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Dragon Ball

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Documents about Dragon Ball

Cover of Dragon Ball Legends: Player Count & Revenue Stats [2026]
Article

Dragon Ball Legends: Player Count & Revenue Stats [2026]

Dragon Ball Legends, an anime-themed action RPG gacha game developed by Dimps and published by Bandai Namco, maintains a stable position in the mobile market eight years after its 2018 launch.

  • Dragon Ball Legends has generated $1.2 billion in lifetime revenue since its 2018 launch, with $106 million earned in 2025.
  • The game maintains a stable player base with approximately 827,700 daily active users (DAU) and 3.1 million monthly active users (MAU) as of mid-2026.
  • Lifetime downloads have reached 115.9 million, though annual install volume has declined from a peak of 19.4 million in 2023 to 4.3 million in the first half of 2026.
UdonisAug 2026
Cover of Life beyond Elden Ring: What’s Next for Bandai Namco Entertainment
Article

Life beyond Elden Ring: What’s Next for Bandai Namco Entertainment

This analysis examines the strategic direction of Bandai Namco Entertainment through an interview with CEO and President Nao Udagawa.

  • Bandai Namco’s recent commercial success is anchored by FromSoftware titles, with the original Elden Ring exceeding 30 million units sold, the Shadow of the Erdtree expansion reaching 10 million, and the spin-off Elden Ring: Nightreign selling 5 million units.
  • Dragon Ball: Sparking! Zero has become the third best-selling game in Bandai Namco’s US history, achieving 5 million global sales since its 2024 release.
  • CEO Nao Udagawa announced a strategic pivot to expand internal development capabilities to create games based on Bandai Namco’s own intellectual properties, rather than relying primarily on third-party partnerships.
The Game BusinessNov 2025
Cover of Top & Tilted: September 2025 Leaderboard — The Divide Between Attention and Engagement
Article

Top & Tilted: September 2025 Leaderboard — The Divide Between Attention and Engagement

The September 2025 ALDORA Leaderboard examines the widening gap between passive audience reach and active, participatory engagement within the global interactive entertainment sector.

  • In August 2025, interactive entertainment properties engaged over 500 million unique fans, revealing a widening gap between passive reach and active, monetizable engagement.
  • High-visibility franchises like Barbie (58.7 million reach) and Inside Out (57.5 million reach) failed to convert their large audiences into significant interaction or spending compared to smaller, more dedicated fanbases.
  • Marvel’s Fantastic Four demonstrated superior commercial efficiency, generating the highest spend-per-unique among top franchises despite a smaller reach of 27.2 million.
AldoraSep 2025
Article

Top 10 Worldwide Mobile Games By Revenue and Downloads: July 2025

The mobile gaming industry experienced notable growth in July 2025, with global consumer spending reaching $7.1 billion across the App Store and Google Play, marking a 6.9% increase month-over-month.

  • Global consumer spending on mobile games reached $7.1 billion in July 2025, a 6.9% increase month-over-month, with the U.S. accounting for 32% of that revenue.
  • Last War: Survival by FUNFLY was the highest-grossing mobile game globally in July 2025, driven by aggressive user acquisition campaigns and the launch of Season 4.
  • Roblox reclaimed the top spot for global mobile game downloads in July 2025, bolstered by high-profile collaborations including a Netflix Squid Game integration and a Wimbledon event.
Sensor TowerAug 2025
Article

Top 10 Worldwide Mobile Games By Revenue and Downloads: February 2025

The global mobile gaming landscape in February 2025 was defined by the continued dominance of established titles and the effectiveness of event-driven engagement strategies.

  • Global mobile game consumer spending reached $6.34 billion in February 2025, a 13% decline from the previous month, with the U.S. accounting for 31.5% of total revenue.
  • Tencent’s Honor of Kings remained the top-grossing mobile game globally, achieving its highest-earning months in January and February 2025 since 2021 due to Spring Festival events and cultural collaborations.
  • Global mobile game downloads totaled 3.73 billion in February 2025, a 15.4% decrease from January, with India leading as the top market at 613 million downloads.
Sensor TowerMar 2025
Cover of Dragon Ball and Undisputed Sales: UK Monthly Report October 2024
Article

Dragon Ball and Undisputed Sales: UK Monthly Report October 2024

The UK video game market experienced a modest growth in software sales during October 2024, with 2.9 million units sold, representing a 3.2% increase compared to the same period in 2023.

  • UK software sales reached 2.9 million units in October 2024, a 3.2% year-on-year increase driven by high-profile new releases.
  • Console hardware sales declined by 18% year-on-year, with PlayStation 5, Nintendo Switch, and Xbox Series all recording double-digit drops.
  • Call of Duty: Black Ops 6 topped the monthly charts, with a 24% year-on-year increase in premium PlayStation sales offsetting an 11% decline in overall premium sales attributed to Game Pass availability.
GamesIndustry.bizNov 2024
Cover of Bandai Namco H1 FY25 Financial Results
Article

Bandai Namco H1 FY25 Financial Results

Bandai Namco’s financial results for the first half of fiscal year 2025, ending September 30, 2024, demonstrate significant growth across its operations, driven largely by the strong performance of its core intellectual properties and video game segment.

  • Bandai Namco’s Digital Entertainment unit reported an operating profit of ¥44.7 billion ($290 million) for H1 FY25, marking a 188% year-over-year increase.
  • Total net revenue for the company reached ¥611.3 billion ($3.96 billion) in H1, a 21.8% increase compared to the same period last year.
  • The company is targeting record full-year earnings for FY25, projecting an operating profit of ¥160 billion ($1 billion), a 76.4% increase year-over-year.
Bandai NamcoNov 2024
Cover of Quick Updates: Games Workshop, Cover Corp, Toei Animation, Sega Sammy and More
Article

Quick Updates: Games Workshop, Cover Corp, Toei Animation, Sega Sammy and More

This analysis provides a series of financial and operational updates for several prominent companies within the global gaming, animation, and entertainment sectors as of November 2024.

  • Bandai Namco revised its annual profit estimates upward by 36%, fueled by the successful release of the game Dragon Ball Sparking! Zero.
  • Toei Animation reported a 20% profit increase for the first half of the fiscal year, driven by strong overseas royalties from the One Piece and Dragon Ball franchises.
  • Cover Corp achieved a 14% revenue increase and 30% operating profit growth in the first half of the fiscal year, despite a $3 million provision for U.S. sales tax compliance.
Dungeon InvestingNov 2024
Cover of Dragon Ball: Sparking! Zero’s Record Success on Live Streaming
Article

Dragon Ball: Sparking! Zero’s Record Success on Live Streaming

Dragon Ball: Sparking! Zero has achieved record-breaking success on live-streaming platforms, establishing itself as a dominant force in the fighting game genre.

  • Dragon Ball: Sparking! Zero achieved the best opening week of any fighting game on live-streaming platforms, recording 14.7 million hours watched and a peak viewership of 352,000.
  • The game generated 612,000 hours of airtime and reached a peak of 91,000 concurrent players during its early access period, significantly outperforming the all-time peak of 44,000 concurrent players for Dragon Ball FighterZ.
  • The title outperformed other major fighting games in its debut week, surpassing Super Smash Bros. Ultimate (14.2 million hours) and Street Fighter 6 (13.6 million hours).
Stream HatchetOct 2024
Article

2024 Japan Mobile Gaming Market Insights

The Japanese mobile gaming market experienced a complex performance landscape in the first half of 2024, characterized by a modest increase in user engagement alongside a significant decline in total revenue.

  • Japan’s mobile gaming market saw a 17% year-on-year revenue decline to $5.3 billion in the first half of 2024, largely driven by the weakening yen, despite a 2.5% increase in download volume to 320 million.
  • Bandai Namco Entertainment secured the top spot on the Japanese publisher revenue chart for the first half of 2024, bolstered by a 3.5% quarter-on-quarter revenue increase to $390 million.
  • Japan remains the global leader for anime-style mobile games, accounting for approximately 50% of the total revenue generated by the top 50 global titles in this category from January to July 2024.
Sensor TowerSep 2024
Cover of What Are Fortnite's Top Third-Party IP Skins?
Article

What Are Fortnite's Top Third-Party IP Skins?

This analysis explores the performance of third-party intellectual property (IP) within Fortnite, utilizing data from Fortnite-Replay.info and Fortnite.gg to track skin usage across PC game replays.

  • Superhero intellectual property dominates Fortnite's Battle Pass ecosystem, with Marvel and DC characters accounting for 14 of the top 20 most-used skins.
  • Real-world celebrities, specifically musicians like Travis Scott and Eminem, outperform other categories in Item Shop skin sales, followed by sports figures like Lewis Hamilton and gaming personalities like Bugha.
  • Japanese media franchises, notably Naruto and Dragon Ball, maintain a strong, consistent presence in Fortnite's third-party skin collaborations.
GameDiscoverCoApr 2024
Cover of 2024 Mobile GameDev Awards
Article

2024 Mobile GameDev Awards

The 2024 Mobile GameDev Awards recognize excellence and innovation in live event design within the mobile gaming industry.

  • PUBG Mobile (Tencent) won the Best Collaboration Event (Midcore) for its Dragon Ball Super integration, which introduced anime-themed characters, unique abilities, and specialized game modes.
  • Stumble Guys (Scopely) secured the Best Collaboration Event (Casual) award by maintaining a consistent cadence of high-quality IP partnerships, including collaborations with MrBeast, Nerf, Monopoly, and SpongeBob.
  • League of Legends: Wild Rift (Riot Games) earned the Best Social/Competitive Event (Midcore) award for its limited-time Arena mode, which utilized 2v2 PvP mechanics and randomized Champion pools.
LiftoffFeb 2024