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House Flipper

Game

47 documents in the library are about House Flipper, from writers such as PlayWay, GameDiscoverCo and Game World Observer. Each has a summary and key insights with the page they come from.

Documents
47
newest 9 Oct 2026
Steam revenue
$73.9M
estimate, 5 games
Sold on Steam
4.7M
units

Connections

The documents about House Flipper on the inner ring, the other games and companies they name on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.

Key figures from the reports

  • The House Flipper IP remains the company's primary revenue driver, accounting for 23.7% of total revenue from January through September 2024 with $12.9 million in sales.

    PlayWay, 2024 · PlayWay Q3 2024 Financial Results

  • The title maintains a 94% positive rating across more than 5,600 user reviews, outperforming established simulation franchises like Car Mechanic Simulator and House Flipper in peak concurrent engagement.

    Game World Observer, 2024 · Exploring New Viral Hit on Steam: Supermarket Simulator

  • House Flipper 2 achieved profitability within its first 72 hours of release, selling 131,000 units on Steam against a $2 million development budget and $330,000 in advertising spend.

    GameDiscoverCo, 2023 · House Flipper 2: How the Sequel Cleaned Up in the Charts

  • Influencer marketing was a primary driver of growth, with the largest House Flipper YouTube video reaching 21 million views and creators like jacksepticeye producing 10-video series that sustained long-term engagement.

    Digital Dragons, 2023 · Jakub Pacura - Marketing Postmortem for House Flipper, p. 22

  • The House Flipper series is the primary growth engine, accounting for 28.5% of total revenue with an 83.7% year-over-year sales increase.

    PlayWay, 2024 · PlayWay Q1 2024 Financial Results

On Steam

Steam estimates as of 9 Oct 2026. Revenue is premium revenue on Steam only: game sales, without DLC.

Games on Steam
5
with sales
Revenue to date
$73.9M
all of them
Units sold
4.7M
GameReleasedShare of the best sellerRevenueUnits
House Flipper2018$54.1M3.9M
House Flipper 22023$16.6M606K
The Tenants2021$3.0M234K
House Flipper VR2020$141K12K
House Flipper Pets VR2022$15K1,470

Documents about House Flipper

Cover of How Dressmaker Became ‘Ready to Wear’ for Hundreds of Thousands of Players
Article

How Dressmaker Became ‘Ready to Wear’ for Hundreds of Thousands of Players

The success of the simulation game Dressmaker serves as a case study in effective market validation and the power of catering to underserved player interests.

  • The indie title Dressmaker achieved over 500,000 units sold on Steam within its first two weeks, significantly outperforming expectations with an 8.6x conversion rate in its opening week.
  • Unlike typical game sales curves that peak on day one, Dressmaker demonstrated sustained growth in concurrent users and sales, ranking as the fifth highest-selling debut on Steam for September 2026.
  • The game’s success is attributed to its focus on deep, authentic creative mechanics based on real-world sewing expertise rather than generic minigames, appealing to a broad audience interested in self-expression.
GameDiscoverCoOct 2026
Article

PlayWay Annual Results Update: 2025

PlayWay’s 2025 annual results demonstrate a period of operational transition characterized by record financial performance alongside a strategic shift toward consolidating growth within its core simulation segment.

  • PlayWay reported strong 2025 annual growth with a 10.5% increase in revenue, a 15.8% rise in operating profit, and a 59.5% surge in net profit attributable to shareholders.
  • The company maintains a strong financial position with 266 million PLN in cash and deposits against minimal liabilities, supporting a 7% dividend yield.
  • Management is shifting strategy by reducing the number of subsidiaries and divesting assets, such as its stake in Big Cheese, to consolidate focus on core simulation franchises.
Dungeon InvestingMay 2025
Cover of Wykaz zmian w Sprawozdaniu z działalności PlayWay S.A. i Grupy Kapitałowej PlayWay S.A.
Regulatory notice2 pages

Wykaz zmian w Sprawozdaniu z działalności PlayWay S.A. i Grupy Kapitałowej PlayWay S.A.

This document details specific amendments made to the activity report for PlayWay S.A. and its Capital Group, dated April 25, 2025.

  • PlayWay S.A. reported consistent total group revenues of 302.9 million PLN for 2024 and 273.9 million PLN for 2023.
  • House Flipper 1 remains the group's primary revenue driver, accounting for 25.5% of total 2024 revenue, with lifetime sales reaching 5.26 million units and 3.59 million units for its DLCs.
  • Car Mechanic Simulator 2018 DLC has surpassed 5.2 million units sold, while the series maintains a 15.3% share of the group's 2024 total revenue.
PlayWayApr 2025
Cover of PlayWay Q3 2024 Financial Results
Article

PlayWay Q3 2024 Financial Results

PlayWay’s financial results for the third quarter of 2024 demonstrate significant growth, characterized by a 24% year-over-year increase in net revenue, which reached approximately $17.9 million.

  • PlayWay reported a 67% year-over-year increase in net profit to $11.1 million (PLN 45.7 million) for Q3 2024.
  • Quarterly net revenue grew 24% year-over-year to $17.9 million (PLN 73.5 million).
  • The House Flipper IP remains the company's primary revenue driver, accounting for 23.7% of total revenue from January through September 2024 with $12.9 million in sales.
PlayWayDec 2024
Cover of Crime Scene Cleaner: Performance Analysis on Steam
Article

Crime Scene Cleaner: Performance Analysis on Steam

The simulation title Crime Scene Cleaner, published by PlayWay and developed by President Studio, has demonstrated strong commercial performance on the Steam platform.

  • Crime Scene Cleaner generated $5.44 million in gross revenue on Steam within its first 60 days following its August 14, 2024, launch.
  • The game sold over 355,000 units in its first two months, successfully recouping its initial production budget of PLN 1.4 million ($356,000) multiple times over.
  • With 15.5k daily active users and a median playtime of 11 hours and 37 minutes, the title holds an 'Overwhelmingly Positive' 97% rating based on over 9,200 Steam reviews.
Game World ObserverOct 2024
Cover of TCG Card Shop Simulator: The Second 'Surprise Hit' Steam Sim of 2024
Article

TCG Card Shop Simulator: The Second 'Surprise Hit' Steam Sim of 2024

The rapid success of TCG Card Shop Simulator serves as a primary case study for the viability of the "vendor simulator" genre on Steam in 2024.

  • TCG Card Shop Simulator achieved 400,000 unit sales and 38,000 peak concurrent users within its first ten days of release.
  • The success of TCG Card Shop Simulator and Supermarket Simulator (2.6 million units sold) confirms the high market viability of the 'vendor simulator' genre on Steam in 2024.
  • Successful titles in this genre leverage repeatable gameplay loops, inventory management, and store expansion mechanics applied to trending real-world hobbies.
GameDiscoverCoSep 2024
Cover of PlayWay Q1 2024 Financial Results
Article

PlayWay Q1 2024 Financial Results

PlayWay achieved its strongest first-quarter financial performance to date in 2024, characterized by growth in both net revenue and profitability.

  • PlayWay achieved its strongest Q1 performance to date, with net profit rising 27.7% to PLN 46.8 million ($11.8 million) and operating profit increasing 15.4% to PLN 47.4 million ($12 million).
  • Net revenue grew 4.7% year-over-year to PLN 66.9 million ($16.9 million), driven by the company's decentralized model of holding stakes in various development studios.
  • The House Flipper series is the primary growth engine, accounting for 28.5% of total revenue with an 83.7% year-over-year sales increase.
PlayWayJun 2024
Cover of Exploring New Viral Hit on Steam: Supermarket Simulator
Article

Exploring New Viral Hit on Steam: Supermarket Simulator

Supermarket Simulator, an Early Access title developed by the Turkish studio Nokta Games, has emerged as a significant viral success on Steam in early 2024.

  • Supermarket Simulator reached a peak of 38,056 concurrent players by early March 2024, making it the 11th largest Steam launch of the year.
  • The game achieved significant commercial success, ranking as the 12th highest-grossing title on Steam for the week of February 27, 2024.
  • Streaming visibility was a primary growth driver, with the game accumulating over 4.2 million hours watched on Twitch and peaking at 141,000 concurrent viewers.
Game World ObserverMar 2024
Cover of Warhammer 40,000: Rogue Trader Grossed Over $12.5 Million on Steam
Article

Warhammer 40,000: Rogue Trader Grossed Over $12.5 Million on Steam

Warhammer 40,000: Rogue Trader, developed by Owlcat Games, established itself as a significant commercial success during its December 2023 launch window.

  • Owlcat Games' Warhammer 40,000: Rogue Trader generated an estimated $12.6 million in gross revenue on Steam during its December 2023 launch window.
  • The title outperformed other major December releases, such as House Flipper 2, which grossed approximately $9 million on Steam.
  • Rogue Trader reached a peak concurrent player count of 45,405 on Steam, securing its place among the platform's top ten most popular CRPGs.
Game World ObserverJan 2024
Cover of Plus: House Flipper 2 Comes Out Swingin' at Year-End
Article

Plus: House Flipper 2 Comes Out Swingin' at Year-End

The final 2023 market analysis from GameDiscoverCo examines the performance of late-year video game releases across Steam, consoles, and VR platforms.

  • Lego Fortnite achieved a peak of 815,000 concurrent users, demonstrating that Epic Games' internal experiences can significantly outperform most standalone triple-A titles.
  • House Flipper 2 exceeded launch expectations by reaching 15,500 peak concurrent users on Steam.
  • Granblue Fantasy Versus: Rising and Pioneers of Pagonia both secured over 6,000 peak concurrent users during their Steam debuts.
GameDiscoverCoDec 2023
Cover of House Flipper 2: How the Sequel Cleaned Up in the Charts
Article

House Flipper 2: How the Sequel Cleaned Up in the Charts

This analysis examines the commercial success of House Flipper 2 following its December 2023 launch, alongside broader trends in game streaming and platform discovery.

  • House Flipper 2 achieved profitability within its first 72 hours of release, selling 131,000 units on Steam against a $2 million development budget and $330,000 in advertising spend.
  • The title launched with 850,000 wishlists and maintained a low 4% refund rate, demonstrating strong conversion from its pre-release audience.
  • Strategic regional pricing adjustments in Poland and China were critical to sales performance, successfully aligning the $40 price point with local purchasing power.
GameDiscoverCoDec 2023
Cover of Jakub Pacura - Marketing Postmortem for House Flipper
48 min
Digital Dragons48 min

Jakub Pacura - Marketing Postmortem for House Flipper

House Flipper demonstrates that long-term commercial viability in the simulation genre is best achieved through a disciplined DLC release model and a commitment to organic community engagement.

  • Frozen District achieved an average of 150,000 wishlists for House Flipper DLCs by announcing them 9 to 12 months in advance rather than the industry-standard two-week window.
  • Influencer marketing was a primary driver of growth, with the largest House Flipper YouTube video reaching 21 million views and creators like jacksepticeye producing 10-video series that sustained long-term engagement.
  • The developer utilized consistent naming conventions (e.g., 'House Flipper - [DLC Name]') to eliminate consumer confusion and maintained a detailed sales log to track discount performance across all DLCs.
Digital DragonsAug 2023