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Sea of Thieves

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Cover of Xbox Has Considered Bringing Sea of Thieves to PlayStation
Article

Xbox Has Considered Bringing Sea of Thieves to PlayStation

Microsoft has explored the possibility of porting its marquee multiplayer title, Sea of Thieves, to the PlayStation platform.

  • Microsoft has explored bringing its first-party multiplayer title Sea of Thieves to PlayStation, marking a potential shift in strategy for its marquee Xbox and PC games.
  • The global video game industry experienced approximately 10,500 job losses in 2023, following an estimated 8,500 job cuts in 2022.
  • Netflix is shifting its strategy away from interactive shows like 'Bandersnatch' to focus on interactive narrative games, such as those based on 'Money Heist' and 'Love is Blind'.
Game FileJan 2024
Article

What's Behind Xbox's Platform and Subscriber Moves?

The strategic shift of Xbox toward a multiplatform publishing model is driven by the maturation of the console hardware market and a significant flattening in subscription service growth.

  • Microsoft is pivoting from a platform-centric model to a content-provider strategy, prioritizing multiplatform monetization of internal studios over console exclusivity.
  • The U.S. console hardware market has reached a plateau, with PlayStation 5 currently outselling Xbox Series hardware by a two-to-one ratio.
  • Xbox Game Pass growth has stalled, with total paid console subscriptions remaining stagnant or declining between 2021 and 2022.
GameDiscoverCoOct 2023
Cover of Automated Testing of Gameplay Features in 'Sea of Thieves'
66 min
Game Developers Conference66 min

Automated Testing of Gameplay Features in 'Sea of Thieves'

Developing and maintaining a live-service, open-world title like Sea of Thieves requires a robust automated testing framework to replace inefficient manual processes and mitigate the risks of regression.

  • By implementing automated testing for 'Sea of Thieves', Rare reduced the time required to verify game builds from two weeks to approximately 1.5 days.
  • The studio successfully reduced its manual testing team from 50 people on 'Kinect Sports Rivals' to 17 on 'Sea of Thieves' by automating repetitive checks.
  • Rare utilized a continuous integration system via TeamCity to run automated tests on a build farm of PCs, averaging a full test cycle every 20 minutes.
Game Developers ConferenceSep 2021
Cover of Superstar Session: Azure PlayFab Party Showcase
20 min
PocketGamer.biz20 min

Superstar Session: Azure PlayFab Party Showcase

Azure PlayFab Party serves as a comprehensive networking and communication solution designed to enhance multiplayer gaming experiences by fostering social connectivity, inclusivity, and cross-platform interaction.

  • Azure PlayFab Party provides a cross-platform networking and communication solution for Windows, Xbox, PlayStation, Nintendo Switch, iOS, Android, and Google Stadia.
  • The service secures multiplayer traffic against DDoS attacks by routing data through geo-distributed cloud relays instead of peer-to-peer connections.
  • Integration includes built-in accessibility and communication features such as real-time voice-to-text and translation across more than 70 languages via Azure Cognitive Services.
PocketGamer.bizNov 2020
Cover of Adopting Continuous Delivery (In Sea of Thieves)
58 min
Game Developers Conference58 min

Adopting Continuous Delivery (In Sea of Thieves)

Transitioning from traditional waterfall development to a continuous delivery model has proven essential for the long-term sustainability of Sea of Thieves.

  • Rare adopted continuous delivery for 'Sea of Thieves' to transition from a monolithic waterfall process to a sustainable model that minimizes crunch while supporting long-term live service updates.
  • The studio successfully executed over 150 releases during the technical alpha phase, the highest volume of releases for any title on the Xbox platform at the time.
  • To manage risk, developers are encouraged to submit small, atomic changes daily, as larger batches of 500+ changes exponentially increase the likelihood of build failures and complex integration issues.
Game Developers ConferenceNov 2019
Cover of Visual Adventures on Sea of Thieves
51 min
Game Developers Conference51 min

Visual Adventures on Sea of Thieves

The visual identity of Sea of Thieves centers on an illustrative, painterly aesthetic designed to balance modern technical performance with a timeless, humorous charm.

  • Rare established three core visual pillars for Sea of Thieves: an illustrative art style, a world defined by constant motion, and a world built on environmental storytelling.
  • The team achieved an 'illustrative' aesthetic by simplifying object forms while adding faceted surface details and expressive, brush-stroke-inspired textures to prevent the world from appearing flat.
  • To maintain a sense of history and character, the developers applied 'wear and tear' to assets, such as adding chips, nicks, and rounded corners to geometry to simulate the passage of time and physical interaction.
Game Developers ConferenceApr 2018

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