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Half-Life: Alyx

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Documents about Half-Life: Alyx

Cover of In the Valley of Gods Canceled?! | Games ReCAP
5 min
Game Dev Unchained5 min

In the Valley of Gods Canceled?! | Games ReCAP

The development of In the Valley of Gods, the highly anticipated project from the former Campo Santo team, has been officially placed on indefinite hold following the studio's acquisition by Valve.

  • The development of Campo Santo’s 'In the Valley of Gods' has been placed on indefinite hold following the studio's acquisition by Valve.
  • Former Campo Santo staff have been reassigned to internal Valve projects, including 'Half-Life: Alyx', 'Dota Underlords', and Steam platform development.
  • The project's original creative momentum has been dismantled due to the departure of key personnel, including contract writers who held significant institutional knowledge.
Game Dev UnchainedDec 2019
Cover of The Fate of Virtual Reality Hangs in the Balance
Article

The Fate of Virtual Reality Hangs in the Balance

The virtual reality (VR) gaming sector faces a critical juncture as it struggles to transition from a niche enthusiast product to a mainstream consumer technology.

  • The future of VR gaming is currently dependent on Sony and Valve, as Microsoft and Nintendo have effectively signaled their exit from the space.
  • Valve’s upcoming release of 'Half-Life: Alyx' in March 2020 is positioned as a potential 'killer-app' to drive VR adoption, despite high hardware costs exceeding €1,000 for the Valve Index.
  • Microsoft has officially pivoted away from VR, with Executive Vice President Phil Spencer stating that there is no consumer demand for the technology in their ecosystem.
SparkersDec 2019
Cover of Half Life: Alyx VR's Killer App? | Games ReCAP
4 min
Game Dev Unchained4 min

Half Life: Alyx VR's Killer App? | Games ReCAP

The announcement of Half-Life: Alyx marks a significant strategic pivot for Valve, signaling a return to high-budget, flagship game development.

  • Valve is utilizing Half-Life: Alyx as a strategic flagship title to drive hardware adoption and establish VR as a viable platform for serious, core gaming experiences.
  • The project serves as a major investment to revitalize the VR medium, which has historically struggled to maintain engagement beyond casual rhythm-based software.
  • Valve’s dominant control over the Steam storefront provides the financial stability and creative autonomy required to absorb the high risks associated with premium VR development.
Game Dev UnchainedNov 2019