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Marvel Contest of Champions

GameBy Kabam Games, Inc.

Documents about Marvel Contest of Champions

Cover of Weekly Industry Brief: Google Play Fees, Kingshot Ads, and Funding
Article

Weekly Industry Brief: Google Play Fees, Kingshot Ads, and Funding

The mobile gaming industry experienced significant shifts in late June 2026, characterized by major regulatory changes, substantial capital investments, and strategic corporate restructuring.

  • Google Play will open up billing options and lower store fees for developers in the US, EU, and UK starting June 30, with other regions to follow.
  • AppsFlyer received a $1 billion investment from Google, Unity, Meta, and Moloco, valuing the ad measurement firm at approximately $2.7 billion.
  • Kabam, the developer of Marvel Contest of Champions, is undergoing layoffs and downsizing its Los Angeles office to streamline operations.
Mobilegamer.bizJun 2026
Cover of Netmarble Ends 2022 with Net Loss of $714 Million
Article

Netmarble Ends 2022 with Net Loss of $714 Million

Netmarble’s 2022 financial performance highlights a significant period of volatility for the South Korean mobile developer and publisher.

  • Netmarble reported a net loss of ₩906 billion ($714.8 million) in 2022, a sharp reversal from the ₩249 billion ($196.4 million) profit recorded in 2021.
  • Despite the net loss, total annual revenue grew 6.6% year-over-year to reach ₩2.67 trillion ($2.1 billion).
  • The company’s EBITDA declined by 57.6% year-over-year to ₩127.8 billion ($100.8 million), reflecting significant pressure on operational profitability.
Game World ObserverFeb 2023
Cover of Call of Duty: Mobile and 11 More Mobile Games to Join $2 Billion Club in 2023
Article

Call of Duty: Mobile and 11 More Mobile Games to Join $2 Billion Club in 2023

The global mobile gaming market is experiencing a period of contraction, with consumer spending projected to decline by 5% in 2022 to $110 billion, followed by an additional 3% decrease in 2023.

  • The global mobile gaming market is contracting, with consumer spending projected to fall by 5% in 2022 and an additional 3% in 2023.
  • Economic instability and privacy-related user acquisition challenges, including IDFA restrictions and Google privacy updates, are the primary drivers of the market downturn.
  • Eleven mobile games, including Call of Duty: Mobile, State of Survival, and Brawl Stars, are projected to reach the $2 billion lifetime revenue milestone in 2023.
Game World ObserverDec 2022
Cover of Battle Legion: How to Launch and Grow a Strategy Game
Article

Battle Legion: How to Launch and Grow a Strategy Game

This analysis examines the launch and growth strategy of the mobile action-strategy title Battle Legion, evaluating whether innovative gameplay and a strong core loop are sufficient to succeed in the highly competitive free-to-play market.

  • Battle Legion differentiates itself in the strategy genre by combining the card-collecting and upgrade systems of Clash Royale with a unique 100-vs-100 automated battle mechanic.
  • The game utilizes a 'Strategy-Team-Unit' framework where player success depends on pre-battle troop selection and tactical placement, rather than real-time manual control.
  • Monetization relies on a mix of aggressive targeted offers, watch-to-earn ads, and a Battle Pass, though the game lacks a clear value distinction between micro-transactions and season pass rewards.
Deconstructor of FunAug 2020
Article

Black Friday Spurs Mobile Game Revenue to Single-Day Record of $70 Million: USA

Black Friday 2019 served as a record-breaking day for the United States mobile gaming industry, with consumer spending reaching an estimated $69.7 million across the Apple App Store and Google Play.

  • U.S. mobile game revenue reached a single-day record of $69.7 million on Black Friday 2019, representing a 25% year-over-year increase.
  • App Store spending accounted for 60% of the total revenue at $42.1 million, while Google Play generated $27.6 million.
  • Google Play experienced a 34% year-over-year growth in game spending, significantly outpacing the App Store's 20% growth.
Sensor TowerDec 2019
Cover of Monetization with Behavioral Economics
Article

Monetization with Behavioral Economics

The application of behavioral economics in mobile game design serves as a strategic framework for optimizing monetization by reducing the psychological pain associated with spending.

  • Behavioral economics categorizes players into three spending profiles: 'Tightwads' (24%), 'Unconflicted' (60%), and 'Spendthrifts' (15%), with monetization strategies designed to reduce the 'buying pain' felt by the former group.
  • The Decoy Effect uses price anchoring by displaying three options to steer players toward a specific purchase, often making the most expensive option appear as the best value compared to a less attractive middle-tier 'decoy'.
  • Games like Pet Rescue Saga utilize 'powered-up' booster bundles at failure screens to replace standard currency offers, leveraging the psychology of free sampling to increase conversion.
Deconstructor of FunSep 2017
Cover of Feature Spotlight: In-Game Events and Market Trends
Article

Feature Spotlight: In-Game Events and Market Trends

In-game events have evolved from simple, occasional holiday-themed additions into essential, core components of successful free-to-play mobile games.

  • Over 50% of games in the iOS US Top Grossing 100 utilize a combination of both recurring and non-recurring in-game events, compared to less than 25% of games outside the top 100.
  • In-game events are no longer considered optional enhancements but are now a standard expectation for mobile games to maintain player engagement and improve KPIs.
  • Recurring events provide a predictable, looping cadence that integrates into the core gameplay experience, while non-recurring events offer unique, time-limited content to drive excitement.
GameRefineryNov 2016
Cover of Feature Spotlight: Multiple PvP-Modes
Article

Feature Spotlight: Multiple PvP-Modes

The implementation of multiple player-versus-player (PvP) modes serves as a critical strategy for enhancing player retention and diversifying gameplay progression in mobile gaming.

  • Approximately 32.6% of all games in the iOS US Top Grossing 100 have implemented multiple PvP modes, compared to only 19.1% of games outside the top 100.
  • In the tactics and strategy genre, adoption of multiple PvP modes is significantly higher, with 70% to 80% of the highest-ranking games implementing the feature as of late 2016.
  • Implementing multiple PvP modes diversifies progression curves and increases horizontal content, which helps extend the lifecycle of an application.
GameRefineryOct 2016
Article

iOS Gaming Leaders: December 2015

The mobile gaming market experienced significant growth in December 2015, characterized by a surge in both installation volume and consumer spending on Apple’s App Store.

  • In December 2015, worldwide iOS gaming downloads grew 20% month-over-month to approximately 614 million, while total gaming revenue reached nearly $1 billion, an 18% increase from November.
  • Clash of Clans reclaimed the top-grossing spot on iOS from Game of War in both U.S. and worldwide markets during December 2015.
  • Piano Tiles 2 was the most downloaded game globally and in the U.S. for December 2015, maintaining the No. 1 position in all iPhone categories for the six days leading up to Christmas.
Sensor TowerJan 2016