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Shadowverse

Game

Documents about Shadowverse

Cover of 2024 Professional Gamer Workforce and Career Structure in Korea
Report6 pages

2024 Professional Gamer Workforce and Career Structure in Korea

Korean professional gamers are concentrated in a handful of major titles, skew toward their early-to-mid twenties, and rely mainly on salary rather than prize money.

  • South Korea’s professional e-sports workforce consists of 361 domestic players and 372 athletes competing in overseas leagues.
  • League of Legends is the dominant title for Korean professionals, accounting for 58 domestic players and 169 athletes competing internationally.
  • The professional player base is heavily concentrated in four domestic titles: League of Legends (58), Valorant (56), PUBG (54), and PUBG Mobile (48).
KOCCA – Korea Creative Content AgencyJan 2024
Cover of 3Q FY2020 Presentation Material
Presentation40 pages

3Q FY2020 Presentation Material

CyberAgent's 3Q FY2020 results (April–June 2020, Japan) show a company holding its ground through the COVID-19 disruption while investing in long-term growth platforms.

  • CyberAgent reported 112.8 billion yen in consolidated sales for 3Q FY2020, achieving 89% to 102% of its full-year operating profit forecast despite a marginal 0.7% year-over-year revenue decline.
  • The Game business generated 36.7 billion yen in quarterly revenue, bolstered by major title anniversaries and a strategy focused on both new IP development and lifecycle extension for existing games.
  • The media segment, anchored by the ABEMA streaming platform, grew sales by 19.2% year-over-year to 13.3 billion yen, supported by 56 million total downloads.
CyberAgentJul 2020
Cover of 2Q FY2020 Presentation Material: January to March 2020
Presentation43 pages

2Q FY2020 Presentation Material: January to March 2020

CyberAgent's second-quarter FY2020 results (January to March 2020) show a record quarter for the Japanese internet and gaming group, even as management prepares for a COVID-19 slowdown.

  • CyberAgent achieved record-high Q2 FY2020 consolidated sales of 129.1 billion yen and a 45.3% year-over-year increase in operating profit to 12.4 billion yen.
  • The Game Business drove performance with 44.8 billion yen in revenue, bolstered by anniversary events for Granblue Fantasy and the successful launch of KonoSuba: Fantastic Days.
  • By the end of the first half of FY2020, CyberAgent had already achieved 63% to 72% of its full-year profit targets.
CyberAgentApr 2020