Skip to main content

StarCraft

Game44 documents

Documents about StarCraft

Cover of Game Art Remastered: From Crash, to Kerrigan, to Corley Motors
51 min
Game Developers Conference51 min

Game Art Remastered: From Crash, to Kerrigan, to Corley Motors

Modernizing classic video games requires a delicate balance between technical innovation and the preservation of original design intent.

  • Successful game remasters require a balance between modern technical upgrades and the preservation of original design intent, silhouettes, and core gameplay mechanics.
  • Remastering projects like StarCraft, the Crash Bandicoot trilogy, and Full Throttle often necessitate reverse-engineering legacy architecture and building custom tools to support 4K and widescreen standards.
  • Production cycles are frequently complicated by the loss of original source files and documentation, forcing teams to rely on archival research and manual rotoscoping to reconstruct missing assets.
Game Developers ConferenceOct 2020
Cover of Game Design for Competitive Gaming
22 min
PocketGamer.biz22 min

Game Design for Competitive Gaming

The core thesis of this analysis is that competitive game design succeeds by prioritizing high skill ceilings and mastery over artificial complexity or financial incentives.

  • Competitive viability is driven by high skill ceilings that allow for individual mastery, rather than artificial complexity or financial incentives like large prize pools.
  • Games should follow the 'easy to learn, hard to master' philosophy to ensure broad accessibility without sacrificing the depth necessary for a sustainable competitive ecosystem.
  • Design choices that remove the ability for individual players to become 'legends' or playmakers—such as those seen in Heroes of the Storm—undermine competitive value and long-term engagement.
PocketGamer.bizJan 2020
Cover of Meet your new and improved teammate! Human-directed AI agents and gaming
21 min
PocketGamer.biz21 min

Meet your new and improved teammate! Human-directed AI agents and gaming

The integration of human-directed artificial intelligence agents represents a significant shift in gaming, moving away from traditional, disruptive bots toward collaborative, player-centric teammates.

  • Human-directed AI agents are shifting from disruptive, hard-coded bots to collaborative teammates that function as extensions of the player through language-based interfaces.
  • Semantic language wrappers allow players to issue real-time, high-level instructions for tasks like healing or tactical maneuvers, reducing the need for constant micromanagement.
  • This technology can bridge the gap for the 50% of esports viewers who currently watch games without actively playing them by simplifying complex mechanics for broader accessibility.
PocketGamer.bizMar 2019
Cover of Board Game Design Day: Puzzle Strike: A Design Diary
31 min
Game Developers Conference31 min

Board Game Design Day: Puzzle Strike: A Design Diary

Puzzle Strike functions as a strategic translation of high-intensity, competitive video game mechanics into a tabletop format.

  • Puzzle Strike translates the mechanics of competitive puzzle-fighting games into a tabletop format by prioritizing direct player interaction over the passive, multiplayer solitaire style common in deck-builders.
  • The game design utilizes asymmetric character abilities and mechanics inspired by real-time strategy titles like StarCraft to ensure long-term strategic depth and prevent gameplay stagnation.
  • Core gameplay revolves around a constant tension between aggressive rushdown tactics and long-term economic development, forcing players to manage risks and resources carefully.
Game Developers ConferenceDec 2017
Cover of Nordic Game Sales 2015: Retail
Report27 pages

Nordic Game Sales 2015: Retail

The Nordic gaming market underwent a significant structural transition throughout 2015, characterized by a marginal contraction in physical retail volume and value as consumer behavior shifted toward digital distribution.

  • Eighth-generation console adoption drove significant software growth in 2015, with sales increasing by 135% for PlayStation 4 and 85% for Xbox One.
  • The Nordic gaming market experienced a structural shift in 2015 characterized by a marginal contraction in physical retail volume and value as consumers transitioned toward digital distribution.
  • Retail revenue was dominated by major franchises, specifically FIFA 16, Grand Theft Auto V, and Call of Duty: Black Ops III.
DataspelsbranschenOct 2015
Cover of Balancing for Skill - The Link from Optimal Power to Strategy - Extra Credits
7 min
Extra Credits7 min

Balancing for Skill - The Link from Optimal Power to Strategy - Extra Credits

Effective game design requires balancing not just the raw power of mechanics, but the relationship between player skill and the power output of those mechanics.

  • Game balance requires aligning player skill levels with the power output of specific mechanics to ensure long-term engagement.
  • High-power, low-skill entry points are essential for retaining novice players and preventing the formation of exclusionary, stagnant communities.
  • Designers must create clear progression paths that incentivize players to move beyond simple, repetitive tactics to avoid hitting difficulty 'brick walls'.
Extra CreditsDec 2012
Cover of NetEase 20-F: FY2008
Financial report1 page

NetEase 20-F: FY2008

NetEase.com, Inc., a Beijing-based internet services provider incorporated in the Cayman Islands and listed on NASDAQ, reported robust financial performance for fiscal 2008.

  • NetEase reported strong FY2008 financial growth, with total revenue rising 39.4% to RMB 3,084.6 million (US$452 million) and net profit reaching RMB 1,242.4 million (US$182 million).
  • Profitability was driven by a 40.7% increase in online-game sales from flagship MMORPGs and a 33.1% gain in advertising services, maintaining a high gross margin of 81.9%.
  • The company faces significant operational and contractual risks due to its reliance on licensing agreements with Blizzard for titles including StarCraft II, Warcraft III, and Battle.net.
NetEaseJun 2009
Cover of Which Games Benefit Most From the Esports World Cup?
Article

Which Games Benefit Most From the Esports World Cup?

The Esports World Cup functions as a critical, albeit uneven, catalyst for viewership across the competitive gaming landscape.

  • Five major titles, including League of Legends and Mobile Legends: Bang Bang, drive 68.6% of the event's total hours watched, highlighting a heavy concentration of viewership around a few core games.
  • Apex Legends experienced a 74% increase in peak viewership during the 2026 event, marking it as the game's most-watched tournament of the year.
  • Established franchises like Valorant saw a 45.8% decline in peak concurrent viewership compared to historical benchmarks, suggesting the event format may not align with mature fanbases.
Esports Charts

Writers

Related topics