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Cover of The State of Japanese Streaming: VTubers & Game Publishers
Article

The State of Japanese Streaming: VTubers & Game Publishers

Japan's live-streaming market is unusually valuable and experimental.

  • Japan is a high-value gaming market with a per capita spend of $807, significantly higher than the $154 Asia-Pacific average, and accounts for 9% of global gaming revenue.
  • YouTube Gaming is the dominant streaming platform in Japan, capturing 60% of total viewership as of Q1 2026.
  • VTubers are a major force in the Japanese market, occupying 5 of the top 10 streamer spots and exclusively utilizing YouTube Gaming, unlike top human streamers who primarily use Twitch.
Stream HatchetApr 2026
Article

CyberAgent (4751.T): Ready for the Derby

CyberAgent (4751.T) is positioned for a significant operational rebound, driven primarily by its diversified gaming and media segments, following a period of profit growth stagnation between 2015 and 2020 and a subsequent decline post-2022.

  • CyberAgent is shifting toward a high-margin strategy by balancing proprietary IP development with contract work for major industry partners including SEGA and Bandai Namco.
  • The mobile title 'Uma Musume' remains a primary financial anchor, consistently generating approximately $5 to $6 million in weekly revenue.
  • The Winticket platform has emerged as a critical driver of overall corporate profitability, helping to offset ongoing losses in the Abema media service.
Dungeon InvestingAug 2025
Article

Top 10 Worldwide Mobile Games By Revenue and Downloads: June 2025

The report analyzes the top-performing mobile games globally by revenue and downloads for June 2025, providing insights into market trends and successful strategies.

  • Global mobile game consumer spending reached approximately $6.7 billion in June 2025, a 3% year-over-year decline, with the United States accounting for 32% of that total revenue.
  • MONOPOLY GO! was the top-grossing mobile game worldwide in June 2025, driven by competitive events like the Star Wars-themed 'Rebel Racers' tournament.
  • Global mobile game downloads totaled nearly 4.3 billion in June 2025, a 2% decrease from the previous year, with India leading the market at 18% of total downloads.
Sensor TowerJul 2025
Cover of Last Week Was Wild on Steam, and Not Every Online Game Needs to Be Free
Article

Last Week Was Wild on Steam, and Not Every Online Game Needs to Be Free

The document analyzes Steam's top-selling games during week 25, highlighting unexpected successes and offering insights into market trends.

  • The co-op mountain-climbing game 'PEAK' was the top-selling title on Steam last week, moving 1.1 million units and reaching 1.8 million total copies sold with minimal marketing.
  • The arcade football game 'Rematch' sold 671,000 copies last week, demonstrating that high-quality, premium-priced multiplayer games can succeed without adopting a free-to-play model.
  • Chinese-developed titles are showing significant market impact, with the FMV dating sim 'Revenge on Gold Diggers' reaching nearly 1 million total copies sold and 'Stellar Blade' generating over $61 million in revenue on Steam.
Alinea AnalyticsJun 2025
Cover of Analyst Bulletin: Mobile Game Market Review April 2022
Article

Analyst Bulletin: Mobile Game Market Review April 2022

GameRefinery's analyst bulletin reviews the mobile game market for April 2022, published 10 May 2022.

  • Many US games that lacked a Battle Pass added one in the past month, including RAID: Shadow Legends and multiple casino games.
  • Several hybrid 4X strategy games reached new top-grossing ranks in April, including Walking Dead: Survivors, Age of Origins and Top War: Battle Game.
  • The analysts say their June 2021 prediction that mobile game hybridization would open new revenue streams now seems to be coming true.
GameRefineryMay 2022
Cover of 2019 Predictions: The Magical Storm Gathers Around Card Battlers
Article

2019 Predictions: The Magical Storm Gathers Around Card Battlers

Mobile card battlers were a quiet, stable segment in 2018, but this analysis argues the calm precedes a major shake-up driven by the expected mobile arrival of Magic: The Gathering Arena.

  • Hearthstone currently dominates the mobile card battler market with a 35% share of downloads and a 46% share of revenue.
  • Magic: The Gathering (MTG) Arena is positioned to challenge Hearthstone's market leadership in 2019, supported by a $10 million eSports prize pool that is 2.5 times larger than Hearthstone's.
  • Hearthstone's daily Twitch viewership has declined by 50% since Q1 2017, falling from approximately 50,000 to 25,000 viewers due to infrequent content updates and meta-game stagnation.
Deconstructor of FunFeb 2019
Article

Opportunities in the Japanese Games Market for Dutch Companies

Japan remains a highly attractive market for Dutch game companies, according to this 2018 Dutch Games Association article drawn from a March Japan Business seminar.

  • Japan is the world's third-largest gaming market with $12.5 billion in revenue and the highest average paying revenue per user ($30) for mobile games.
  • Mobile gaming dominates the Japanese market, accounting for 52% of total revenue, followed by console (38%) and PC (10%).
  • The 'gacha' monetization model, similar to Western lootboxes, is the standard for top-grossing mobile titles like GungHo’s 'Puzzle & Dragons' and Mixi’s 'Monster Strike'.
Dutch Games AssociationJun 2018