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Shadowverse

Game

19 documents in the library are about Shadowverse, from writers such as Bushiroad, CyberAgent and Alinea Analytics. Each has a summary and key insights with the page they come from.

Connections

Each row is a game or company named alongside Shadowverse, each column a document, oldest first. A mark means that document names it. Select a row to see those documents.

Documents about Shadowverse

Cover of The State of Japanese Streaming: VTubers & Game Publishers
Article

The State of Japanese Streaming: VTubers & Game Publishers

Japan's live-streaming market is unusually valuable and experimental.

  • Japan is a high-value gaming market with a per capita spend of $807, significantly higher than the $154 Asia-Pacific average, and accounts for 9% of global gaming revenue.
  • YouTube Gaming is the dominant streaming platform in Japan, capturing 60% of total viewership as of Q1 2026.
  • VTubers are a major force in the Japanese market, occupying 5 of the top 10 streamer spots and exclusively utilizing YouTube Gaming, unlike top human streamers who primarily use Twitch.
Stream HatchetApr 2026
Cover of 3Q FY2025 Presentation Material
Financial report44 pages

3Q FY2025 Presentation Material

CyberAgent's third-quarter FY2025 results (April–June 2025) show a strong earnings recovery driven by games and media, offsetting weakness in advertising.

  • CyberAgent’s 3Q FY2025 operating profit surged 138.3% year-on-year to 19.6 billion yen, leading the company to raise its full-year operating profit forecast by 57.1% to 66 billion yen.
  • The Gaming segment was the primary growth driver, achieving a 30.4% sales increase and tripling its operating profit to 16.4 billion yen behind the success of new titles and the global Steam release of Umamusume: Pretty Derby.
  • The ABEMA media platform transitioned from an investment phase to profitability, recording a 7.8-fold year-on-year increase in operating profit.
CyberAgentAug 2025
Article

CyberAgent (4751.T): Ready for the Derby

CyberAgent (4751.T) is positioned for a significant operational rebound, driven primarily by its diversified gaming and media segments, following a period of profit growth stagnation between 2015 and 2020 and a subsequent decline post-2022.

  • CyberAgent is shifting toward a high-margin strategy by balancing proprietary IP development with contract work for major industry partners including SEGA and Bandai Namco.
  • The mobile title 'Uma Musume' remains a primary financial anchor, consistently generating approximately $5 to $6 million in weekly revenue.
  • The Winticket platform has emerged as a critical driver of overall corporate profitability, helping to offset ongoing losses in the Abema media service.
Dungeon InvestingAug 2025
Article

Top 10 Worldwide Mobile Games By Revenue and Downloads: June 2025

The report analyzes the top-performing mobile games globally by revenue and downloads for June 2025, providing insights into market trends and successful strategies.

  • Global mobile game consumer spending reached approximately $6.7 billion in June 2025, a 3% year-over-year decline, with the United States accounting for 32% of that total revenue.
  • MONOPOLY GO! was the top-grossing mobile game worldwide in June 2025, driven by competitive events like the Star Wars-themed 'Rebel Racers' tournament.
  • Global mobile game downloads totaled nearly 4.3 billion in June 2025, a 2% decrease from the previous year, with India leading the market at 18% of total downloads.
Sensor TowerJul 2025
Cover of Last Week Was Wild on Steam, and Not Every Online Game Needs to Be Free
Article

Last Week Was Wild on Steam, and Not Every Online Game Needs to Be Free

The document analyzes Steam's top-selling games during week 25, highlighting unexpected successes and offering insights into market trends.

  • The co-op mountain-climbing game 'PEAK' was the top-selling title on Steam last week, moving 1.1 million units and reaching 1.8 million total copies sold with minimal marketing.
  • The arcade football game 'Rematch' sold 671,000 copies last week, demonstrating that high-quality, premium-priced multiplayer games can succeed without adopting a free-to-play model.
  • Chinese-developed titles are showing significant market impact, with the FMV dating sim 'Revenge on Gold Diggers' reaching nearly 1 million total copies sold and 'Stellar Blade' generating over $61 million in revenue on Steam.
Alinea AnalyticsJun 2025
Cover of Bushiroad FY2024 Full-Year Financial Results Briefing Material
Financial report59 pages

Bushiroad FY2024 Full-Year Financial Results Briefing Material

Bushiroad's fiscal 2024 results show a company with strong franchise momentum in several segments but a sharp profit decline driven by its digital business.

  • Bushiroad reported FY2024 net sales of 49 billion yen (105.9% YoY) and an operating profit of 2 billion yen (226.8% YoY).
  • The Digital Contents unit incurred a loss of approximately 2.5 billion yen in FY2024 due to one-time expenses from closing five mobile game titles and increased R&D investment in console gaming.
  • The TCG unit remains the company's primary revenue driver, accounting for 46.8% of total net sales in FY2024.
BushiroadAug 2024
Cover of Bushiroad FY2024 3Q Financial Results Briefing Material
Financial report44 pages

Bushiroad FY2024 3Q Financial Results Briefing Material

Bushiroad's first nine months of fiscal 2024 showed a clear deterioration in profitability.

  • Bushiroad has revised its full-year earnings forecast downward due to persistent losses within its Digital Contents Unit.
  • The company is restructuring its digital strategy by terminating underperforming mobile titles and shifting focus toward console game development.
  • The Trading Card Game (TCG) segment remains a stable revenue pillar, anchored by core titles Weiẞ Schwarz and Cardfight!! Vanguard, and expanded by the new Dream Order professional baseball card game.
BushiroadMay 2024
Cover of Bushiroad Summary of Financial Results for the Third Quarter of Fiscal Year 2024
Financial report16 pages

Bushiroad Summary of Financial Results for the Third Quarter of Fiscal Year 2024

Bushiroad's results for the first three quarters of fiscal 2024 (July 2023 to March 2024) show a company whose core trading card business held steady while its mobile game operations and restructuring pushed profits sharply lower.

  • Bushiroad's net sales fell 6.5% to 32.8 billion yen in the first three quarters of fiscal 2024, while operating profit plunged 96.5% to 70 million yen.
  • The company posted a net loss of 25 million yen, driven mainly by underperformance in the Digital Contents unit and costs from terminating several mobile game titles.
  • Bushiroad revised its full-year earnings forecast downward, now projecting a 79.3% decline in annual operating profit amid intensified market competition.
BushiroadMay 2024
Cover of Bushiroad FY2024 2Q Financial Results Briefing Material
Financial report41 pages

Bushiroad FY2024 2Q Financial Results Briefing Material

Bushiroad's second quarter of fiscal 2024 (October to December 2023) showed softening profitability in Japan's trading card, entertainment, and sports conglomerate.

  • Bushiroad's first-half FY2024 net sales were ¥10.55 billion, with an operating loss of ¥215 million, missing both year-on-year comparisons and internal projections.
  • The shortfall stemmed mainly from persistent weakness in the Digital Contents unit (mobile games) and elevated research and development spending.
  • The music business hit record-high quarterly net sales, and Live Entertainment also remained strong, offsetting some of the damage from digital weakness.
BushiroadFeb 2024
Cover of 1Q FY2024 Presentation Material: October to December 2023
Financial report34 pages

1Q FY2024 Presentation Material: October to December 2023

CyberAgent's first-quarter FY2024 results (October to December 2023) show a strong start for the group, with all three core businesses contributing to improved earnings.

  • CyberAgent reported consolidated net sales of 193.0 billion yen for 1Q FY2024, a 15.2% year-over-year increase, with operating income reaching 6.2 billion yen compared to a loss in the same period last year.
  • The Media business, anchored by ABEMA, achieved an 8.3 billion yen improvement in operating performance, reducing losses to 0.9 billion yen alongside a 27.8% increase in sales and peak Weekly Active Users exceeding 20 million.
  • The Internet Advertisement segment remains the company's largest revenue contributor, generating 105.3 billion yen in sales—a 10.1% year-over-year increase—with an operating profit margin of 5.4%.
CyberAgentJan 2024
Cover of 2024 Professional Gamer Workforce and Career Structure in Korea
Report6 pages

2024 Professional Gamer Workforce and Career Structure in Korea

Korean professional gamers are concentrated in a handful of major titles, skew toward their early-to-mid twenties, and rely mainly on salary rather than prize money.

  • South Korea’s professional e-sports workforce consists of 361 domestic players and 372 athletes competing in overseas leagues.
  • League of Legends is the dominant title for Korean professionals, accounting for 58 domestic players and 169 athletes competing internationally.
  • The professional player base is heavily concentrated in four domestic titles: League of Legends (58), Valorant (56), PUBG (54), and PUBG Mobile (48).
KOCCA – Korea Creative Content AgencyJan 2024
Cover of Bushiroad FY2023 Full-Year Financial Results Briefing Material
Financial report48 pages

Bushiroad FY2023 Full-Year Financial Results Briefing Material

Bushiroad's fiscal 2023 results show a company growing its top line on the strength of trading card games and sports while absorbing heavier investment costs and a weak digital segment.

  • Bushiroad posted record-high net sales in FY2023, driven by strong Trading Card Game results and a notable recovery in live event attendance.
  • Operating profit was flat at 3.385 billion yen despite record sales, because of higher operational investment costs and a one-off impairment charge.
  • A 675 million yen impairment loss was booked on mobile game software assets that failed to meet revenue projections, weighing on profit.
BushiroadAug 2023