Akatsuki Inc. reported Q3 FYE March 2026 sales of ¥6,581 million, a 79% year-over-year increase, with operating profit reaching ¥1,338 million compared to a prior-year loss.
See it on page 1The Games & Comics segment generated ¥5,225 million in quarterly revenue, bolstered by the launch of 'Kaiju No. 8 The Game' and the sustained performance of 'Dragon Ball Z Dokkan Battle'.
See it on page 1Profitability improved significantly through a rigorous business portfolio review and large-scale expense reductions across existing gaming titles.
See it on page 1The company expanded its corporate structure through the acquisition of four entities—PAPABUBBLE, WOWs, Natee, and Akatsuki AI Technologies—leading to the creation of new AI / DX Solutions and Entertainment & Lifestyle segments.
See it on page 1Legacy gaming titles achieved top store rankings in five global regions, including Japan and France.
See it on page 1The company maintains a strong liquidity position with cash and equivalents totaling ¥33,266 million.
See it on page 3Akatsuki Inc. reported substantial year-over-year growth in sales and profitability for the third quarter of the fiscal year ending March 2026. Consolidated sales for the quarter reached ¥6,581 million, a 79% increase compared to the same period in the previous year, while operating profit rose to ¥1,338 million, reversing a loss from the prior year. This financial improvement was driven by the successful release of Kaiju No. 8 The Game, the continued performance of Dragon Ball Z Dokkan Battle, and the strategic consolidation of four acquired companies.
The Games & Comics segment remains the primary revenue driver, contributing ¥5,225 million in quarterly sales. Profitability in this sector improved significantly due to a rigorous business portfolio review and enhanced operational efficiency for existing titles, which led to a large-scale reduction in expenses. Beyond gaming, the company expanded its scope through M&A activity, establishing a new AI / DX Solutions segment and bolstering the Entertainment & Lifestyle division. These new segments reflect the inclusion of acquired entities such as PAPABUBBLE, WOWs, Natee, and Akatsuki AI Technologies.
Geographically, the company noted strong global performance for its legacy titles, specifically reaching top store rankings in five regions, including Japan and France. Financial data indicates a robust balance sheet with cash and equivalents totaling ¥33,266 million. The methodology for these results involves consolidated accounting of various subsidiaries and the use of Adjusted EBITDA to measure performance, which accounts for depreciation, amortization, and investment-related cash flows. Overall, the findings suggest a successful transition toward a more diversified and cost-efficient corporate structure.