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Mafia: The Old Country

Game

30 documents in the library are about Mafia: The Old Country, from writers such as Take-Two Interactive, The Game Business and GameDiscoverCo. Each has a summary and key insights with the page they come from.

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Each row is a game or company named alongside Mafia: The Old Country, each column a document, oldest first. A mark means that document names it. Select a row to see those documents.

Mafia: The Old Country sales and key figures

Documents about Mafia: The Old Country

Financial report1 page

Annual Report Pursuant to Section 13 or 15(d) of the Securities Exchange Act of 1934: Form 10-K

Take-Two Interactive's annual filing for the fiscal year ended March 31, 2026 portrays a global publisher built on a small number of blockbuster franchises (Grand Theft Auto, NBA 2K, Red Dead Redemption, Borderlands) and on a mobile portfolio inherited from Zynga.

  • Take-Two Interactive reported a diverse revenue mix for the fiscal year ending March 31, 2026, with mobile gaming accounting for 50.1% of total net revenue, followed by console games at 39.0%, and PC/other at 10.9%.
  • Revenue growth was driven by key franchises, including strong performance from NBA 2K and Color Block Jam, alongside successful releases such as Mafia: The Old Country (August 2025) and Civilization VII (February 2025).
  • The company employed 12,909 full-time staff as of March 31, 2026, and maintained effective internal control over financial reporting as confirmed by an audit from Ernst & Young LLP.
Take-Two InteractiveMay 2026
Cover of Investor Presentation: February 2026
Financial report35 pages

Investor Presentation: February 2026

Take-Two Interactive enters 2026 positioned for unprecedented growth, driven by a record development pipeline and the strategic integration of its mobile and console divisions.

  • Take-Two Interactive has scheduled the release of Grand Theft Auto VI for November 19, 2026, as the primary driver for the company's projected growth.
  • Mobile gaming now accounts for 51% of the company's $5.6 billion in net bookings for fiscal year 2025, following the strategic integration of Zynga.
  • The total addressable market for the gaming industry is expected to reach $199 billion by the end of 2026, supported by a 4% compound annual growth rate in mobile and an install base of 138 million current-generation consoles.
Take-Two InteractiveFeb 2026
Cover of Grand Theft Auto VI Delayed Again: "When We Set a Date, We Really Do Believe in It"
Article

Grand Theft Auto VI Delayed Again: "When We Set a Date, We Really Do Believe in It"

Take-Two Interactive has officially delayed the release of Grand Theft Auto VI to November 19, 2026.

  • Take-Two has delayed the release of Grand Theft Auto VI to November 19, 2026, marking a six-month shift from its previous May 2026 target.
  • Take-Two reported Q2 net bookings of $1.96 billion, a 33% year-over-year increase, and raised its full-year guidance to between $6.4 billion and $6.5 billion.
  • NBA 2K26 achieved double-digit growth over its predecessor with over five million units sold, while recurrent consumer spending across the company rose 45% year-over-year.
The Game BusinessNov 2025
Cover of Take-Two Interactive Q2 Fiscal Year 2026 Conference Call
Financial report7 pages

Take-Two Interactive Q2 Fiscal Year 2026 Conference Call

Take-Two Interactive reported record-breaking financial results for the second quarter of fiscal year 2026, ending September 30, 2025.

  • Take-Two Interactive officially scheduled the release of Grand Theft Auto VI for November 19, 2026, positioning it as a primary driver for record net bookings in fiscal year 2027.
  • The company reported Q2 fiscal 2026 net bookings of $1.96 billion, significantly outperforming the original guidance range of $1.7 to $1.75 billion.
  • Management raised the full-year fiscal 2026 net bookings outlook to $6.4–$6.5 billion, reflecting a projected 14% year-over-year growth.
Take-Two InteractiveNov 2025
Cover of Second Quarter Fiscal 2026 Results & Guidance Summary
Financial report16 pages

Second Quarter Fiscal 2026 Results & Guidance Summary

Take-Two Interactive's second quarter fiscal 2026 results (quarter ended September 2025) show a strong top-line beat and a raised full-year outlook, even as the company still reports GAAP losses.

  • Take-Two Interactive exceeded Q2 fiscal 2026 expectations with $1.961 billion in Net Bookings, significantly outperforming the forecasted $1.700–$1.750 billion range.
  • The company raised its full-year fiscal 2026 Net Bookings guidance to $6.4–$6.5 billion, representing a 14% year-over-year growth at the midpoint.
  • Recurrent consumer spending (RCS) grew 20% year-over-year, driven by a 45% increase in NBA 2K and mid-teens growth in the mobile segment.
Take-Two InteractiveNov 2025
Cover of Investor Presentation: November 2025
Financial report35 pages

Investor Presentation: November 2025

Take-Two Interactive's November 2025 investor presentation makes the case that the company is a scaled, multi-platform interactive entertainment leader with durable franchises, an experienced management team (each member with 18 to 21 years of tenure), and a clear path to higher profitability.

  • Take-Two Interactive has scheduled the launch of Grand Theft Auto VI for November 19, 2026, supported by a record development workforce of over 10,000 employees.
  • Mobile gaming now accounts for 51% of the company's $5.6 billion in annual net bookings, following the integration of Zynga and a strategic shift toward a mobile-first revenue model.
  • The company maintains a strong competitive position with 13 franchises that have each sold over five million units, led by Grand Theft Auto V at 220 million units and Red Dead Redemption 2 at 79 million units.
Take-Two InteractiveNov 2025
Cover of Take-Two Interactive Software, Inc. Reports Results for Fiscal Second Quarter 2026
Financial report14 pages

Take-Two Interactive Software, Inc. Reports Results for Fiscal Second Quarter 2026

Take-Two Interactive's fiscal second quarter 2026 results, covering the three and six months ended September 30, 2025, show a company with accelerating growth, narrowing losses, and a strengthened balance sheet ahead of the planned launch of Grand Theft Auto VI.

  • Take-Two Interactive scheduled the release of Grand Theft Auto VI for November 19, 2026, anchoring the company's expectation for record Net Bookings in fiscal year 2027.
  • Net Bookings for the second quarter of fiscal 2026 rose 33% year-over-year to $1.96 billion, driven by NBA 2K, Borderlands 4, and a strong mobile portfolio.
  • The company significantly narrowed its net loss to $133.9 million for the quarter, down from $365.5 million in the same period last year.
Take-Two InteractiveNov 2025
Cover of Sonic Racing Crossworlds: Market Performance Analysis
Article

Sonic Racing Crossworlds: Market Performance Analysis

This analysis examines the European video game market performance for the week ending September 28, 2025, highlighting the commercial reception of major new releases and broader sales trends.

  • EA Sports FC 26 remains the No. 1 game in Europe for the week ending September 28, though early estimates suggest year-on-year sales are down by more than 20%.
  • The staggered launch of EA Sports FC 26, with the Ultimate Edition releasing a week before the Standard Edition, resulted in a 35% week-over-week revenue decline for the second week.
  • Konami’s Silent Hill F debuted at No. 2 on the European charts, with opening week sales approximately one-third lower than the previous year's series entry.
The Game BusinessOct 2025
Article

What Were August's Biggest New PC & Console Game Hits?

This analysis examines the performance of new and existing video game titles across PC and console platforms during August 2025.

  • Remakes and remasters dominated the August 2025 market, securing three of the top four positions in new PC game sales.
  • Mafia: The Old Country was the top performer across platforms, selling 430,000 units on Steam and 700,000 units on consoles.
  • Titan Quest II led new PC game sales with 430,000 units sold during the month.
GameDiscoverCoSep 2025
Cover of August’s Most Downloaded Games Across PlayStation, Xbox, and Steam
Article

August’s Most Downloaded Games Across PlayStation, Xbox, and Steam

This analysis examines gaming download trends across PlayStation, Xbox, and Steam for August 2025, highlighting the performance of major new releases and established titles.

  • The game 'PEAK' remained the most downloaded title across all platforms in August with 4.0 million downloads, bringing its total Steam sales to over 11 million copies.
  • Tencent’s 'Delta Force' debuted with 3.7 million downloads in August, driven by its August 19 console launch where PlayStation accounted for 45.3% of total downloads.
  • Annualized sports titles 'Madden 26' and 'NBA 2K26' maintained strong performance with 2.1 million and 2.0 million downloads respectively, though 'Madden 26' experienced a slower start compared to the previous year's edition.
Alinea AnalyticsSep 2025
Cover of GMTK Digest: August 2025
Article

GMTK Digest: August 2025

The August 2025 edition of the Game Maker's Toolkit Digest provides a curated overview of notable video game releases, highlighting a mix of high-budget remakes, sequels, and innovative indie titles.

  • As of August 2025, the market is defined by a dichotomy between high-budget franchise revivals and experimental independent titles.
  • Metal Gear Solid Delta: Snake Eater is positioned as a faithful remake, while Mafia: The Old Country signals a return to linear narrative structures in AAA shooters.
  • Nintendo is utilizing the experimental tech demo Drag x Drive to showcase Switch 2 hardware capabilities, though the title has received negative feedback regarding its control precision.
Game Maker's ToolkitAug 2025
Article

Steam Wishlists: Total Matters, 'Proven' Playability Matters More

Steam wishlists serve as a critical metric for game discovery, but their predictive value depends heavily on the nature of the engagement behind them.

  • To rank among the top 1,000 unreleased Steam titles, a game generally requires over 44,000 wishlists, while the top 250 tier requires more than 191,000.
  • Wishlist volume is a less reliable success indicator than 'proven' playability, such as successful demos or established franchise history, which reduces delivery risk and improves conversion.
  • Approximately 50 to 75 games launch on Steam each month with more than 50,000 wishlists, highlighting the high level of market competition.
GameDiscoverCoAug 2025