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Naraka: Bladepoint

Game14 documents

14 documents in the library are about Naraka: Bladepoint, from writers such as Game World Observer, GameDiscoverCo and NetEase, the newest from 2025. Each has a summary and key insights with the page they come from.

Naraka: Bladepoint cover

Naraka: Bladepoint is a 60-player action Battle Royale offering players insane mobility powered by parkour and grappling hook, a vast arsenal of melee and ranged weapons, and a roster of characters with powerful abilities—transform yourself into a gigantic Vajra Warrior and crush your enemies!

Released
Aug 12, 2021
Developer
24 Entertainment
Publisher
NetEase Games Montréal
Genres
Fighting, Hack and slash/Beat 'em up
Platforms
Xbox Series X|S, PC (Microsoft Windows), PlayStation 5, Xbox One

Game data from IGDB.com

Key figures

Documents about Naraka: Bladepoint

Cover of NetEase First Quarter 2025 Unaudited Financial Results
Financial report13 pages

NetEase First Quarter 2025 Unaudited Financial Results

NetEase reported strong financial results for the first quarter of 2025, characterized by significant revenue growth and improved profitability.

  • NetEase reported Q1 2025 total net revenues of RMB 28.8 billion, a 7.4% year-over-year increase driven by a 12.1% growth in the gaming segment to RMB 24.0 billion.
  • Net income reached RMB 10.3 billion, with non-GAAP net income rising to RMB 11.2 billion, supported by a 14.4% reduction in total operating expenses to RMB 8.0 billion.
  • Gaming performance was bolstered by new titles including Where Winds Meet, FragPunk, and Marvel Rivals, the global mobile launch of Once Human, and the return of Blizzard Entertainment titles to the Chinese market.
NetEaseMay 2025
Cover of GeoGuessr Coming to the Esports World Cup Festival
Article

GeoGuessr Coming to the Esports World Cup Festival

The Esports World Cup Foundation has announced that the mobile game GeoGuessr will join the tournament program for the 2025 Esports World Cup Festival.

  • GeoGuessr has been added to the Esports World Cup (EWC) Festival program, which runs alongside the EWC 2025 in Riyadh, Saudi Arabia.
  • The GeoGuessr 'Last Chance Wildcard Tournament' will take place from July 21–27, 2025, featuring a $20,000 USD prize pool for the world's top 16 ranked players.
  • The top two finishers at the Riyadh event will secure the final qualifying spots for the 2025 GeoGuessr World Championship, scheduled for August 29–30 in Copenhagen, Denmark.
The Esports AdvocateMay 2025
Cover of Naraka: Bladepoint to Be Part of Esports World Cup Festival
Article

Naraka: Bladepoint to Be Part of Esports World Cup Festival

The Esports World Cup Foundation and NetEase Games have announced that the battle royale title Naraka: Bladepoint will be the first game featured in the Esports World Cup (EWC) Festival program for 2025.

  • NetEase Games' battle royale title, Naraka: Bladepoint, is the first game confirmed for the 2025 Esports World Cup (EWC) Festival tournament program.
  • The Naraka: Bladepoint Mid-Season Championship will feature a total prize pool of $500,000, split into $150,000 for solos and $350,000 for trios.
  • The championship tournament is scheduled to take place on August 22 and August 23, 2025.
The Esports AdvocateMay 2025
Cover of NetEase FY24 Financial Report: Marvel Rivals and Where Winds Meet Performance
Article

NetEase FY24 Financial Report: Marvel Rivals and Where Winds Meet Performance

NetEase’s fiscal year 2024 financial results demonstrate steady growth, characterized by a 1.3% increase in total net revenue to 105.3 billion yuan ($14.4 billion).

  • NetEase reported FY24 net revenue of 105.3 billion yuan ($14.4 billion), a 1.3% increase year-over-year, with the gaming division contributing 83.6 billion yuan ($11.5 billion).
  • Marvel Rivals has reached 40 million unique players, adding 20 million users in the two months following its initial two-week launch period.
  • The open-world action RPG Where Winds Meet surpassed 15 million players in China within two weeks of its December release.
Game World ObserverFeb 2025
Cover of Marvel Rivals' First-Month Revenue Estimated at $136 Million
Article

Marvel Rivals' First-Month Revenue Estimated at $136 Million

The hero shooter Marvel Rivals, developed by NetEase, has achieved significant commercial success following its global launch on December 6, 2024.

  • NetEase’s hero shooter Marvel Rivals generated an estimated $136.4 million in total revenue during its first month following its December 6, 2024, global launch.
  • The game’s revenue breakdown includes approximately $54.5 million from Steam, $27.2 million from PlayStation 5, and $2.7 million from Xbox Series X|S, with the remainder attributed to dedicated PC clients and the Chinese market.
  • China contributed $36 million of the total first-month revenue, with global revenue excluding China estimated at nearly $100 million.
Game World ObserverJan 2025
Cover of NetEase Announces Third Quarter 2024 Unaudited Financial Results
Financial report12 pages

NetEase Announces Third Quarter 2024 Unaudited Financial Results

NetEase recorded net revenues of RMB 26.2 billion for the third quarter of 2024, representing a 3.9% year-over-year decline.

  • NetEase reported Q3 2024 net revenues of RMB 26.2 billion, a 3.9% year-over-year decline, driven largely by a 4.2% drop in gaming and related services revenue to RMB 20.9 billion.
  • Despite revenue contraction, the company maintained strong profitability with a Q3 2024 net income of RMB 6.54 billion and a non-GAAP net income of RMB 7.50 billion.
  • Non-GAAP net income per diluted ADS increased to $13.30 in Q3 2024, up from $12.05 in the same period last year.
NetEaseNov 2024
Cover of NetEase Q2 2024 Financial Results
Article

NetEase Q2 2024 Financial Results

NetEase’s financial performance for the second quarter of 2024 reflects a period of revenue growth within its gaming division, contrasted by an unexpected decline in overall profitability.

  • NetEase reported a 17% year-over-year decline in Q2 net income to $930 million, missing analyst expectations and causing company shares to drop 13%.
  • Gaming division revenue grew 6.7% year-over-year to $2.8 billion, with mobile titles accounting for 76% of that segment's total revenue.
  • Total company net revenue reached $3.5 billion for the quarter, representing a 6.1% increase compared to the same period last year.
Game World ObserverAug 2024
Cover of Naraka: Bladepoint Mobile Market Forecast: China
Article

Naraka: Bladepoint Mobile Market Forecast: China

The mobile adaptation of the battle royale title Naraka: Bladepoint is positioned to become a significant revenue driver for NetEase following its exclusive launch in the Chinese market.

  • Analysts project that the mobile version of NetEase’s Naraka: Bladepoint will generate 6.4 billion yuan ($880 million) in revenue within its first year of release in China.
  • The anticipated performance of Naraka: Bladepoint Mobile is expected to contribute 6-7% to NetEase’s total revenue growth over the next year.
  • Following the positive revenue outlook, NetEase shares increased by 6.3% in Hong Kong on July 24, 2024.
Game World ObserverJul 2024
Cover of State of Free to Play on Steam in 2024
Report16 pages

State of Free to Play on Steam in 2024

The analysis evaluates the free-to-play (FtP) segment on Steam, highlighting its dominant share of player engagement and the increasing difficulty for new titles to break through.

  • Free-to-play (FtP) games dominate Steam engagement, accounting for 51% of total hours played in 2023 despite being outnumbered by premium releases.
  • Market engagement is highly concentrated, with the top 25 FtP titles capturing 88% of all FtP activity and the top five titles holding nearly 60% of concurrent users.
  • The FtP sector is stagnant for new entrants, as the top ten FtP games have a mean age of seven years and only two new titles have broken into that tier since 2021.
Video Game InsightsJan 2024
Cover of News Mash-Up: Week 25
Article

News Mash-Up: Week 25

This summary provides an overview of key developments in the global video game industry for the week of June 20, 2022.

  • Fall Guys reached 20 million players within 48 hours of transitioning to a free-to-play model across PC, Xbox, PlayStation, and Switch platforms.
  • Sony has officially withdrawn from Gamescom 2022, joining other major publishers like Nintendo, Activision, and Take-Two in skipping the physical event.
  • Microsoft is developing 'Direct Capture' technology for Xbox Cloud Gaming, which has already reduced streaming latency by 72ms with the goal of enabling 4K resolution.
SparkersJun 2022
Cover of Help Game Designers Analyze Data: How to Develop an Online Pivot Table Tool
23 min
Game Developers Conference23 min

Help Game Designers Analyze Data: How to Develop an Online Pivot Table Tool

Game studios often struggle to balance the need for data-driven decision-making with the high resource costs of traditional data analysis workflows.

  • NetEase and Thunderfire UX developed a self-service online pivot table tool that reduces the number of personnel required for a data request from three to one.
  • The tool utilizes a '5W' model (Who, Whom, What, When, Where) to translate designer requirements into automated SQL queries, cutting data turnaround time to approximately 30 minutes.
  • Custom development using Python Django and MySQL was chosen over off-the-shelf solutions to implement specific features like nested headers and frozen rows, ensuring the tool mirrors familiar spreadsheet functionality.
Game Developers ConferenceJun 2022
Cover of GameMakers 2021 Drunk Awards Show
102 min
GameMakers102 min

GameMakers 2021 Drunk Awards Show

The year 2021 served as a transformative period for the global gaming industry, characterized by a stark divide between companies successfully navigating the metaverse and subscription-based models and those struggling with internal cultural crises and product execution. miHoYo emerged as a dominant force, with Genshin Impact…

  • The legal battle between Apple and Epic Games emerged as the industry's most consequential event, signaling a long-term shift in the operational model of app store marketplaces.
  • The deprecation of Apple’s IDFA forced a fundamental industry-wide pivot in user acquisition strategies, disrupting traditional mobile marketing models.
  • miHoYo’s Genshin Impact established a new benchmark for revenue efficiency and global engagement, while Roblox solidified its metaverse leadership through strong stock performance and brand integration.
GameMakersJan 2022

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