Shadowverse
Game
Documents about Shadowverse
Report6 pages
2024 Professional Gamer Workforce and Career Structure in Korea
Korean professional gamers are concentrated in a handful of major titles, skew toward their early-to-mid twenties, and rely mainly on salary rather than prize money.
- South Korea’s professional e-sports workforce consists of 361 domestic players and 372 athletes competing in overseas leagues.
- League of Legends is the dominant title for Korean professionals, accounting for 58 domestic players and 169 athletes competing internationally.
- The professional player base is heavily concentrated in four domestic titles: League of Legends (58), Valorant (56), PUBG (54), and PUBG Mobile (48).
KOCCA – Korea Creative Content AgencyJan 2024
Presentation40 pages
3Q FY2020 Presentation Material
CyberAgent's 3Q FY2020 results (April–June 2020, Japan) show a company holding its ground through the COVID-19 disruption while investing in long-term growth platforms.
- CyberAgent reported 112.8 billion yen in consolidated sales for 3Q FY2020, achieving 89% to 102% of its full-year operating profit forecast despite a marginal 0.7% year-over-year revenue decline.
- The Game business generated 36.7 billion yen in quarterly revenue, bolstered by major title anniversaries and a strategy focused on both new IP development and lifecycle extension for existing games.
- The media segment, anchored by the ABEMA streaming platform, grew sales by 19.2% year-over-year to 13.3 billion yen, supported by 56 million total downloads.
CyberAgentJul 2020
Presentation43 pages
2Q FY2020 Presentation Material: January to March 2020
CyberAgent's second-quarter FY2020 results (January to March 2020) show a record quarter for the Japanese internet and gaming group, even as management prepares for a COVID-19 slowdown.
- CyberAgent achieved record-high Q2 FY2020 consolidated sales of 129.1 billion yen and a 45.3% year-over-year increase in operating profit to 12.4 billion yen.
- The Game Business drove performance with 44.8 billion yen in revenue, bolstered by anniversary events for Granblue Fantasy and the successful launch of KonoSuba: Fantastic Days.
- By the end of the first half of FY2020, CyberAgent had already achieved 63% to 72% of its full-year profit targets.
CyberAgentApr 2020
Companies behind it
As the documents state it.
