
Genshin Impact
GameBy HoYoverse · Released Sep 28, 2020
Documents about Genshin Impact
Genshin Impact Tops $5 Billion in Revenue: China Market Analysis
Genshin Impact has achieved a significant financial milestone, surpassing $5 billion in lifetime gross mobile revenue within the Chinese market.
- Genshin Impact has surpassed $5 billion in lifetime gross mobile revenue in China, a figure that accounts for over 55% of the game's total global mobile earnings.
- The title is projected to reach $10 billion in total global player spending by 2025.
- Despite its long-term success, the game has experienced declining revenue over the past 12 months compared to its first three years on the market.
Black Myth: Wukong Heralds the Age of Prestige Chinese Games on Live Streaming
The launch of Black Myth: Wukong marks a significant milestone in the rise of prestige Chinese gaming, demonstrating that high-quality, AAA titles from the region can achieve massive global engagement on live-streaming platforms.
- Black Myth: Wukong generated 32.3 million hours watched in its debut week, with its launch day viewership of 8.4 million hours ranking as the second-highest for any game in the past five years.
- The game achieved significant global reach on live-streaming platforms, with 8 different nationalities represented in its top 10 most-watched streamers and Canadian streamer Shroud securing the top spot with 818,000 hours watched.
- While Chinese-developed games currently account for only 7.8% of total live-streaming viewership over the last 12 months, the industry is shifting toward high-quality AAA titles beyond the traditional mobile/gacha market.
Zenless Zone Zero Lags Behind Previous miHoYo Games
Zenless Zone Zero, the latest title from miHoYo, generated approximately $99.8 million in mobile revenue during its first month of global availability.
- Zenless Zone Zero generated approximately $100 million in gross mobile revenue during its first month, with $68.8 million originating from China and $31 million from international markets.
- In terms of net revenue, Zenless Zone Zero underperformed compared to previous miHoYo titles, earning $62.9 million compared to $176.4 million for Genshin Impact and $130 million for Honkai: Star Rail in their respective first months.
- Daily revenue for Zenless Zone Zero saw a significant decline within its first month, dropping from a peak of $5.19 million to approximately $670,000.
MONOPOLY GO! Becomes the Fastest Mobile Game Ever to Gross $3 Billion
Scopely’s mobile title, MONOPOLY GO!, has established a new industry benchmark by becoming the fastest mobile game in history to reach $3 billion in gross worldwide revenue.
- MONOPOLY GO! became the fastest mobile game to reach $3 billion in gross revenue, achieving the milestone in 473 days following its April 11, 2023, global launch.
- The game outperformed previous record-holders, surpassing Genshin Impact (594 days) and Monster Strike (998 days) to reach the $3 billion mark.
- The United States is the primary revenue driver, accounting for 77% of total gross earnings ($2.32 billion) and 34% of the game's 137 million total downloads.
Zenless Zone Zero Revamps Gacha Games
The release of miHoYo’s Zenless Zone Zero serves as a case study for the evolving landscape of the gacha RPG genre.
- Zenless Zone Zero generated $24.6 million in its first five days, trailing the launch-period revenue of miHoYo's previous titles, Genshin Impact ($35.3 million) and Honkai: Star Rail ($55 million).
- The game achieved 7 million hours watched on live-streaming platforms during its release week, significantly lower than the peak weekly viewership of 14.5 million for Genshin Impact and 11.4 million for Honkai: Star Rail.
- Despite lower revenue and viewership, Zenless Zone Zero saw record-breaking pre-registration interest with over 45 million sign-ups, exceeding the combined pre-registrations of Genshin Impact and Honkai: Star Rail.
Top 50 Biggest Gaming Companies in 2026 by Revenue
The global gaming industry is currently undergoing a period of robust expansion, with total market revenue projected to reach $363.2 billion by 2027.
- The global gaming industry is projected to reach $363.2 billion in total revenue by 2027.
- Sony, Tencent, and Microsoft maintain their positions as the dominant industry leaders through massive infrastructure and extensive intellectual property portfolios.
- Market growth is primarily driven by the industry-wide shift toward subscription-based models and live-service titles that prioritize long-term player engagement over one-time sales.
Zenless Zone Zero: Mobile Performance and Comparison to Genshin Impact and Honkai: Star Rail
Zenless Zone Zero, the latest action RPG from miHoYo, achieved a significant global launch on July 4, 2024, generating $3.69 million in mobile in-app purchase revenue within its first 24 hours.
- Zenless Zone Zero generated $3.69 million in mobile IAP revenue during its first 24 hours following its July 4, 2024, global launch.
- The game's initial 24-hour mobile revenue trailed miHoYo's previous hits, with Genshin Impact earning $4.6 million and Honkai: Star Rail earning $8.3 million during their respective launch days.
- China is the primary market for the title, contributing 57.6% of total revenue, followed by Japan at 19.7% and the US at 11%.
Top PlayStation 5 Games on Streaming: Sony’s Most Profitable Console
The PlayStation 5 has established itself as Sony’s most profitable console, generating $106 billion in lifetime revenue with a user base of 118 million monthly active users.
- The PlayStation 5 has become Sony’s most profitable console to date, generating $106 billion in lifetime revenue with 118 million monthly active users.
- Shooter titles dominate PS5 streaming performance, with the top five most-watched games on the platform—led by GTA V with 9.7 billion hours—all belonging to the shooter genre.
- Live-service games significantly outperform single-player, story-driven RPGs in live-streaming viewership, highlighting a strong community preference for competitive, multiplayer experiences.
Top Games in Live Streaming: May 2024
The live streaming industry experienced modest growth in May 2024, with total viewership across the top 100 games increasing by 3.5%, or approximately 50 million hours watched compared to April.
- Total viewership across the top 100 streamed games grew by 3.5% in May 2024, representing an increase of 50 million hours watched compared to April.
- Minecraft viewership surged 172.6% to 76.8 million hours, securing the #4 spot due to 15th-anniversary community events and challenges.
- Diablo 4 experienced a 500% viewership increase to 11 million hours, driven by a Steam price promotion and the release of the 'Loot Reborn' Season 4 update.
The Shared Gacha Game Audiences of Wuthering Waves and Genshin Impact
The release of Wuthering Waves has sparked significant industry discourse regarding its similarities to established titles like Genshin Impact and Honkai: Star Rail.
- Wuthering Waves has captured a significant portion of the existing gacha audience, with 70.5% of Honkai: Star Rail viewers and 62% of Genshin Impact viewers also watching Wuthering Waves content.
- The release of Wuthering Waves in May 2024 coincided with a 25.6% drop in hours watched for Genshin Impact on live-streaming platforms.
- Audience overlap is significantly lower for non-anime-styled gacha games, with Wuthering Waves sharing only 31.6% of its audience with Raid: Shadow Legends and 21.4% with Marvel Strike Force.
Wuthering Waves: The Next Big Gacha Game in Live Streaming
The launch of Wuthering Waves marks a significant entry into the competitive gacha gaming market, challenging established titles like Genshin Impact and Honkai: Star Rail.
- Wuthering Waves generated 10.1 million hours watched across all streaming platforms during its debut week, peaking at just under 200,000 concurrent viewers.
- The game launched with significant technical issues, including crashes and animation glitches, which were mitigated by rapid developer patches and the distribution of free in-game currency to players.
- Gacha streamer Tectone was a major driver of engagement, contributing 919,000 hours watched, which accounted for nearly 10% of the game's total debut week viewership.
Chinese Publishers in Live Streaming: Tencent, AI, and Esports
Chinese game publishers are currently navigating a complex landscape defined by regulatory uncertainty, shifting consumer preferences, and a drive toward technological innovation.
- Tencent dominated the Q1 2024 live-streaming landscape with 636 million hours watched, significantly outperforming second-place publisher Moonton, which recorded 101 million hours.
- League of Legends remains the top title for Chinese publishers with 478 million hours watched in Q1 2024, though only 4.9% of this viewership originated from Chinese audiences.
- Mobile gaming continues to gain traction, evidenced by the strong performance of titles like Mobile Legends: Bang Bang (79.9 million hours) and PUBG Mobile (46.6 million hours).