
League of Legends
GameBy Riot Games · Released Oct 27, 2009
Reports and documents about League of Legends
Esports in the Americas: Sports, Spanish, and Spending
The Americas represent a critical hub for the global esports industry, accounting for 25% of the worldwide audience and 40% of total industry revenues.
- The Americas represent a major global esports hub, accounting for 25% of the worldwide audience and 40% of total industry revenues.
- Nearly 50% of the regional esports audience speaks Spanish or Portuguese, necessitating localized strategies rather than a unified approach for North and Latin American markets.
- Traditional sports organizations are increasingly acquiring esports teams to diversify fan engagement and reach younger demographics across both continents.
Esports in Brazil: Key Facts, Figures, and Faces
Brazil has emerged as a global powerhouse in the esports industry, ranking third worldwide with 7.6 million esports enthusiasts as of 2018.
- Brazil is a top-tier global esports market, ranking third worldwide with 7.6 million enthusiasts as of 2018 and a projected audience growth to nearly 30 million viewers by 2020.
- The Brazilian gaming market is supported by a large base of 75.7 million gamers out of a 210.9 million online population, generating $1.5 billion in total game revenues.
- The audience is exceptionally young, with 43% of enthusiastic viewers falling within the 10 to 20 age demographic.
Winning Audiences Through YouTube Gaming
YouTube Gaming experienced significant growth in 2025, solidifying its position as a dominant force in the live-streaming industry.
- YouTube Gaming captured 8.8 billion hours of viewership in 2025, marking a 12% year-over-year growth and securing a 25% share of the global live-streaming gaming market.
- Roblox ranked as the most-watched game on the platform, while esports titles like League of Legends and Mobile Legends: Bang Bang generated 1.2 billion hours of total viewership.
- YouTube Shorts reached a peak of 6.15 million gaming-related posts in August 2025, highlighting the platform's successful diversification beyond long-form live content.
Esports Trends Report 2025
The 2025 Esports Trends Report provides a comprehensive analysis of the global esports landscape, focusing on viewership patterns, platform consolidation, and the evolving role of creator-led content.
- Co-streaming has become the dominant viewership model, accounting for 51.2% of all esports hours watched and highlighting the critical role of creator-led content.
- The esports market remains highly concentrated, with League of Legends and Counter-Strike generating nearly 45% of the total 2.7 billion hours watched across 2,000 tracked events.
- Twitch and YouTube Gaming maintain a combined 84.1% market share of total viewership, though mobile esports tournaments are achieving higher average viewership per event than non-mobile titles.
LFL 2026 Summer Results
The LFL 2026 Summer season represents a critical inflection point for the French League of Legends ecosystem, characterized by a sustained contraction in audience engagement.
- LFL 2026 Summer viewership reached its lowest point in years, marking seven consecutive seasons of decline for the French League of Legends competition.
- Compared to the spring split, the tournament experienced a 4.9% drop in average viewers and a 9.7% decrease in peak viewers, totaling 1.19 million hours watched.
- The tournament's most-watched match was a Week 3 group-stage game between Joblife and ZYB, which reached a peak of 47,000 viewers, largely driven by community-casting support.
MLBB and League of Legends Drove Esports Viewership in July 2026
Mobile Legends: Bang Bang and League of Legends served as the primary catalysts for global esports viewership throughout July 2026.
- The MLBB Mid Season Cup 2026 achieved the highest peak viewership of any esports event in July 2026.
- Mobile gaming titles dominated the global viewership charts, securing three of the top five spots, including the MLBB Mid Season Cup, the Free Fire Esports World Cup 2026, and the Arena of Valor Premier League 2026.
- League of Legends was the only title to place two events in the global top five for July, with its Mid-Season Invitational ranking second and its Esports World Cup tournament ranking third.
Top Esports Games and Tournaments by Live Viewership in H1 2026
The global esports landscape in the first half of 2026 is defined by the continued ascendancy of mobile gaming and a shifting linguistic demographic.
- Mobile Legends: Bang Bang (MLBB) dominated H1 2026 viewership, led by the M7 World Championship which reached a peak of 5,680,511 concurrent viewers.
- The top five most-viewed tournaments in H1 2026 were the M7 World Championship (5.68M peak), MPL Indonesia Season 17 (2.95M peak), IEM Cologne Major 2026 (2.75M peak), LCK 2026 Road to MSI (2.27M peak), and MPL Philippines Season 17 (1.70M peak).
- League of Legends slipped to third place in overall game rankings for the second quarter, despite the LCK 2026 Road to MSI qualifier achieving a peak of 2.27 million viewers.
Where Community Casting Mattered Most in Esports During H1 2026
Community casting has evolved into a foundational pillar of the global esports ecosystem, accounting for 46.7% of total watch time during the first half of 2026.
- Community casting accounted for 46.7% of total watch time across major competitive esports titles during the first half of 2026.
- Mobile esports titles, including Mobile Legends: Bang Bang, Arena of Valor, and Battlegrounds Mobile India, maintained a strong reliance on official streams as the primary audience gathering point.
- Regional language preferences dictate co-casting adoption, with Russian, Spanish, Turkish, and German audiences favoring creator-led streams over official tournament feeds.
Which Games Benefit Most From the Esports World Cup?
The Esports World Cup functions as a critical, albeit uneven, catalyst for viewership across the competitive gaming landscape.
- Five major titles, including League of Legends and Mobile Legends: Bang Bang, drive 68.6% of the event's total hours watched, highlighting a heavy concentration of viewership around a few core games.
- Apex Legends experienced a 74% increase in peak viewership during the 2026 event, marking it as the game's most-watched tournament of the year.
- Established franchises like Valorant saw a 45.8% decline in peak concurrent viewership compared to historical benchmarks, suggesting the event format may not align with mature fanbases.
Esports Sponsorship Benchmark H1 2026: Media Value Delivery
The esports sponsorship landscape during the first half of 2026 demonstrates a clear concentration of commercial influence within established, mature PC-based ecosystems.
- The top ten esports events in H1 2026 generated a collective $203 million in media value.
- Sponsorship efficacy is currently driven by media value delivery rather than raw audience size.
- Counter-Strike and League of Legends remain the primary drivers of financial value for corporate partners.
2011 Annual Report
Tencent Holdings’ 2011 financial year was marked by a sharp expansion of its core internet platform, with consolidated revenues rising 45% to RMB 28.5 billion and operating profit increasing 24.6% to RMB 12.3 billion.
- Tencent’s 2011 consolidated revenue grew 45% to RMB 28.5 billion, with operating profit rising 24.6% to RMB 12.3 billion.
- Online gaming revenue surged 66% in 2011, fueled by the performance of flagship titles such as Cross Fire and League of Legends.
- Internet value-added services (IVAS) and mobile telecommunications services served as the primary growth drivers, collectively accounting for 80% of total sales.
Most Popular Esports Events of May 2026
The May 2026 esports landscape was dominated by Mobile Legends: Bang Bang and League of Legends, with the MPL Indonesia Season 17 topping overall viewership at 1.8 million peak viewers and the MPL Philippines Season 17 following closely with 1.7 million during its grand final.
- Mobile Legends: Bang Bang dominated May 2026 viewership, with MPL Indonesia Season 17 reaching 1.8 million peak viewers and MPL Philippines Season 17 hitting 1.7 million.
- Creator-led esports events demonstrate high viability, evidenced by Jynxzi’s League of Legends tournament peaking at 921,000 viewers.
- The CHZZK LCK broadcast emerged as the most-watched channel overall, highlighting the strength of South Korea’s local streaming ecosystem.
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