Final Fantasy
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Top Games in Live Streaming: June 2024
Live streaming viewership experienced significant growth in June 2024, with the top 100 games collectively generating approximately 155 million additional hours watched compared to the previous month, representing an 11% increase.
- Total viewership across the top 100 streamed games grew by 11% in June 2024, representing an increase of approximately 155 million hours watched compared to May.
- Elden Ring surged to the #3 spot with 122 million hours watched, a 283% increase driven by the release of the 'Shadow of the Erdtree' DLC and high-profile marathon streams.
- Destiny 2 viewership jumped 149% to 26 million hours watched, fueled by the release of its final expansion, 'The Final Shape'.
Riven's Remake Tops a Slower "Steam Debuts" Week
Market performance for the final week of June 2024 reflects a significant slowdown in new releases as the industry deferred to the launch of the Steam Summer Sale.
- The Steam Summer Sale period caused a significant slowdown in new paid releases during the final week of June 2024, shifting market focus toward established hits and high-anticipation free-to-play titles.
- The First Descendant is positioned as a major upcoming contender in the looter-shooter segment, currently leading interest with over 215,000 Steam followers.
- The 3D remake of Riven performed as the week's top debut, reaching approximately 1,700 maximum concurrent users and selling between 25,000 and 30,000 units on Steam.
Top Games in Live-Streaming: March 2024
The live-streaming industry experienced significant growth in March 2024, with the top 100 games generating 203 million additional hours watched compared to February, representing a 13% month-over-month increase.
- Live-streaming viewership for the top 100 games grew by 203 million hours in March 2024, a 13% increase compared to February.
- Mobile Legends: Bang Bang experienced a 171% surge in viewership, reaching 58 million hours watched due to the MPL Indonesia Season 13.
- Minecraft dropped out of the top 10 most-streamed games for the first time, with viewership declining 25.1% to 38.2 million hours.
SEO on Game Platforms
Search engine optimization (SEO) within PC and console storefronts is a critical yet under-discussed component of game discovery.
- Multiplatform development is a major industry shift, with releases growing by 40% between 2021 and 2023 as studios move away from single-platform strategies.
- Storefront SEO is a critical discovery tool, but its effectiveness is tied to sales velocity, meaning it works best for titles that have already achieved a baseline level of popularity.
- User-generated content (UGC) is a primary roadmap priority for 27% of developers, as it is proven to extend player engagement and increase willingness to purchase DLC.
FF VII Rebirth: The Popularity of Remakes in Streaming
The release of Final Fantasy VII Rebirth serves as a case study for the enduring popularity of video game remakes within the live-streaming ecosystem.
- Final Fantasy VII Rebirth generated 8.1 million hours watched in its opening week, performing on par with Final Fantasy XVI (12 million hours) but reaching only half the viewership of the 2020 Final Fantasy VII Remake.
- At its peak, 162,000 concurrent viewers tuned in to watch Final Fantasy VII Rebirth, with Twitch accounting for 84% of total viewership.
- On the second day post-release, 17,000 unique channels streamed Final Fantasy VII Rebirth, highlighting broad creator engagement.
Plus: How an Only Up! Clone Made Millions on Fortnite
The emergence of Fortnite as a robust platform for independent creators is highlighted by the massive success of an unofficial "Only Up!" clone.
- Fortnite’s UEFN platform is a major commercial competitor to Steam, with an unofficial 'Only Up!' clone reaching 100,000 concurrent users (CCU) compared to the original game's 11,000 CCU peak.
- The top 100 third-party Fortnite levels now aggregate nearly one million CCU, a scale of engagement that rivals the top ten games on the Steam platform.
- Fortnite’s engagement payout model allows top-tier map creators to generate potential annualized earnings in the millions of dollars.
Plus: Aliens, Forever Skies Splash Land on Steam
This analysis evaluates the commercial performance of recent video game launches across Steam, consoles, and VR platforms during late June 2023.
- Final Fantasy XVI led PlayStation 5 sales in late June 2023, while Diablo IV sustained strong momentum across both PlayStation and Xbox platforms.
- Aliens: Dark Descent successfully entered the real-time strategy market with a 90% positive review rating and a peak of 7,750 concurrent users on Steam.
- Six Days in Fallujah reached 8,000 concurrent users on Steam, demonstrating significant market demand for tactical military simulations despite its controversial subject matter.
Which New Games Made the Biggest Splash at The Game Awards?
This analysis evaluates the impact of major game reveals from The Game Awards (TGA) 2023 and the performance of new first-party expansions within the Fortnite ecosystem.
- LEGO Fortnite achieved a peak of 1.2 million concurrent users in December 2023, signaling Epic Games' successful transition of the title into a multi-game platform.
- Black Myth: Wukong led all titles in new Steam follower growth following The Game Awards 2023, driven primarily by strong performance in Asian markets.
- Consumer sentiment toward sequels has improved, with 'sequel fatigue' dropping from 39% in 2016 to 27% in 2023, reflecting a market increasingly driven by established franchises.
Analyst Bulletin: Mobile Game Market Review September 2023
The September 2023 mobile game market review highlights significant shifts in industry trends, focusing on major title launches and innovative feature updates across the United States, China, and Japan.
- Niantic launched the AR location-based title Monster Hunter Now in September 2023, achieving breakout success in Japan and strong performance in Western markets.
- Square Enix released Final Fantasy VII: Ever Crisis in September 2023, which saw strong global performance, particularly within the Japanese market.
- Tencent’s High Energy Heroes, a clone of the defunct Apex Legends Mobile, became the most downloaded mobile game in China upon its exclusive launch.
Square Enix Lost Nearly $2 Billion in Market Value Since Launch of Final Fantasy XVI
Square Enix has experienced a significant financial downturn, losing nearly $2 billion in market capitalization since the June 2023 launch of Final Fantasy XVI.
- Square Enix has lost nearly $2 billion in market capitalization since the June 2023 launch of Final Fantasy XVI, with stock prices declining approximately 30% from ¥7,540 to ¥5,342 per share.
- The company reported a 79% drop in operating profit in August, fueling investor concerns regarding long-term financial stability and development strategy.
- While Final Fantasy XVI sold 3 million units in its opening week, the title failed to meet the upper threshold of Square Enix’s internal performance targets.
Diablo IV: July Market Performance in the US and UK
Diablo IV demonstrated strong market performance throughout July 2023, securing its position as the highest-grossing title across both PC and console platforms in the United States and the United Kingdom.
- Diablo IV was the highest-grossing title across all PC and console platforms in the US and UK throughout July 2023.
- The game achieved the highest monthly active user (MAU) count of any RPG globally, with 8.65% of gamers across 37 key markets playing the title in July.
- Diablo IV successfully captured significant player migration, drawing 16.3% of the player base from Call of Duty: Modern Warfare II and Fortnite, and 13.6% from Final Fantasy XVI.
Final Fantasy XVI: Live Streaming Insights
Final Fantasy XVI serves as a case study for the evolving live-streaming performance of major video game releases.
- Final Fantasy XVI generated 19.4 million hours watched across live-streaming platforms in its first 30 days, with 95% of that viewership occurring on Twitch.
- The game debuted at number 11 in live-streaming rankings during its first week with 12.1 million hours watched, peaking at 223,000 concurrent viewers on launch day.
- Viewership for Final Fantasy XVI followed a typical linear game trend, experiencing a 76% decline in hours watched between day one and day seven, and a 65% decline by day 30.
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