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Genshin Impact

GameBy HoYoverse · Released Sep 28, 2020

Documents about Genshin Impact

Article

Joining the $4B Club: Clash Royale Towers Above the Competition

Clash Royale has officially surpassed $4 billion in lifetime gross revenue, securing its place within an elite group of only 16 mobile games to reach this financial milestone.

  • Clash Royale has surpassed $4 billion in lifetime gross revenue, becoming one of only 16 mobile games to reach this milestone.
  • It took Clash Royale 92 months to reach the $4 billion mark, a duration significantly longer than top-tier performers like Genshin Impact (26 months) and PUBG Mobile (32 months).
  • The game demonstrates strong long-term monetization, evidenced by a single-quarter performance of $160 million in Q4 2021.
Sensor TowerAug 2023
Cover of Honkai: Star Rail Hits $500 Million in Mobile Revenue
Article

Honkai: Star Rail Hits $500 Million in Mobile Revenue

The provided information details two distinct analyses of the mobile gaming market, focusing on revenue milestones for specific titles and broader trends in advertising monetization.

  • Honkai: Star Rail generated $500 million in mobile revenue within its first three months, nearly matching the $515 million initial performance of Genshin Impact.
  • Global mobile game advertising revenue exceeded $12 billion in 2025, driven by 2.4 trillion ad impressions and 24.6 billion downloads of ad-supported titles.
  • Ad-based monetization prevalence increased from 45.1% in 2021 to 55.6% by mid-2026, as developers shift away from stagnant in-app purchase models.
Game World ObserverAug 2023
Cover of Genshin Impact Developer miHoYo Generated More Profit in 2022 Than Activision Blizzard, EA, and Embracer
Article

Genshin Impact Developer miHoYo Generated More Profit in 2022 Than Activision Blizzard, EA, and Embracer

The financial performance of miHoYo, the developer behind the global hit Genshin Impact, highlights a significant shift in the gaming industry's profitability landscape.

  • In 2022, miHoYo generated 16.145 billion yuan ($2.26 billion) in net income, surpassing the annual profits of major Western publishers including Activision Blizzard, Electronic Arts, and Embracer Group.
  • miHoYo achieved 27.34 billion yuan ($3.83 billion) in total revenue during 2022, driven primarily by the sustained success of Genshin Impact and the launch of Honkai: Star Rail.
  • Genshin Impact has reached over $4 billion in lifetime mobile revenue, serving as the primary financial engine for the company's high-margin operational model.
Game World ObserverJun 2023
Cover of Genshin Impact’s Monthly Revenue Dropped to $53 Million in May
Article

Genshin Impact’s Monthly Revenue Dropped to $53 Million in May

Genshin Impact experienced its lowest monthly revenue performance since its September 2020 launch, generating $53.8 million in mobile revenue during May 2023.

  • Genshin Impact mobile revenue hit a record low of $53.8 million in May 2023, a significant drop from $87.7 million in April 2023.
  • The revenue decline is attributed to the underperformance of specific character banners, such as Baizhu, and the competitive impact of miHoYo’s new title, Honkai: Star Rail, which earned $132 million in its debut month.
  • Despite the revenue dip, Genshin Impact’s mobile download volume remained stable at approximately 4 million installs in May.
Game World ObserverJun 2023
Cover of PUBG Mobile Tops $10 Billion in Revenue
Article

PUBG Mobile Tops $10 Billion in Revenue

PUBG Mobile has reached a significant financial milestone, surpassing $10 billion in total global revenue since its launch in March 2018.

  • PUBG Mobile has surpassed $10 billion in total global revenue since its March 2018 launch, ranking as the world's second highest-grossing mobile game.
  • The Chinese market is the primary revenue driver, accounting for 60.3% of total earnings and yielding a high revenue-per-download figure of $34.20.
  • The game is a critical financial pillar for its stakeholders, representing 87.4% of Krafton’s mobile sales and 21.2% of Tencent’s mobile revenue.
Game World ObserverJun 2023
Cover of Honkai: Star Rail First Month Revenue Analysis
Article

Honkai: Star Rail First Month Revenue Analysis

The mobile launch of Honkai: Star Rail demonstrated significant commercial success, generating $132.3 million in in-app purchase revenue during its first 30 days of global availability.

  • Honkai: Star Rail generated $132.3 million in net mobile in-app purchase revenue during its first 30 days of global availability.
  • The game achieved 15.9 million downloads in its first month, with total installs exceeding 21 million when including the soft launch period.
  • Revenue is heavily concentrated in Asian markets, with China accounting for 34% of total earnings, followed by Japan at 26%, the United States at 15%, and South Korea at 8%.
Game World ObserverMay 2023
Cover of The Rise of Hybridization in Mobile Games: How Developers are Genre Mashing Their Way to Success
Article

The Rise of Hybridization in Mobile Games: How Developers are Genre Mashing Their Way to Success

The mobile gaming industry is increasingly adopting hybridization, a strategy where developers merge two or more distinct genres to create novel gameplay experiences.

  • Mobile game hybridization has expanded beyond the hybrid-casual genre, with mid-core and premium titles now integrating diverse mechanics like TCG, base-building, and shooter elements to increase player engagement.
  • Developers are using viral trends, such as the 'Save The Doge' hyper-casual mechanic in X-Hero, as a user acquisition strategy to drive downloads and subsequently convert players into the game's core loop.
  • Hybridization serves as a low-risk testing ground for new features; developers often introduce experimental mechanics through limited-time LiveOps events to gauge player reception before committing to a permanent implementation.
GameRefineryMay 2023
Cover of Honkai: Star Rail Tops Genshin Impact in First-Day Mobile Revenue
Article

Honkai: Star Rail Tops Genshin Impact in First-Day Mobile Revenue

The launch performance of miHoYo’s turn-based RPG, Honkai: Star Rail, demonstrates significant commercial success, surpassing the initial mobile revenue generated by the developer’s previous flagship title, Genshin Impact.

  • Honkai: Star Rail outperformed Genshin Impact’s 2020 launch, generating $6.3 million in mobile revenue during its first 24 hours compared to Genshin Impact’s $4.6 million.
  • In its first six days following the April 26, 2023, global release, Honkai: Star Rail accumulated over $32 million in total mobile revenue.
  • China is the primary market for Honkai: Star Rail, contributing 39% of total revenue, followed by Japan (22%), the United States (15%), and South Korea (6%).
Game World ObserverMay 2023
Cover of Market Wire: Obey Me Nightbringer
Article

Market Wire: Obey Me Nightbringer

The April 2023 market analysis examines the unexpected surge of the mobile title Obey Me! Nightbringer, which achieved the number one spot in worldwide downloads.

  • NTT Solmare’s 'Obey Me Nightbringer' reached #1 in worldwide downloads for the week of April 20, 2023, driven largely by traffic from the US market.
  • Despite its high download volume, 'Obey Me Nightbringer' currently shows a low Revenue Per Download (RPD) of approximately $0.07 on iOS worldwide.
  • Genshin Impact climbed to the #1 spot for global revenue, helping its publisher, miHoYo, return to the top 10 mobile publishers list.
GameMakersApr 2023
Cover of State of the Mobile Games Market: Q1 2023
Article

State of the Mobile Games Market: Q1 2023

The mobile gaming sector demonstrated sustained financial stability during the first quarter of 2023, maintaining performance levels consistent with the previous year.

  • Mobile gaming revenue remained stable in Q1 2023 with weekly player spending averaging $1.63 billion, a figure consistent with Q1 2022 but 28% higher than Q1 2020.
  • The mobile market generated 1.2 billion downloads per week during the first quarter of 2023.
  • Revenue performance is heavily concentrated in established franchises, with the top six highest-grossing games—including Honor of Kings, Candy Crush Saga, and Genshin Impact—remaining unchanged from the previous quarter.
data.aiMar 2023
Article

Epic Games Store: Who Is It the Bestest For?

Analysis of the Epic Games Store (EGS) 2022 performance reveals a platform that remains highly effective for AAA titles and Games-as-a-Service (GaaS) but offers marginal returns for smaller premium indie titles.

  • Epic Games Store (EGS) revenue for third-party titles grew 18% to $355 million in 2022, while first-party revenue fell 14% to $465 million due to normalized Fortnite spending.
  • Most games launching simultaneously on both Steam and EGS generate only 1-2% of their total revenue from the Epic platform.
  • The share of EGS revenue derived from exclusive titles has declined significantly, dropping from 75% at launch to approximately 45% in 2022.
GameDiscoverCoMar 2023
Cover of Who Will Replace the Declining Giants?: Mobile RPG Genre Report
Article

Who Will Replace the Declining Giants?: Mobile RPG Genre Report

The mobile RPG sector is currently navigating a period of significant structural transition, characterized by a 9.3% year-over-year revenue decline in 2022 despite a modest increase in total downloads.

  • The mobile RPG genre is experiencing a significant revenue decline, with a core group of legacy titles responsible for 85% of the year-over-year revenue loss in 2022.
  • Apple’s App Tracking Transparency (ATT) framework significantly impacted the genre, as evidenced by paid downloads halving in Q3 2021 and subsequent revenue declines for titles reliant on traditional user acquisition.
  • Genshin Impact remains a market outlier, serving as the only title to consistently exceed 20 million annual downloads since 2017 while single-handedly raising the subgenre's baseline performance.
NaavikMar 2023