Monster Hunter
Game
Documents about Monster Hunter
Capcom Financial Results: Consolidated Basis Ended March 31, 2005
Capcom achieved a significant financial turnaround during the fiscal year ending March 31, 2005, transitioning from a substantial net loss in the previous period to a net profit of 3,622 million yen.
- Capcom achieved a financial turnaround for the fiscal year ending March 31, 2005, reporting a net profit of 3,622 million yen compared to a net loss in the previous period.
- Net sales increased by 25.1 percent to 65,895 million yen, with operating income reaching 7,752 million yen.
- The home video game segment drove the recovery by shifting to an operating profit of 3,907 million yen, largely due to the success of Resident Evil 4 and Monster Hunter G.
Capcom Annual Report 2014
The 2014 Capcom Annual Report outlines a strategic pivot toward internal development and organizational restructuring to address earnings volatility and improve long-term profitability.
- Capcom is executing a 'Single Content Multiple Usage' strategy to maximize the value of core IPs like Monster Hunter across consumer games, mobile, arcades, and merchandise.
- The company is transitioning from an outsourced model to an in-house studio system to improve product quality and reduce costs, targeting a 20% operating margin by fiscal 2018.
- Fiscal year 2014 net sales reached ¥102.2 billion, marking the first time the company surpassed the ¥100 billion threshold.
Capcom Annual Report 2013
The 2013 Capcom Annual Report outlines a strategic pivot toward a digital-first business model, marking a transition from traditional package-based software sales to a service-oriented framework.
- Capcom is executing a 'Single Content Multiple Usage' strategy to pivot from traditional package-based sales toward a digital-first, service-oriented model leveraging core franchises like Resident Evil and Monster Hunter.
- Fiscal year 2013 net sales grew 14.6% to ¥94.075 billion, though operating and net income declined due to restructuring costs, rising development expenses, and underperforming titles.
- Management has set a medium-term target to achieve a 20% operating margin by 2018 through increased in-house development and the use of the proprietary 'Panta Rhei' game engine.
Capcom Annual Report 2012
The 2012 Capcom Annual Report details a transitional fiscal year characterized by a strategic pivot toward digital and mobile expansion amidst a contraction in traditional console software sales.
Capcom Annual Report 2011
Capcom’s 2011 annual report details a period of record-breaking financial performance, characterized by a successful pivot toward digital expansion and organizational efficiency.
- Capcom achieved record financial performance for the fiscal year ending March 31, 2011, reporting 97.7 billion yen in net sales and a 257.6% increase in net income.
- Growth was driven by the release of five million-selling titles, led by Monster Hunter Freedom 3, and the successful implementation of the proprietary MT Framework technology.
- The company is executing a 'Single Content Multiple Usage' strategy to leverage intellectual property across consumer, mobile, and amusement segments.
Capcom 1st Quarter Report: Fiscal Year Ending March 31, 2009
The Capcom first-quarter report for the fiscal year ending March 31, 2009, details a period of strong financial growth driven primarily by the home video game segment.
- Capcom achieved consolidated net sales of 16.35 billion yen, a 14.5% year-over-year increase, and a 110.8% surge in net income to 2.38 billion yen.
- The home video game division drove growth with 10.4 billion yen in sales, a 31.5% increase primarily fueled by the success of Monster Hunter Freedom 2G, which reached 2.48 million units shipped by July 2008.
- Financial performance was bolstered by an 840 million yen foreign exchange gain and the continued commercial success of existing titles.
Capcom Results of Operations and Strategies: First Half of Fiscal Year Ending March 31, 2009
Capcom’s financial results for the first half of the fiscal year ending March 31, 2009, reflect a period of strategic transition characterized by strong profitability in the home video game segment, which offset significant underperformance in arcade operations and content expansion.
Capcom Fiscal Year Ended March 31, 2009: Additional Information for Results of Operations
Capcom’s fiscal year ending March 31, 2009, was characterized by record-breaking sales performance driven by the success of its home video game division.
- Capcom achieved record-breaking consolidated net sales of 91.878 billion yen for the fiscal year ending March 31, 2009, a 10.6% increase over the previous year.
- Operating income reached 14.618 billion yen, successfully exceeding the company’s initial internal projections.
- Growth was primarily driven by the Home Video Games segment, specifically the success of three double-platinum titles: Resident Evil 5, Street Fighter IV, and Monster Hunter Freedom 2G.
Capcom Overview of Strategies and Plans: Fiscal Year Ending March 31, 2010
Capcom’s strategic roadmap for the fiscal year ending March 31, 2010, centers on aggressive international expansion and the maximization of its core intellectual property portfolio.
Capcom FY2007 Mid-Term Financial Results Briefing Session
The Capcom fiscal year 2007 mid-term financial briefing outlines the company’s performance for the six-month period ending September 30, 2007, and provides strategic adjustments for the remainder of the fiscal year.
Capcom Third Quarter Report: Fiscal Year Ending March 31, 2008
The Capcom third-quarter report for the fiscal year ending March 31, 2008, details a period of mixed financial results characterized by strong growth in home video game software offset by significant underperformance in arcade operations.
- Capcom’s home video game segment grew by 23.3% in net sales, driven by the success of titles like Resident Evil 4 Wii edition and Monster Hunter Freedom 2.
- Consolidated net sales rose 4.8% to 51,655 million yen, though operating income fell 8.2% to 6,101 million yen due to poor performance in other segments.
- The arcade operations segment experienced a 62.2% drop in operating income, with sales falling to 86% of the previous year's levels due to increased competition and shifting consumer preferences.
Capcom FY 2007 Consolidated Financial Summary
Capcom’s fiscal year 2007 consolidated financial summary details a period of significant growth, characterized by strong performance in the home video game segment and a successful expansion of international operations.
- Capcom achieved net sales of 83,097 million yen for the fiscal year ending March 31, 2008, marking an increase of 8,555 million yen over the previous year.
- Operating income reached 13,121 million yen, exceeding the company's original financial projections by 31.2%.
- Growth was primarily driven by four million-seller titles, including Devil May Cry 4 and entries in the Resident Evil series, alongside sustained demand for the Monster Hunter Freedom franchise.
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