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Create free account[Music] everyone is pretty excited about the announcement of half-life Alex however the hardcore fans of campus Santos who earlier in the year got absorbed into valve we're concerned of their game in the valley of gods was cancelled while their hunch is correct as the campo santo co-founder jade broken confirms that in the valley of gods development is on hold but not outright canceled further explaining how campo santo developers are busy working on not just half-life Alex but dota under Lord steam and other valve projects as well here's his full statement to fans looking forward to in the valley of gods it's probably clear that the optimistic 2019 at the end of the announcement trailer isn't going to be accurate in the end valve time makes fools of us all but yes developers from the former campus and
flow of team have joined other projects at valve including half-life Alex as you can imagine our experience in the first-person adventure genre is pretty relevant you hear a lot about how at valve you can work on what you want it turns out that's true and there's a lot of work available as we integrated ourselves into valve be clean clear there was a lot of valuable work to be done on half-life Alex Sun of us starting lending a hand and have since become full-time on the project as it approaches launch similarly some ex campus are working on dota underlord some are on Steen and so on so if you answer your question as of today in the valley of gods development is on hold but it certainly feels like a project people can and may return to and why that happens we'll find an exciting way to let fans know so may respect that this is indefinitely valve time meaning that in the valley of gaza is gonna be shelved and there is some credence to that thought as Duncan Phyfe who wrote for neo CAD and was working as a contractor writer for in
the valley of and said that he's London likely to work on the game again now and is currently seeking new work since he doesn't work for valve and pretty much wrote obituaries to his work on the game on Twitter if I've seen eager to find work writing video games lately this is why I'm disappointed to be done with a game that I really cared about over a series of other tweets he expands on how he spent over six years working with campus Intel on various tasks and have been eager to tell a mystery adventure story in 1920s in Egypt and goes further and what he believes the game is about for a while I thought this game was kind of about what we lose when we die so valvetime strikes again and it isn't a mystery really what is the priority in shaping the company's future they're always doubling down in VR with multiple exclusive titles in development for the platform and the game Campo Santa was working on is cute however at least according develop isn't a core pillar
for the next five years again the development team are their own people and I'm pretty sure everybody was willingly moving on to other things gave me well forces nobody although I'm sure he was pretty persuasive but at this point Sloan in games women some shiftingfocus in the middle of games development and essentially losing the steam no pun intended an important writer in a narrative driven single-player game just paints a grim picture if in the valley of goodness will ever ship let me know your thoughts in the comments section and don't forget to subscribe to keep up with the latest games recap do you think that this game will ever be done t feel that is actually a good idea to take a break from something that caused a lot of buzz and already accruing a ton of fans has there been a game that paused development like this and returned very strongly besides half-life I really am curious about what you guys are thinking and I want to know what your comments are
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The development of In the Valley of Gods, the highly anticipated project from the former Campo Santo team, has been officially placed on indefinite hold following the studio's acquisition by Valve. While the project is not technically canceled, the team has been fully integrated into various internal Valve initiatives, including Half-Life: Alyx, Dota Underlords, and ongoing improvements to the Steam platform. This shift in focus highlights the internal culture at Valve, where developers are encouraged to contribute to projects that align with the company’s broader strategic goals, particularly its aggressive expansion into virtual reality.
The transition has effectively dismantled the original creative momentum behind the title. Key personnel, including contract writers who spent years developing the game’s narrative, have moved on to other opportunities, signaling a significant loss of institutional knowledge and creative direction. The departure of these contributors, combined with the prioritization of Valve’s core pillars over the narrative-driven adventure genre, suggests that the project is unlikely to resume in its original form.
This situation underscores the volatility of game development within large corporate structures, where the autonomy to pursue passion projects often yields to the demands of high-priority, platform-defining releases. The indefinite pause serves as a case study in how corporate integration can sideline smaller, independent-minded titles in favor of larger, multi-year strategic objectives. While the possibility of a return remains theoretically open, the current trajectory indicates that the game has been deprioritized in favor of sustaining Valve’s existing ecosystem and VR ambitions.
Thomas Brush · 2026
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