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Graveyard Keeper II

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10 documents in the library are about Graveyard Keeper II, from writers such as GameDev Reports, GameDiscoverCo and Game Discovery Now. Each has a summary and key insights with the page they come from.

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10
newest 6 Oct 2026

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The documents about Graveyard Keeper II on the inner ring, the other games and companies they name on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.

Documents about Graveyard Keeper II

Cover of September 2026’s Top New PC & Console Games
Article

September 2026’s Top New PC & Console Games

This analysis examines the performance of new PC and console game releases during September 2026, providing a comprehensive overview of market trends and top-performing titles.

  • The tactical FPS Wardogs emerged as the top-performing new Steam game in September 2026, reaching approximately 3.5 million units sold and generating $100–$110 million in revenue.
  • Multiplatform AAA and AA+ titles dominated the top charts, with Onimusha: Way of the Sword selling 730,000 units on Steam (nearly 2 million total) and The Blood of Dawnwalker selling 650,000 units on Steam (over 1 million total).
  • Indie titles saw significant traction, led by the co-op game Bombanana! with over 1 million Steam units, followed by Graveyard Keeper 2 with over 400,000 units and Dressmaker with over 300,000 units.
GameDiscoverCoOct 2026
Cover of Games and Numbers: September 22 – October 6, 2026
Article

Games and Numbers: September 22 – October 6, 2026

This bi-weekly industry update provides a snapshot of performance milestones achieved by various titles across the PC, console, and mobile gaming sectors between September 22 and October 6, 2026.

  • The Witcher 3: Wild Hunt remaster achieved a new all-time peak of 137,724 concurrent players on Steam, with a daily audience across all platforms reaching 2.38 million users.
  • The tactical shooter Wardogs sold over 3 million copies in its first 16 days of Early Access, reaching its first million within 24 hours of its September 10 launch.
  • The Metro series surpassed 50 million total copies sold over its 16-year history, prompting a free next-gen update for Redux titles scheduled for late October 2026.
GameDev ReportsOct 2026
Cover of What Are Steam Deck’s Biggest 2026 Hits and Top Genres
Article

What Are Steam Deck’s Biggest 2026 Hits and Top Genres

The analysis examines the evolving landscape of the Steam Deck as of September 2026, focusing on user engagement patterns and genre preferences for the handheld device.

  • The Steam Deck has an estimated install base of 6 to 8 million units as of September 2026, showing growth from the 5 to 7 million range reported in 2025.
  • Games that see a high percentage of 'majority Steam Deck' reviews—where players spend over 50% of their time on the handheld—consistently perform well on the Nintendo Switch, often achieving similar unit sales on both platforms.
  • UFO 50 remains the most 'Steam Deck-ish' game, with 19.2% of its reviews coming from users who played primarily on the device.
Game Discovery NowSep 2026
Cover of Could Game Pass get a tier with ads soon?
45 min
GameDiscoverCo45 min

Could Game Pass get a tier with ads soon?

Microsoft is reportedly evaluating a tiered Xbox Game Pass model for 2027, potentially introducing an ad-supported subscription option to supplement its standard offerings.

  • Microsoft is reportedly considering a new, lower-priced Xbox Game Pass tier that includes advertisements and excludes day-one game releases, potentially signaling a shift away from their previous high-price subscription strategy.
  • Roblox is expanding its platform strategy by allowing developers to release standalone applications for their games on PC, console, and mobile, a move that complicates the traditional relationship between game engines and storefronts.
  • The Triple-I Initiative, a showcase focused on mid-market indie games, is transitioning to a twice-yearly event schedule starting October 8, aiming to highlight titles that generate significant wishlists without relying on major AAA publishers.
GameDiscoverCoSep 2026
Cover of Games and Numbers: September 9 – September 21, 2026
Article

Games and Numbers: September 9 – September 21, 2026

This bi-weekly industry update provides a summary of key performance milestones for PC, console, and mobile titles between September 9 and September 21, 2026.

  • The Dragon Quest series has surpassed 100 million lifetime copies sold, up from 95 million in autumn 2025.
  • Dave the Diver by Mintrocket has reached 10 million units sold, with its 'In the Jungle' DLC contributing an additional 1 million sales.
  • Bulkhead’s Wardogs sold 2 million copies in its first five days of Early Access, significantly exceeding the 400,000-unit break-even threshold.
GameDev ReportsSep 2026
Cover of The One Game Discovery by Player Age Chart You Need to See
Article

The One Game Discovery by Player Age Chart You Need to See

The analysis examines how video game discovery methods vary significantly across different age demographics among PC players.

  • Short-form video is the primary discovery driver for younger players, ranking as the second most important method for under-18s at 53.5%, but dropping to 20.2% for the 45-54 age demographic.
  • Steam as a platform (55.8%) and long-form video (57%) are the top two discovery methods across all age groups, showing high stability compared to other channels.
  • Traditional games media remains a significant discovery source for older audiences, peaking at 42.5% for 45-54 year olds, while falling to 21.2% for those under 18.
Game Discovery NowSep 2026
Cover of Games and Numbers: August 26 – September 8, 2026
Article

Games and Numbers: August 26 – September 8, 2026

This bi-weekly industry report provides a comprehensive overview of performance milestones and market trends across the PC, console, and mobile gaming sectors for the period of August 26 to September 8, 2026.

  • Pokémon GO has generated over $9 billion in revenue and surpassed 800 million downloads in its ten-year history, with the US and Japan accounting for over 65% of total earnings.
  • Capcom’s Onimusha: Way of the Sword sold over 1 million copies on its first day of release, contributing to the franchise surpassing 10 million total lifetime sales.
  • Steam set an all-time record by launching 720 games in a single week (August 24–30, 2026), though 74% of these titles failed to reach ten reviews.
GameDev ReportsSep 2026
Cover of The Surprising Percentage of Steam Games Not Actually Bought on the Platform
Article

The Surprising Percentage of Steam Games Not Actually Bought on the Platform

A significant portion of Steam game sales occurs outside the platform, a trend particularly prevalent among high-profile titles.

  • A significant volume of Steam game sales occurs off-platform, with major releases seeing 30% to 45% of their reviews originating from third-party keys rather than direct Steam purchases.
  • The median percentage of off-platform reviews for paid Steam titles grossing over $1 million is approximately 12%.
  • Publishers utilize third-party key retailers to distribute high-profile games, allowing them to increase sales volume while bypassing Steam’s platform transaction fees.
GameDiscoverCoApr 2026
Cover of Games and Numbers: April 7 - April 21, 2026
Article

Games and Numbers: April 7 - April 21, 2026

This bi-weekly industry update provides a comprehensive overview of performance milestones for PC, console, and mobile titles between April 7 and April 21, 2026.

  • Konami’s eFootball has reached a major mobile milestone, surpassing 1 billion total downloads.
  • Hazelight Studios has achieved a cumulative sales milestone of 50 million units across its entire portfolio.
  • Bungie’s Marathon generated $55 million in its first three weeks against a reported development budget of $200 million to $250 million.
GameDev ReportsApr 2026
Article

How Hozy Went Cozy to Sell 100k on Steam in 4 Days

The cozy room-builder game Hozy achieved significant commercial success on Steam, selling 100,000 units within four days of its release and surpassing 175,000 lifetime sales shortly thereafter.

  • Hozy sold 100,000 units within four days of its Steam release and exceeded 175,000 lifetime sales.
  • Come On Studio and Tinybuild utilized an iterative development model that began with a public playtest in May 2025 to refine mechanics based on player feedback.
  • Shortform video content on TikTok and Instagram was a primary marketing driver, though it required a longer lead time to impact wishlist velocity compared to traditional influencer subscriber bases.
GameDiscoverCoApr 2026