Dragon Ball
Game
105 documents in the library are about Dragon Ball, from writers such as Bandai Namco, Akatsuki and Sensor Tower. Each has a summary and key insights with the page they come from.
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Key figures from the reports
Dragon Ball Legends has generated $1.2 billion in lifetime revenue since its 2018 launch, with $106 million earned in 2025.
Udonis, 2026 · Dragon Ball Legends: Player Count & Revenue Stats [2026]
Mobile Suit Gundam remained the group's top-performing IP by a wide margin, generating 254.3 billion yen in groupwide sales, followed by Dragon Ball at 138 billion yen and One Piece at 139.3 billion yen.
Bandai Namco, 2026 · Bandai Namco Holdings: Consolidated Financial Results for the Fiscal Year Ended March 31, 2026
The Games & Comics segment generated ¥5,225 million in quarterly revenue, bolstered by the launch of 'Kaiju No. 8 The Game' and the sustained performance of 'Dragon Ball Z Dokkan Battle'.
Akatsuki, 2026 · Consolidated Results Supplementary Information for Q3 of FYE March 2026, p. 1
Dragon Ball: Sparking! Zero has become the third best-selling game in Bandai Namco’s US history, achieving 5 million global sales since its 2024 release.
The Game Business, 2025 · Life beyond Elden Ring: What’s Next for Bandai Namco Entertainment
Anime franchises such as Dragon Ball (27.9 million reach) and One Piece maintain high resilience and participatory depth by successfully integrating into user-generated content (UGC) ecosystems.
Aldora, 2025 · Top & Tilted: September 2025 Leaderboard — The Divide Between Attention and Engagement
Documents about Dragon Ball
Dragon Ball Legends: Player Count & Revenue Stats [2026]
Dragon Ball Legends, an anime-themed action RPG gacha game developed by Dimps and published by Bandai Namco, maintains a stable position in the mobile market eight years after its 2018 launch.
- Dragon Ball Legends has generated $1.2 billion in lifetime revenue since its 2018 launch, with $106 million earned in 2025.
- The game maintains a stable player base with approximately 827,700 daily active users (DAU) and 3.1 million monthly active users (MAU) as of mid-2026.
- Lifetime downloads have reached 115.9 million, though annual install volume has declined from a peak of 19.4 million in 2023 to 4.3 million in the first half of 2026.
Bandai Namco Group FY2027.3 First Quarter Result Presentation
Bandai Namco Group achieved record-high financial results for the first quarter of the fiscal year ending March 2027.
- Bandai Namco Group achieved record-high Q1 results for FY2027.3, with net sales reaching 328.4 billion yen and operating profit rising to 69.2 billion yen, a year-on-year increase of 17.3 billion yen.
- The Toys and Hobby segment was the primary growth driver, reporting 192.7 billion yen in sales and 53.9 billion yen in profit, nearly doubling its segment profit compared to the previous year.
- The Digital segment experienced a decline, with sales dropping to 90.9 billion yen and profit falling to 15.0 billion yen, largely due to a less favorable home console title lineup compared to the prior year.
Bandai Namco Holdings Financial Highlights for the First Quarter: FY2027.3
Bandai Namco Holdings reported strong financial performance for the first quarter of the fiscal year ending March 31, 2027.
- Bandai Namco Holdings reported a strong first quarter for FY2027.3, with net sales reaching 328.5 billion yen (up 9.3% YoY) and operating profit rising significantly to 69.2 billion yen (up 33.3% YoY).
- The Toys and Hobby segment was the primary growth driver, with sales surging 31.2% YoY to 192.8 billion yen and operating profit jumping 88.8% to 53.9 billion yen.
- The Digital Business segment experienced a decline in performance, with sales dropping 15.7% YoY to 90.9 billion yen and operating profit falling 30.8% to 15.0 billion yen.
Bandai Namco Holdings: Consolidated Financial Results for the Fiscal Year Ended March 31, 2026
Bandai Namco Holdings’ consolidated financial results for the fiscal year ended March 31, 2026, demonstrate sustained growth across its diversified portfolio of entertainment businesses.
- Bandai Namco Holdings achieved consolidated net sales of 1.348 trillion yen for the fiscal year ended March 31, 2026, representing an 8.6% increase over the previous year.
- Operating profit rose to 189.5 billion yen, a 5.2% year-over-year increase, with the Toys and Hobby segment serving as the primary driver by contributing 126.9 billion yen in operating profit.
- The Toys and Hobby segment led revenue growth with 673.9 billion yen in sales, a 12.9% increase, while the Digital segment generated 476.5 billion yen, a 4.6% increase.
Consolidated Financial Results: FY3/26 – 3rd Quarter
Akatsuki Inc. achieved a significant financial turnaround in the third quarter of the fiscal year ending March 2026, characterized by a 79% year-over-year increase in consolidated sales to ¥6,581 million and a return to profitability with net income reaching ¥1,003 million.
- Akatsuki Inc. returned to profitability in Q3 FY3/26 with ¥1,003 million in net income and a 79% year-over-year sales increase to ¥6,581 million.
- The company committed to returning ¥10 billion to ¥15 billion to shareholders through FY2028 via a progressive dividend policy.
- Financial performance was driven by the launch of 'Kaiju No. 8 The Game' and sustained revenue from the legacy title 'Dragon Ball Z Dokkan Battle'.
Consolidated Results Supplementary Information for Q3 of FYE March 2026
Akatsuki Inc. reported substantial year-over-year growth in sales and profitability for the third quarter of the fiscal year ending March 2026.
- Akatsuki Inc. reported Q3 FYE March 2026 sales of ¥6,581 million, a 79% year-over-year increase, with operating profit reaching ¥1,338 million compared to a prior-year loss.
- The Games & Comics segment generated ¥5,225 million in quarterly revenue, bolstered by the launch of 'Kaiju No. 8 The Game' and the sustained performance of 'Dragon Ball Z Dokkan Battle'.
- Profitability improved significantly through a rigorous business portfolio review and large-scale expense reductions across existing gaming titles.
Life beyond Elden Ring: What’s Next for Bandai Namco Entertainment
This analysis examines the strategic direction of Bandai Namco Entertainment through an interview with CEO and President Nao Udagawa.
- Bandai Namco’s recent commercial success is anchored by FromSoftware titles, with the original Elden Ring exceeding 30 million units sold, the Shadow of the Erdtree expansion reaching 10 million, and the spin-off Elden Ring: Nightreign selling 5 million units.
- Dragon Ball: Sparking! Zero has become the third best-selling game in Bandai Namco’s US history, achieving 5 million global sales since its 2024 release.
- CEO Nao Udagawa announced a strategic pivot to expand internal development capabilities to create games based on Bandai Namco’s own intellectual properties, rather than relying primarily on third-party partnerships.
Consolidated Financial Results: FY3/26 Q2
Akatsuki Inc. achieved consolidated sales of ¥7,602 million and a net income of ¥3,020 million during the second quarter of the fiscal year ending March 2026, representing an 80% year-over-year increase in profitability.
- Akatsuki Inc. reported Q2 FY3/26 net income of ¥3,020 million, marking an 80% year-over-year increase in profitability driven by strategic investment exits and the launch of Kaiju No. 8 The Game.
- Kaiju No. 8 The Game generated over ¥2 billion in its debut month and surpassed 5 million downloads, helping to offset a 10% year-over-year sales decline in the core Games & Comics segment.
- The company is aggressively diversifying beyond mobile gaming into an entertainment conglomerate, evidenced by the acquisition of candy brand PAPABUBBLE and the creation of an AI/DX Solutions division.
Top & Tilted: September 2025 Leaderboard — The Divide Between Attention and Engagement
The September 2025 ALDORA Leaderboard examines the widening gap between passive audience reach and active, participatory engagement within the global interactive entertainment sector.
- In August 2025, interactive entertainment properties engaged over 500 million unique fans, revealing a widening gap between passive reach and active, monetizable engagement.
- High-visibility franchises like Barbie (58.7 million reach) and Inside Out (57.5 million reach) failed to convert their large audiences into significant interaction or spending compared to smaller, more dedicated fanbases.
- Marvel’s Fantastic Four demonstrated superior commercial efficiency, generating the highest spend-per-unique among top franchises despite a smaller reach of 27.2 million.
Is Farlight 84 Really Relaunching AGAIN?
Lilith Games is attempting a second global relaunch of its mobile shooter, Farlight 84, on August 7th.
- Lilith Games is executing a second global relaunch of Farlight 84 on August 7th, attempting to reverse declining retention and performance issues that followed its May 2023 debut.
- The Farlight 84 relaunch pivots toward mechanical differentiation by introducing a first-person mode, upgraded graphics, and creature-collection mechanics integrated into the battle royale loop.
- Lilith Games is facing a difficult fiscal period with year-to-date revenue down approximately 30% and a monthly active user base currently ranging between 8 and 10 million.
Top 10 Worldwide Mobile Games By Revenue and Downloads: July 2025
The mobile gaming industry experienced notable growth in July 2025, with global consumer spending reaching $7.1 billion across the App Store and Google Play, marking a 6.9% increase month-over-month.
- Global consumer spending on mobile games reached $7.1 billion in July 2025, a 6.9% increase month-over-month, with the U.S. accounting for 32% of that revenue.
- Last War: Survival by FUNFLY was the highest-grossing mobile game globally in July 2025, driven by aggressive user acquisition campaigns and the launch of Season 4.
- Roblox reclaimed the top spot for global mobile game downloads in July 2025, bolstered by high-profile collaborations including a Netflix Squid Game integration and a Wimbledon event.
Consolidated Financial Statements for the First Quarter of Fiscal Year Ending March 31, 2026 (Japanese GAAP)
Akatsuki Inc. experienced a significant downturn in financial performance during the first quarter of the fiscal year ending March 31, 2026, characterized by a 44.0% year-on-year decline in net sales to ¥2,313 million.
- Akatsuki Inc. reported a 44.0% year-on-year decline in net sales to ¥2,313 million for Q1 of the fiscal year ending March 31, 2026, resulting in a net loss of ¥1,167 million.
- The Games business segment drove the downturn with a 52.3% revenue drop to ¥1,782 million and a segment loss of ¥1,643 million, largely due to a strategic portfolio review and transitions for flagship titles like Dragon Ball Z Dokkan Battle.
- The company recorded a ¥103 million extraordinary loss attributed to the discontinuation of a specific game title and associated organizational restructuring.
Companies behind it
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