
MapleStory
GameBy Wizet · Released Apr 29, 2003
Documents about MapleStory
Nexon Q1 2020 Investor Presentation
Nexon’s financial performance for the first quarter of 2020 demonstrates a robust resilience, characterized by revenue and net income figures that surpassed initial projections.
- Nexon outperformed Q1 2020 financial projections, maintaining a strong liquidity position with ¥517.6 billion in total cash.
- Core franchises MapleStory, Dungeon&Fighter, and KartRider remain the primary drivers of the company's financial stability and commercial performance.
- The Korean market is the company's primary growth engine, with Q2 2020 growth expected to be supported by the launch of the mobile title KartRider Rush+.
Nexon Q1 2020 Earnings Prepared Remarks
Nexon’s first quarter 2020 earnings report highlights a period of robust financial performance and operational resilience despite the global onset of the COVID-19 pandemic.
- Nexon reported strong Q1 2020 financial results with group revenues of 82.8 billion yen and EBITDA of 49.9 billion yen.
- Performance was driven by record-breaking or significant year-over-year revenue growth in the Korean market across flagship franchises including MapleStory, FIFA ONLINE 4, Dungeon&Fighter, and Sudden Attack.
- The company maintains a robust cash position of 517.6 billion yen to support strategic flexibility and ongoing global operations.
NEXON Consolidated Financial Results: Three Months Ended March 31, 2020
Nexon experienced a challenging first quarter in 2020, characterized by a year-over-year revenue decline of 11.1 percent to 82,762 million yen and a 21.0 percent reduction in operating income to 41,543 million yen.
- Nexon reported a Q1 2020 revenue of 82,762 million yen, an 11.1% year-over-year decline, and an operating income of 41,543 million yen, a 21.0% decrease.
- The revenue downturn was primarily driven by the COVID-19 pandemic, which caused significant operational disruptions to PC cafés in the critical Chinese market.
- Despite regional headwinds, the company maintained a strong cash position of 275,144 million yen and nearly doubled net cash provided by operating activities to 29,548 million yen.
Nexon Annual Securities Report: 18th Fiscal Year
The 18th Annual Securities Report for NEXON Co., Ltd. provides a comprehensive overview of the company’s financial performance, corporate governance, and strategic operations for the fiscal year ending December 31, 2019.
- Nexon reported 2019 consolidated revenue of ¥248,542 million, a 2.0% year-over-year decline driven by weaker performance in China and currency fluctuations.
- Net income attributable to owners of the parent increased by 7.4% to ¥115,664 million, supported by a focus on capital efficiency and the resumption of dividend payouts.
- The company expanded its development capabilities by acquiring Embark Studios AB as a consolidated subsidiary for ¥25,829 million.
Nexon Q4 2019 Earnings Prepared Remarks
Nexon’s fiscal year 2019 earnings report outlines a strategic pivot toward developing and scaling deeply immersive, fully online multiplayer virtual worlds across PC, console, and mobile platforms.
- Nexon is pivoting its strategy to focus on fewer, larger, cross-platform franchises designed for high engagement and long-term recurring revenue.
- Full-year 2019 financial performance showed year-over-year growth in revenue, operating income, and net income on a constant currency basis, driven by strong performance from MapleStory and FIFA ONLINE 4 in Korea.
- The China segment experienced headwinds in 2019 due to the underperformance of Dungeon&Fighter following a June update, contributing to a transition period for the franchise.
NEXON FY2019 Q4 Earnings Presentation: Q&A Summary
The NEXON FY2019 Q4 earnings question-and-answer session outlines a strategic pivot toward a more concentrated portfolio of high-quality, immersive online games.
- Nexon is pivoting to a concentrated portfolio of fewer, high-quality titles to optimize marketing spend and improve development efficiency.
- The company is integrating advanced internal tools from Embark Studios to mitigate the rising costs associated with AAA game production.
- Management plans to revitalize the Dungeon&Fighter franchise in China with a March update featuring a level cap increase and third-awakening mechanics.
Nexon Earnings for Fourth Quarter and Full Year 2019
Nexon’s 2019 financial results demonstrate a strategic pivot toward high-quality, long-term intellectual property and cross-platform expansion.
- Nexon reported 2019 full-year revenues of ¥248.5 billion, representing a 4% increase on a constant currency basis.
- MapleStory and MapleStoryM achieved double-digit growth for the sixth and third consecutive years, respectively, while FIFA ONLINE 4 reached its highest annual revenue to date.
- The company is addressing a decline in Dungeon&Fighter performance in China with content updates and the upcoming Dungeon&Fighter 2D Mobile, which has secured over 16 million pre-registrations.
Nexon Q4 2019 Investor Presentation
Nexon’s financial performance during the fourth quarter of 2019 demonstrates the resilience of its core intellectual property portfolio, anchored by the sustained success of major franchises such as MapleStory and FIFA ONLINE 4.
- China remains Nexon's largest market, accounting for 45% of total annual revenue in 2019.
- Nexon expects a year-over-year revenue decline in early 2020 due to the maturation of mobile titles and the divestment of its browser-based business segment.
- The mobile title V4 was a primary revenue catalyst in Q4 2019, validating the company's strategic pivot toward cross-platform development.
Nexon Q3 2019 Earnings Prepared Remarks
Nexon’s third-quarter 2019 earnings report details a period of strategic transition characterized by strong performance in its Korean market, offset by underperformance in China and significant shifts in its global development pipeline.
- Nexon reported Q3 2019 group revenues of 52.4 billion yen, representing a 24% year-over-year decline.
- The company is pivoting toward high-quality online multiplayer games, resulting in the cancellation of numerous underperforming projects to focus resources on core franchises.
- Korea served as the primary growth engine, with MapleStory achieving record quarterly revenue on both PC and mobile platforms and FIFA ONLINE 4 exceeding expectations.
Nexon Q3 2019 Financial Results
Nexon’s third-quarter 2019 financial results reflect a strategic pivot toward streamlining operations to focus on high-impact intellectual property and immersive online virtual worlds.
- Nexon reported Q3 2019 revenue of ¥52.4 billion, a 24% year-over-year decline, while operating income reached ¥24.4 billion due to cost-management and the consolidation of Embark Studios.
- Net income for the quarter was ¥39.8 billion, significantly bolstered by a ¥15.4 billion foreign exchange gain.
- The 16-year-old MapleStory franchise achieved record-breaking quarterly revenue, while FIFA ONLINE 4 delivered strong year-over-year growth across PC and mobile platforms.
Nexon Q3 2019 Investor Presentation
Nexon’s financial performance in the third quarter of 2019 reflects a period of strategic stabilization, characterized by record-high revenues from the MapleStory franchise and robust engagement with FIFA ONLINE 4 within the Korean market.
- Nexon reported Q3 2019 revenue of ¥52.3 billion, supported by a strong liquidity position of ¥177.5 billion in cash and cash equivalents.
- Q4 2019 revenue is projected to decline by 4% to 10% year-over-year, driven by ongoing weakness in the Chinese market and international deceleration.
- Despite the projected revenue dip, net income is expected to increase year-over-year due to reduced operating costs and the absence of prior-year impairment losses.
NEXON Q2 2019 Earnings Prepared Remarks
Nexon’s second-quarter 2019 earnings report highlights a period of record-breaking revenue and strategic organizational transformation.
- Nexon achieved record-breaking Q2 2019 revenue of 53.9 billion yen, marking a 13% year-over-year increase.
- Growth was driven by strong franchise performance, notably a 15% revenue increase for MapleStory in Korea and a 100% year-over-year revenue surge for KartRider in the same region.
- Nexon acquired a majority stake in Embark Studios to integrate AAA Western development expertise with its existing live-operations model.
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