The May 2026 esports landscape was dominated by Mobile Legends: Bang Bang and League of Legends, with the MPL Indonesia Season 17 topping overall viewership at 1.8 million peak viewers and the MPL Philippines Season 17 following closely with 1.7 million during its grand final. Mobile Legends maintained regional dominance across Southeast Asia, while League of Legends secured strong positions through the LCK and LEC circuits. The LCK’s T1 vs. Gen.G match generated a significant spike, and the LEC Spring 2026 saw G2 vs. KOI drive Spanish‑language audiences.
Counter‑Strike also featured prominently, with PGL Astana 2026 ranking as the second most‑watched CS:GO tournament of 2026, and BLAST Rivals Spring 2026 attracting over 323 000 English‑language viewers during the Natus Vincere vs. Team Vitality clash. Creator‑led formats proved competitive; Jynxzi’s League of Legends tournament peaked at 921 000 viewers, illustrating the viability of influencer‑driven events.
Language‑specific viewership patterns highlighted regional loyalties: French audiences were led by Karmine Corp’s Rocket League and League of Legends matches, while Turkish fans spread across PUBG Mobile, Valorant, CS2, and Mobile Legends. Spanish‑speaking viewers focused on LEC, PUBG Mobile, Fortnite, and Valorant circuits.
Channel‑level data showed the CHZZK LCK broadcast as the most‑watched channel overall, underscoring South Korea’s local streaming ecosystem. Other top channels included MPL broadcasts, PGL, Overwatch esports, BLAST, and the Esports World Cup qualifiers. The report covers global viewership across multiple titles, languages, and regions for the month of May 2026.