65 pages

The State of AAA Game Advertising: A Look Back on the Biggest Launches and Trends of the Past Year

The 2023 PC and console gaming landscape was defined by a strategic pivot toward new title launches, which commanded 50% of top advertising expenditures compared to only 20% the previous year.

  • AAA advertising shifted heavily toward new title launches in 2023, which accounted for 50% of total ad spend compared to just 20% in the previous year.
  • YouTube remains the dominant advertising channel at 35% of total spend, though marketing budgets are increasingly diversifying into TikTok, Instagram, and OTT services to leverage short-form video engagement.
  • High-budget marketing is no longer the sole path to success, as titles like Lethal Company and PalWorld achieved millions of sales through viral gameplay and creator-driven interest with minimal ad investment.
Sensor TowerJan 2025
Cover of Starfield: How It Achieved 10M Players
Report37 pages

Starfield: How It Achieved 10M Players

The marketing and commercial performance of Bethesda’s Starfield reflects a strategic evolution in digital promotion, transitioning from traditional trailer-based campaigns to a diversified, multi-channel approach.

  • Starfield reached 10 million players at launch, marking the largest release in Bethesda’s history despite a competitive RPG market.
  • The marketing campaign utilized a $21.2 million advertising budget, the second-highest in the RPG category for 2023.
  • Over one-third of the total advertising budget was allocated to Over-the-Top (OTT) streaming services, reflecting a strategic shift toward high-impact digital distribution.
Sensor TowerJan 2025
Cover of From Legal Battles to Game Delays - Key Gaming News You Can't Miss!
Article

From Legal Battles to Game Delays - Key Gaming News You Can't Miss!

The article delivers a concise roundup of key gaming industry developments for late September and early October 2024, focusing on corporate announcements, legal disputes, platform releases, and upcoming software updates.

  • Nintendo has initiated a lawsuit against Pocketpair over alleged intellectual property infringement in Palworld, a case that could establish significant legal precedents for AI-generated content.
  • Ubisoft has officially delayed the release of Assassin’s Creed: Shadows to 2025.
  • Unity Technologies is launching Unity 6 in October 2024, aiming to improve graphics and multiplayer performance while rebuilding developer trust following previous runtime fee controversies.
SparkersOct 2024
Cover of The Assassin’s Creed Franchise on Live Streaming
Article

The Assassin’s Creed Franchise on Live Streaming

The Assassin’s Creed franchise maintains its relevance in the modern gaming landscape by continuously evolving its gameplay mechanics and settings to capture audience interest.

  • Assassin’s Creed Valhalla remains the franchise's viewership peak, driving monthly hours watched to 30.1 million, likely due to its open-world RPG format and popular Norse setting.
  • Assassin’s Creed Mirage generated 5 million hours watched and 114,000 peak viewers during its first week, though it underperformed compared to larger-scale titles like Starfield (27.9 million hours) and Marvel’s Spider-Man 2 (11.2 million hours).
  • Pre-release interest for Assassin’s Creed Shadows is high, with 199,000 chat mentions on Twitch, bolstered by a 7,100-mention trailer release in May and a 5,800-mention gameplay demo in June.
Stream HatchetJul 2024
Cover of Level and Quest Design Collaboration from 'Skyrim' to 'Starfield'
60 min
Game Developers Conference60 min

Level and Quest Design Collaboration from 'Skyrim' to 'Starfield'

Successful game development at Bethesda Game Studios relies on the deep integration of level design and narrative architecture, moving away from rigid departmental silos toward a model of shared responsibility.

  • Establish clear ownership boundaries early: level designers must have final authority over layout and combat encounters, while quest designers retain final authority over narrative, story, and characters.
  • Avoid the 'buffer time' trap when scoping complex content; when a project exceeds the capacity of a single designer, it is more effective to split responsibilities between specialized roles rather than simply extending the deadline.
  • Foster cross-departmental collaboration by creating shared project-centered goals, allowing teams to bypass bureaucratic overhead and rapidly reallocate resources during critical development phases.
Game Developers ConferenceJul 2024

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