Farming Simulator
Game
9 documents in the library are about Farming Simulator, from writers such as GameDev Reports, Alinea Analytics and Bryter. Each has a summary and key insights with the page they come from.
Connections
The documents about Farming Simulator on the inner ring, the other games and companies they name on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.
Key figures from the reports
Farming Simulator 25 has reached 5 million copies sold over 21 months, while Manor Lords has surpassed 4 million copies sold during its 28-month early access period.
GameDev Reports, 2026 · Games and Numbers: August 26 – September 8, 2026
GIANTS Software successfully expanded the Farming Simulator franchise into esports, leveraging a competitive 'bail stacking' mode to engage a player base that has surpassed 6 million units sold.
Develop:Brighton, 2025 · Embracing Esports for Small to Medium Sized Studios | Develop:Brighton 2024, p. 2
Farming Simulator 25 and S.T.A.L.K.E.R. 2: Heart of Chornobyl dominated November 2024 releases, both surpassing 1 million units sold with revenues of $47 million and $43 million, respectively.
Alinea Analytics, 2024 · Top 10 New Releases on Steam: November 2024
On Steam
Steam estimates as of 9 Oct 2026. Revenue is premium revenue on Steam only: game sales, without DLC.
- Games on Steam
- 8
- with sales
- Revenue to date
- $239.3M
- all of them
- Units sold
- 9.3M
| Game | Released | Share of the best seller | Revenue | Units |
|---|---|---|---|---|
| Farming Simulator 22 | 2021 | $86.9M | 2.8M | |
| Farming Simulator 25 | 2024 | $76.6M | 2.2M | |
| Farming Simulator 17 | 2016 | $25.3M | 1.3M | |
| Farming Simulator 19 | 2018 | $20.9M | 1.1M | |
| Farming Simulator 15 | 2014 | $18.6M | 1.1M | |
| Farming Simulator 2013: Titanium Edition | 2013 | $10.3M | 669K | |
| Farming Simulator 2011 | 2010 | $707K | 104K | |
| Farming Simulator 2013 - Modding Tutorials | 2012 | $12K | 3,956 |
Documents about Farming Simulator
Weekly Gaming Reports Recap: September 7 - September 11, 2026
This weekly industry summary provides a comprehensive overview of global gaming market performance for early September 2026, synthesizing data from mobile, PC, and console sectors.
- August 2026 mobile gaming saw five titles exceed $100 million in revenue, led by Honor of Kings ($144.5 million) and PUBG Mobile ($138.5 million), while Roblox slipped to fifth place with $100.6 million.
- Steam experienced a record-breaking volume of new releases in late August 2026 with 720 titles launching in one week, though 74% failed to reach ten reviews and only 10 games surpassed 1,000 reviews.
- Southeast Asia's gaming market is projected to reach over 300 million players in 2026, with Thailand expected to surpass $2 billion in annual player spending by the end of the year.
Games and Numbers: August 26 – September 8, 2026
This bi-weekly industry report provides a comprehensive overview of performance milestones and market trends across the PC, console, and mobile gaming sectors for the period of August 26 to September 8, 2026.
- Pokémon GO has generated over $9 billion in revenue and surpassed 800 million downloads in its ten-year history, with the US and Japan accounting for over 65% of total earnings.
- Capcom’s Onimusha: Way of the Sword sold over 1 million copies on its first day of release, contributing to the franchise surpassing 10 million total lifetime sales.
- Steam set an all-time record by launching 720 games in a single week (August 24–30, 2026), though 74% of these titles failed to reach ten reviews.
Farming Sims: Cultivating Long-term Engagement
Farming simulation games have established themselves as a dominant and enduring genre within the global mobile gaming market.
- Farming simulation games maintain high long-term engagement by satisfying core human motivations defined by Self-Determination Theory: autonomy, competence, and relatedness.
- The genre appeals to a broad demographic, with 60% of mobile gamers having played a top farming title, including 73% of RPG players and 65% of console gamers.
- Farming sims demonstrate exceptional longevity, as evidenced by titles like Township, Hay Day, and FarmVille 2, which were released in 2012 and continue to command massive player bases with over 100 million to 500 million downloads each.
Embracing Esports for Small to Medium Sized Studios | Develop:Brighton 2024
Small to medium-sized studios can successfully cultivate competitive gaming ecosystems by identifying and formalizing existing community behaviors, even within non-traditional genres.
- GIANTS Software successfully expanded the Farming Simulator franchise into esports, leveraging a competitive 'bail stacking' mode to engage a player base that has surpassed 6 million units sold.
- The Farming Simulator League (FSL) launched in 2019 and now hosts tournaments across Germany, Switzerland, Poland, the UK, and France, involving 20 to 30 active competitive teams.
- Successful esports integration requires significant investment in infrastructure, including dedicated broadcasting hardware, software for multi-language live streams, and physical stage setups for offline events.
Game Annual Charts: The Most Successful New Games in Germany in 2024
The annual charts for 2024 identify the most commercially successful new video game releases in Germany, highlighting the diverse preferences of the domestic player base.
- EA SPORTS FC 25 was the best-selling new PC and console game in Germany in 2024, maintaining top-tier performance since its late-September release.
- Call of Duty: Black Ops 6 (Activision Blizzard) secured the second-highest sales ranking among new releases for the year.
- Helldivers 2 (Sony Interactive Entertainment) achieved the third-highest sales position in the German market for 2024.
Top 10 New Releases on Steam: November 2024
November 2024 on Steam was defined by the dominance of established franchises, as sequels and remakes occupied the top positions in new release performance.
- Farming Simulator 25 and S.T.A.L.K.E.R. 2: Heart of Chornobyl dominated November 2024 releases, both surpassing 1 million units sold with revenues of $47 million and $43 million, respectively.
- Microsoft Flight Simulator 2024 underperformed relative to expectations, generating only $3.7 million in its opening month and suffering from a low 44% UserCritic rating due to persistent bugs.
- Indie titles maintained a presence in the top charts, with Luma Island grossing $3.8 million and Elin grossing $2.3 million.
'Farming Simulator' Postmortem
Farming Simulator occupies a unique niche in the gaming industry by bridging the gap between hyper-realistic agricultural simulation and accessible, entertainment-focused gameplay.
- The official 'Mod Hub' launched in 2012 to centralize quality control and distribution, resulting in massive growth: Farming Simulator 15 saw 1 million downloads, while Farming Simulator 19 reached over 1 billion total mod downloads across 6,000 mods.
- To incentivize high-quality user-generated content, GIANTS Software implemented contests with prize pools exceeding 50,000 Euros and offered top modders commercial partnerships to create paid DLC.
- The developers prioritized entertainment over strict realism, adopting open-world mechanics from titles like Grand Theft Auto and Battlefield, such as the ability to exit vehicles and interact with the environment on foot.
Plus: Who Is Steam's Long Tail Paying Off For?
This analysis examines the commercial performance and "long tail" sustainability of video games on Steam, focusing on how initial launch momentum translates into long-term sales.
- Steam review volume serves as a reliable proxy for sales, with a typical multiplier of 30 to 40 units sold per review.
- Top-tier long-tail performers like Guilty Gear Strive and Doki Doki Literature Club Plus! maintained approximately 500 reviews per week six months post-launch, equating to 15,000–20,000 weekly unit sales.
- Long-term commercial success is heavily dependent on genre-specific appeal, particularly in online co-op and tactical shooter categories, and the ability to convert initial launch hype into sustained community engagement.
Home Interactive H1 2018/2019 Earnings and Q3 2018/2019 Revenue Presentation
Focus Home Interactive’s H1 2018/2019 earnings and Q3 revenue presentation details a period of significant financial growth and operational success driven by a selective publishing model.
- Focus Home Interactive achieved year-to-date revenue exceeding €100 million by December 2018, representing a 55% increase over the previous year.
- Management raised the fiscal year 2019 revenue outlook to over €110 million, with long-term targets set between €130 million and €150 million by March 2022.
- H1 2018/2019 revenue reached €44.3 million, a 33.3% increase year-over-year, with operating income rising to €7.0 million or 15.8% of revenue.