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Hay Day

Game36 documents

36 documents in the library are about Hay Day, from writers such as Deconstructor of Fun, PocketGamer.biz and Sensor Tower, the newest from 2026. Each has a summary and key insights with the page they come from.

Hay Day cover

Hay Day is a totally new farming experience with smooth gestural controls lovingly handcrafted for your Android and iOS devices.

Released
Jun 21, 2012
Developer
Supercell
Genres
Simulator, Adventure
Platforms
Android, iOS

Game data from IGDB.com

Key figures

Documents about Hay Day

Cover of EA sells to Saudi, GTA games on mobile, plus Palworld Online, Roblox, Apple, Claude, data and more
17 min
Mobilegamer.biz17 min

EA sells to Saudi, GTA games on mobile, plus Palworld Online, Roblox, Apple, Claude, data and more

The mobile games industry is currently navigating a period of significant structural and technological transition, marked by major acquisitions, shifting market dynamics, and the integration of generative AI.

  • Electronic Arts has been acquired by a Saudi-led consortium, primarily the Public Investment Fund (93.4%), in a deal valued at $5.5 billion that closed on August 4, 2026.
  • Roblox shares fell 27-30% following Q2 2026 results where revenue grew 36% to $1.5 billion, but bookings growth slowed to 8% and the company faced market skepticism over its shifting monetization strategy.
  • GTA titles on mobile have generated $109.9 million in lifetime revenue across iOS and Android, while competitors like Chillbase's 'One State RP' have captured significant market share with over $75 million in revenue since April 2022.
Mobilegamer.bizAug 2026
Cover of Mobile Game Market Review: April 2026
Article

Mobile Game Market Review: April 2026

The April 2026 mobile game market review highlights a blend of innovative retention mechanics, event design, and monetization shifts across casual and midcore titles.

  • Casual and midcore titles are increasingly adopting hybrid gameplay models, such as Gossip Harbor’s integration of match-3 and merge progression and Dragon Quest Smash’s blend of roguelite and co-op elements.
  • Midcore games like Last Z and MLB Perfect Inning are shifting monetization strategies by replacing direct real-money purchases with webstore-based currency systems.
  • Event-driven retention strategies are yielding measurable success, exemplified by Hay Day’s April 2026 milestone-based event, which resulted in record monthly revenue.
GameRefineryMay 2026
Article

Three Lessons from Games for Change London

The Games for Change London summit, held in April 2026, served as a platform to explore the evolving role of video games in driving social impact and community engagement.

  • The UK video game industry reached a valuation of £8.76 billion in 2025, reflecting its growing economic and social influence.
  • Data from Supercell’s Hay Day campaigns indicates that sustained, seasonal social impact activations drive higher player engagement and, in some cases, increased revenue compared to one-off initiatives.
  • The '80/80 dilemma' reveals a significant disconnect where 80% of teenagers are regular gamers while 80% of parents remain detached from these digital environments.
Video Games Industry MemoApr 2026
Cover of Google cuts store fees and welcomes back Fortnite plus Hay Day Match, Halfbrick, Antihero and more
20 min
Mobilegamer.biz20 min

Google cuts store fees and welcomes back Fortnite plus Hay Day Match, Halfbrick, Antihero and more

The mobile games industry is undergoing a significant shift in platform economics following a legal settlement between Google and Epic Games.

  • Google is uncoupling its billing services from the Play Store, allowing developers to use third-party providers for a flat 5% service fee, down from the previous 30% rate.
  • The new Google Play billing structure will be implemented in the EU, UK, and US by June 2024, Australia by September, and globally by September 2027.
  • Antihero Studios, founded by Supercell and King alumni, raised $4.5 million in seed funding to develop 'Misfits,' an extraction shooter that has already been tested by 70,000 players.
Mobilegamer.bizMar 2026
Cover of Hay Day With a To-Do List: How Focus Friend Cracked Productivity Retention
Article

Hay Day With a To-Do List: How Focus Friend Cracked Productivity Retention

Focus Friend has achieved significant success in the highly competitive productivity app category by integrating core progression mechanics typically reserved for free-to-play mobile games.

  • Focus Friend achieved a 30-day retention rate exceeding 30%, significantly outperforming standard industry benchmarks for the productivity app sector.
  • Since its late 2025 launch, the app has secured over 2 million lifetime installs and reached the top of the iOS Productivity charts.
  • The app utilizes a 'progression currency' model where deep-work sessions earn virtual currency used to decorate and expand personal digital spaces.
Deconstructor of FunFeb 2026
Cover of Supercell Revenue by Year (2015 – 2025)
Article

Supercell Revenue by Year (2015 – 2025)

Supercell has established itself as a dominant force in the mobile gaming industry, generating over $13.58 billion in total lifetime revenue as of 2026.

  • Supercell’s annual revenue has experienced a long-term downward trend since its peak in 2015 ($1.9 billion), hitting a low of $788.5 million in 2023 before rebounding to $1.45 billion in 2024.
  • Brawl Stars is the company’s most volatile asset, experiencing a significant resurgence in 2024 with $678.5 million in revenue, more than doubling its 2023 performance.
  • Clash of Clans remains the company’s primary revenue anchor, consistently serving as the top-earning title for over a decade despite a gradual decline from its $1.36 billion peak in 2015.
UdonisJul 2025
Cover of BBC Interview Reveals Supercell’s Next Move!
18 min
Deconstructor of Fun18 min

BBC Interview Reveals Supercell’s Next Move!

Supercell is currently navigating a period of strategic transition, characterized by a push for bold innovation and a potential move toward an initial public offering.

  • Supercell is signaling a potential IPO by shifting its communication strategy toward institutional investors, emphasizing AI integration and risk-taking via new labs in Helsinki and San Francisco.
  • The company’s portfolio performance has declined by approximately 20% when comparing the first half of 2024 to the same period in 2025.
  • Brawl Stars revenue has experienced a sharp correction, falling from a peak of $80 million to roughly $40 million in monthly revenue.
Deconstructor of FunJul 2025
Cover of Analyst Bulletin: Mobile Game Market Review January 2025
Article

Analyst Bulletin: Mobile Game Market Review January 2025

The mobile gaming landscape in January 2025 is defined by a strategic convergence of design philosophies, as developers increasingly blur the lines between casual and midcore mechanics to maximize player engagement and monetization.

  • Summoners War saw a massive revenue spike following its January 10 Demon Slayer collaboration, with daily revenue increasing by over 1600% in the US iOS market compared to 650% in Japan.
  • Love and Deepspace reached #9 in the US iOS grossing rankings in January, driven by a first-anniversary update that included a high-engagement gacha system and new minigames.
  • Pokémon TCG Pocket's long-awaited trading system launched with restrictive mechanics—including Trade Tokens and Trade Stamina—leading to widespread player dissatisfaction.
GameRefineryFeb 2025
Cover of Session: Hay Day – 12 Years Of Growth & Scaling For Longevity - Maya Hofree, Supercell.
18 min
PocketGamer.biz18 min

Session: Hay Day – 12 Years Of Growth & Scaling For Longevity - Maya Hofree, Supercell.

Hay Day, a mobile farming simulation game, has maintained a stable and growing player base for over 12 years by adhering to its original design philosophy while scaling its internal operations.

  • Supercell maintains Hay Day's longevity by adhering to its original 2012 core pillars: defining the farming genre, leveraging tablet-specific touch mechanics, and avoiding overly complex systems.
  • The Hay Day development team has scaled to 50 people by splitting into three autonomous 'sub-cells,' each empowered to make independent decisions within their specific domains to maintain agility.
  • Supercell’s organizational model relies on small, independent teams that prioritize long-term player experience over short-term revenue scaling, aiming for games that are played for years and remembered forever.
PocketGamer.bizFeb 2025
Cover of How to conquer the farming games market? Minigames FTW. Implement or die by Matej Lancaric!
28 min
Two & a Half Gamers28 min

How to conquer the farming games market? Minigames FTW. Implement or die by Matej Lancaric!

The farming games market remains a highly lucrative and stable sector within the global gaming industry, characterized by long-term growth and dominance by established titles.

  • Implementing mini-games that mirror successful UA creative assets is now mandatory for survival and engagement in the farming game genre.
  • The farming game market is dominated by established titles like Township and Hay Day, with Township recently hitting a record $40 million in monthly revenue compared to Hay Day's $12 million.
  • Revenue in the farming sub-genre is heavily concentrated in the US, which accounts for $150 million of the $300 million total revenue generated by top performers in recent quarters.
Two & a Half GamersDec 2024
Cover of The Uncomfortably Comfortable Supercell Talk
Article

The Uncomfortably Comfortable Supercell Talk

Supercell is currently navigating a period of sustained financial decline, marking three consecutive years of reduced performance.

  • Supercell has experienced three consecutive years of financial decline, with 2023 revenue falling 4.2% to €1.7 billion and EBITDA dropping 8.2% to €580 million.
  • The company has fallen out of the top-10 mobile publisher rankings, having failed to release a new game since 2018.
  • Supercell is shifting its organizational structure by treating new game teams as 'startup entrepreneurs' with strict budgets and mandatory, constant player testing.
Deconstructor of FunFeb 2024
Cover of Modernizing Rendering at Supercell
51 min
Game Developers Conference51 min

Modernizing Rendering at Supercell

Supercell has successfully modernized its rendering architecture to ensure the long-term viability of its high-revenue mobile titles, including Clash of Clans and Hay Day.

  • Supercell developed a new core rendering framework called 'Thor' to replace legacy OpenGL ES systems, enabling better abstraction and support for modern APIs like Metal and Vulkan across their portfolio of games.
  • The transition to Thor allowed Supercell to significantly reduce energy consumption on mobile devices, with internal metrics showing improved power efficiency for high-traffic titles like Clash of Clans.
  • To manage the risks of updating billion-dollar live games, Supercell implemented a dual-path rendering system that allowed the new and old pipelines to coexist, enabling a phased, game-by-game migration.
Game Developers ConferenceJun 2023

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