Skip to main content

House Flipper

Game

Documents about House Flipper

Article

Who's Top of Steam Next Fest for June 2023?

Analysis of the June 2023 Steam Next Fest reveals a highly competitive landscape featuring approximately 1,000 PC game demos, representing over 6% of all unreleased titles tracked on the platform.

  • The June 2023 Steam Next Fest featured approximately 1,000 demos, representing over 6% of all unreleased PC titles tracked on the platform.
  • Core PC genres including colony sims, survival games, and roguelikes dominated the top-performing titles, with games like Viewfinder, Sea of Stars, Lies of P, and House Flipper 2 showing the strongest engagement.
  • Diablo Immortal reached $500 million in cumulative mobile revenue, becoming the 15th fastest mobile title to achieve that milestone.
GameDiscoverCoJun 2023
Article

Plus: Rogue Trader Smashes It as The Day Before Bombs

This analysis examines the performance of major video game releases during the second week of December 2023, focusing on Steam and console market trends.

  • The Finals dominated the second week of December 2023 with 200,000 peak concurrent users (CCU) on Steam, despite facing minor community pushback regarding AI voice acting and movement mechanics.
  • The Day Before experienced a catastrophic launch characterized by high refund rates and overwhelmingly negative reviews, despite initially reaching 38,000 peak CCU.
  • Warhammer 40,000: Rogue Trader leveraged its strong IP and developer reputation in the CRPG genre to achieve a successful launch with over 31,000 peak CCU on Steam.
GameDiscoverCoJun 2023
Article

Why Paid DLC Might Be the Right Choice for Your PC/Console Game

This analysis explores the strategic advantages of implementing paid downloadable content (DLC) for PC and console games, arguing that well-planned expansions significantly enhance long-term monetization and player discovery.

  • Adding two $10 DLCs to a $20 base game can increase total product lifecycle revenue by approximately 27.5%.
  • DLC typically contributes 5% to 15% of a game's lifetime revenue, though high-performing titles with dedicated fanbases can reach 30%.
  • The House Flipper 'Pets' DLC generated over $1.7 million in gross Steam revenue within its first two months of release.
GameDiscoverCoJul 2022
Article

Plus: Songs of Conquest, We Were Here Forever Hit It Big

This analysis provides a comprehensive overview of the PC and console gaming market for the week of May 9, 2022, focusing on Steam performance, upcoming releases, and cross-platform trends.

  • Co-op and strategy titles showed strong market traction during the week of May 9, 2022, with We Were Here Forever reaching 6,700 concurrent users (CCU) and Songs of Conquest peaking at 4,200 CCU in Early Access.
  • V Rising and Little Witch in the Woods are identified as high-potential upcoming releases for the week of May 16, 2022, supported by Steam follower counts of 35,000 and 22,000 respectively.
  • Established genres like Metroidvanias continue to demonstrate long-tail viability, as evidenced by sustained high review volumes for Hollow Knight years after its initial release.
GameDiscoverCoMay 2022
Cover of Post-launch Monetization: The State of the Art From Mobile
Article

Post-launch Monetization: The State of the Art From Mobile

This analysis explores the evolving landscape of post-launch monetization, specifically examining how high-performing mobile strategies can be adapted for the PC and console markets.

  • Top-performing mobile games in the U.S. rely heavily on gacha mechanics, which are utilized by 75% of the market's leading titles.
  • PC and console developers are successfully extending financial lifecycles by adopting hybrid monetization models, such as paid DLC, non-competitive skins, and high-value 'supporter packs' seen in titles like House Flipper and V Rising.
  • Battle Passes have reached near-ubiquity in mobile gaming, increasingly incorporating social mechanics that allow purchases to provide benefits to teammates.
GameDiscoverCoMay 2022
Cover of Raport bieżący nr 4 / 2022: Popremierowy raport sprzedażowy dotyczący House Flipper Pets DLC
Regulatory notice2 pages

Raport bieżący nr 4 / 2022: Popremierowy raport sprzedażowy dotyczący House Flipper Pets DLC

The release of the House Flipper Pets DLC on the Steam platform on May 12, 2022, represents a significant commercial success for PlayWay S.A. and its subsidiary, Frozen Way S.A.

  • The House Flipper Pets DLC recouped its total development and marketing costs of 1.25 million PLN within 24 hours of its May 12, 2022, release.
  • The expansion sold 64,500 units in its first 72 hours and reached the number one position on the Steam Global Bestseller list.
  • The launch drove significant franchise growth, resulting in 28,000 base game sales and 15,000 previous expansion sales, while pushing concurrent players to a peak of over 12,300.
PlayWayMay 2022
Cover of Popremierowy Raport Sprzedażowy Dotyczący Gry House Flipper Luxury DLC 2021
Regulatory notice1 page

Popremierowy Raport Sprzedażowy Dotyczący Gry House Flipper Luxury DLC 2021

The release of the House Flipper Luxury DLC on the Steam platform on October 14, 2021, marked a significant commercial milestone for PlayWay S.A. and its subsidiary, Frozen District.

  • The House Flipper Luxury DLC achieved 54,000 units in initial PC sales following its October 14, 2021, release, peaking at fourth on the Steam Global Bestseller list.
  • The launch saw a strong conversion rate with 37,000 purchases originating from the pre-launch wishlist, leaving a remaining wishlist of 181,000 units.
  • The United States is the primary market for the expansion, accounting for 33% of total sales volume, followed by Germany at 12% and the United Kingdom at 9%.
PlayWayOct 2021
Article

Why Sell Your Game Studio? And Why Not?

This analysis explores the strategic motivations behind studio acquisitions and examines the performance metrics of downloadable content (DLC) on the Steam platform.

  • Studio founders are increasingly selling to mitigate the financial risks of scaling development, particularly when transitioning to AA or AAA projects with budgets exceeding $30 million.
  • DLC demonstrates superior performance metrics compared to standalone games, featuring a significantly lower refund rate of 0.4% versus the 5% to 8% industry standard.
  • Platform holders like Xbox and PlayStation are driving market consolidation to secure reliable content pipelines for subscription services such as Game Pass.
GameDiscoverCoMay 2021
Cover of What PlayWay Should—and Shouldn't—Teach Us About Game Publishing
Article

What PlayWay Should—and Shouldn't—Teach Us About Game Publishing

The Polish publisher PlayWay and its network of subsidiary studios represent a unique and controversial model in the modern PC gaming industry.

  • PlayWay utilizes a high-volume, market-led strategy that frequently secures dozens of titles simultaneously within Steam’s top 100 unreleased games rankings.
  • The publisher employs a 'trailer-first' development model, where pre-rendered concepts are used to gauge consumer interest via wishlists before full production begins.
  • PlayWay’s business model relies on a centralized 'ideas machine' that commissions realistic 3D simulators and city builders from a network of subsidiary studios in exchange for equity.
GameDiscoverCoApr 2021
Cover of Zyciorysy Czlonkow Zarzadu PlayWay S.A.
Regulatory notice1 page

Zyciorysy Czlonkow Zarzadu PlayWay S.A.

The leadership structure of PlayWay SA is defined by a management team with extensive experience in game development, distribution, and media relations within the Polish and global markets.

  • PlayWay SA operates a massive corporate ecosystem consisting of over 70 subsidiary companies and multiple internal development teams.
  • President Krzysztof Kostowski founded the company in 2011 to focus on game production and incubation, following his tenure as a leading Polish game distributor from 2002 to 2011.
  • The company’s growth strategy is anchored in the successful development of simulation franchises, most notably Car Mechanic Simulator and House Flipper.
PlayWayNov 2020
Article

Example of a Great Email Signup Form: Wishlist Counts and Early Access

This analysis explores effective game marketing strategies, emphasizing the necessity of proactive outreach, community engagement, and data-driven list building.

  • Successful game marketing requires proactive outreach to platform partners and gatekeepers to secure visibility, rather than relying solely on organic Steam store discovery.
  • Publicly disclosed data from publisher Playway reveals high-performing titles like 'House Flipper' with 783,718 wishlists and 'Thief Simulator' with 417,335 wishlists.
  • A benchmark analysis of Playway’s 'Builders of Egypt' shows a ratio of approximately 7.12 wishlists per Steam follower.
How To Market A GameSep 2020
Cover of Raport Bieżący Nr 25/2020: Liczba Graczy Oczekujących na Zakup Gier (Steam Wishlist)
Regulatory notice1 page

Raport Bieżący Nr 25/2020: Liczba Graczy Oczekujących na Zakup Gier (Steam Wishlist)

PlayWay S.A. identifies the Steam wishlist as the primary indicator of sales potential for PC titles, utilizing this metric to gauge market interest across its entire capital group.

  • As of July 12, 2020, PlayWay S.A. reported a consolidated Steam wishlist exceeding 8.16 million entries across its portfolio of released and upcoming titles.
  • House Flipper is the group's strongest asset, maintaining 783,000 wishlist entries, followed by Thief Simulator with 417,000 entries.
  • Established titles including Car Mechanic Simulator 2018, Cooking Simulator, and UBOAT continue to hold significant consumer interest, ranging between 269,000 and 333,000 wishlist entries post-launch.
PlayWayJul 2020