
Dynasty Warriors
GameBy Omega Force · Released Feb 28, 1997
Dynasty Warriors is a 3D fighting game steeped in traditional Chinese history and mythology, its characters being warriors from the Three Kingdoms era, a setting that was used by Koei before in their Romance of the Three Kingdoms series.
Connections
Each row is a game or company named alongside Dynasty Warriors, each column a document, oldest first. A mark means that document names it. Select a row to see those documents.
About the game
- Released
- Feb 28, 1997
- Developer
- Omega Force
- Publisher
- Koei
- Genres
- Fighting
- Platforms
- PlayStation
Game data from IGDB.com
Dynasty Warriors sales and key figures
Flagship franchises continue to drive long-term value, with Dynasty Warriors reaching 24 million lifetime units and Nobunaga’s Ambition reaching 11 million.
Koei Tecmo, 2025 · Consolidated Quarterly Data Appendix: FY2025 3rd Quarter, p. 3
Total software sales reached 1.56 million units, with the Dynasty Warriors series maintaining its lead as the top intellectual property with over 23 million cumulative lifetime units sold.
Koei Tecmo, 2025 · Consolidated Financial Results Data Appendix: FY2025 1st Quarter, p. 4
Management maintains a full-year sales forecast of ¥92 billion, anticipating a second-half recovery driven by the release of 'Dynasty Warriors: Origins' and a new entry in the 'Nioh' franchise.
Koei Tecmo, 2025 · Financial Results for the First Quarter of the Fiscal Year Ending March 2026, p. 5
The company maintains a full-year forecast of 90 billion yen in net sales and 30 billion yen in profit, focusing on its 'AAA Studio' pipeline, including the upcoming 'Dynasty Warriors: Origins'.
Koei Tecmo, 2024 · Consolidated Financial Results for the Three Months Ended June 30, 2024, p. 2
Koei Tecmo’s Dynasty Warriors: Origins led January 2025 Steam releases with $21.2 million in debut month revenue.
Alinea Analytics, 2025 · Top 10 New Releases on Steam: January 2025
Documents about Dynasty Warriors
September's Packed Schedule
September’s release calendar is densely packed, with a cluster of high-profile titles slated for mid-to-late September across multiple platforms.
- The U.S. gaming market grew to 212.3 million players in 2026, an increase from 205.1 million the previous year.
- September features a highly competitive release calendar, with major titles like Marvel’s Wolverine (Sept 15), Dune Awakening (Sept 22), and a cluster of releases on Sept 24, including Silent Hill Townfall and Dragon Quest XI S, strategically scheduled to avoid the November launch of Grand Theft Auto VI.
- The Tokyo Game Show (Sept 17–22) is driving a surge in Japanese software releases, with multiple titles from publishers like Konami, Capcom, and Square Enix launching immediately following the event.
Koei Tecmo Holdings Financial Results: Fiscal Year Ending March 2026
Koei Tecmo Holdings achieved record-breaking financial performance for the fiscal year ending March 2026, reporting sales of 88.4 billion yen and an operating profit of 37.2 billion yen.
- Koei Tecmo achieved record fiscal results for the year ending March 2026, reporting 88.4 billion yen in sales and 37.2 billion yen in operating profit.
- The company aims to become a top-10 global developer by the end of fiscal year 2027, targeting a cumulative operating profit exceeding 100 billion yen and a 30 percent operating profit margin.
- Management anticipates a temporary profit decline in the upcoming fiscal year to prioritize aggressive recruitment and long-term development investments.
Consolidated Quarterly Data Appendix: FY2025 3rd Quarter
Koei Tecmo’s financial performance through the third quarter of fiscal year 2025 demonstrates robust growth driven by a strong international presence and the steady expansion of its core intellectual properties.
- Koei Tecmo achieved 51,729 million yen in year-to-date sales through Q3 FY2025, with the Entertainment segment contributing 47.5 billion yen and a 32% profit ratio in the third quarter.
- The company is heavily reliant on international markets, which now account for 36.1% of total revenue and 75.9% of total game units sold.
- Digital transformation is accelerating, with a 68% digital download rate across 6.06 million units sold during the period.
Steam Refunds: How Many Should You Expect?
GameDiscoverCo's February 2025 newsletter centers on a survey of nearly 150 developers and publishers who reported real lifetime unit refund rates for their Steam games, ranging from tiny titles to giant ones.
- The median lifetime unit refund rate for games on Steam is 9.5%, with an industry-wide average of 10.8%.
- Early Access titles face higher refund rates, with a median of 12.4% compared to 8% for standard releases and 10.4% for titles that have transitioned out of Early Access.
- Price point is a significant factor, as games priced at $30 or more average an 11.9% refund rate, while titles under $5 average 8%.
Top 10 New Releases on Steam: January 2025
The January 2025 Steam market landscape demonstrates a strong trend of Japanese publishers successfully transitioning high-profile console titles to the PC platform.
- Koei Tecmo’s Dynasty Warriors: Origins led January 2025 Steam releases with $21.2 million in debut month revenue.
- Final Fantasy VII Rebirth generated $18.9 million in its January Steam debut, contributing to a total estimated franchise sales volume of over 3.5 million copies across PlayStation and Steam.
- Assetto Corsa EVO generated $8.5 million in revenue during its January Early Access launch period.
Consolidated Financial Results Data Appendix: FY2025 1st Quarter
This financial data appendix details the consolidated results for the first quarter of fiscal year 2025, ending June 30, 2024.
- Q1 FY2025 sales reached 14.8 billion yen, down from 17.6 billion yen in the same period last year, though the company maintains a full-year target of 92 billion yen in sales and 31 billion yen in operating profit.
- Digital sales penetration grew significantly to 88.5% of total revenue, up from 75.2% in Q1 FY2024.
- The Entertainment segment remains the core business driver, contributing 13.58 billion yen to the quarterly total of 14.8 billion yen.
Financial Results for the First Quarter of the Fiscal Year Ending March 2026
Koei Tecmo’s financial performance for the first quarter of the fiscal year ending March 2026 reflects a transitional period characterized by a temporary decline in revenue and profit.
- Koei Tecmo reported a Q1 fiscal year 2026 revenue decline of 15.9% to ¥14.8 billion and a 37.6% drop in operating profit to ¥3.57 billion, primarily due to a lack of major software releases.
- Management maintains a full-year sales forecast of ¥92 billion, anticipating a second-half recovery driven by the release of 'Dynasty Warriors: Origins' and a new entry in the 'Nioh' franchise.
- The company is aggressively investing in long-term growth through a 10% annual increase in labor costs and a ¥25 billion office acquisition, while maintaining a 50% total shareholder return allocation ratio.
Consolidated Financial Results Data Appendix: FY2025 Q2
Koei Tecmo’s financial performance for the second quarter of fiscal year 2025 reflects a transitional period characterized by a year-to-date decline in consolidated sales to 31,268 million yen and an operating profit of 7,964 million yen.
- Koei Tecmo reported a year-to-date decline in Q2 FY2025 with consolidated sales of 31,268 million yen and an operating profit of 7,964 million yen.
- The company maintains a full-year sales forecast of 92,000 million yen, driven by anticipated recovery in North American and European markets and the Entertainment segment.
- Digital sales now constitute 83.1% of total revenue, while overseas markets account for 72.1% of unit sales.
Financial Results for the First Half of the Fiscal Year Ending March 2026
Koei Tecmo experienced a year-on-year decline in financial performance during the first half of the fiscal year ending March 2026, with sales dropping 11.2% and operating profit falling 25.2%.
- Koei Tecmo reported a year-on-year decline for the first half of the fiscal year ending March 2026, with sales down 11.2% and operating profit down 25.2% due to a sparse release schedule.
- Management maintained full-year guidance, anticipating a second-half recovery driven by a concentrated launch window that includes the release of Dynasty Warriors: Origins.
- The company plans to release eleven console and PC titles and two mobile games in the second half of the fiscal year, prioritizing high-profile remakes like Romance of the Three Kingdoms 8 and Fatal Frame II.
Consolidated Financial Results for the Three Months Ended June 30, 2024
This financial report details the consolidated results for Koei Tecmo Holdings Co., Ltd. for the first quarter of the fiscal year ending March 31, 2025, covering the period from April 1 to June 30, 2024.
- Koei Tecmo achieved record-high first-quarter profits, with ordinary profit rising 27.3% to 18.7 billion yen and profit attributable to owners of the parent increasing 29.2% to 13.6 billion yen.
- Operating profit declined 23.8% to 5.7 billion yen, driven by a lack of new mobile title launches and higher operational costs compared to the previous year.
- Net sales for the quarter fell 3.8% year-on-year to 17.6 billion yen, with the entertainment segment accounting for 16.5 billion yen of that total.
Consolidated Financial Results Data Appendix: FY2024
This financial data appendix provides a comprehensive quantitative overview of Koei Tecmo’s performance for the fiscal year ending in 2024, alongside historical data from FY2022 and FY2023 and forecasts for FY2025.
- Koei Tecmo reported FY2024 consolidated sales of 83,150 million yen with an operating profit of 32,119 million yen, maintaining a strong 39% profit ratio despite a slight year-over-year revenue decline.
- The Entertainment division remains the primary revenue driver at 78,078 million yen, split almost evenly between mobile/online (37,560 million yen) and console/PC (39,520 million yen).
- Digital distribution continues to dominate the company's business model, accounting for 78.1% of total sales for the fiscal year.
Financial Results for the FY 2024 and 4th Mid-term Management Plan
Koei Tecmo concluded fiscal year 2024 with a net profit of 37.6 billion yen, representing an 11.4% year-over-year increase that surpassed initial expectations.
- Koei Tecmo achieved a net profit of 37.6 billion yen in FY 2024, an 11.4% year-over-year increase that exceeded expectations despite a 1.7% dip in total sales.
- The company’s fourth mid-term management plan (FY 2025–2027) targets a cumulative operating profit of over 100 billion yen and a 30% profit margin to secure a top-ten global ranking in digital entertainment.
- Console and PC digital download sales surged by 57% in FY 2024, successfully offsetting an 11 billion yen decline in mobile revenue.
Companies behind it
As the documents state it.
