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Cover of StarCraft II Returns to China
Article

StarCraft II Returns to China

Blizzard Entertainment and the NetEase-owned Thunder Fire Group have confirmed that StarCraft II will officially return to the Mainland Chinese market on October 28, 2025.

  • Blizzard Entertainment and NetEase’s Thunder Fire Group will officially relaunch StarCraft II in Mainland China on October 28, 2025.
  • StarCraft II is the final Blizzard title to return to the Chinese market, following the previous re-releases of World of Warcraft, Hearthstone, Overwatch 2, and Diablo 3.
  • NetEase will host an international StarCraft II esports competition at the Hangzhou Esports Centre from November 29–30, 2025.
The Esports AdvocateOct 2025
Cover of Destiny Rising Has Generated $9 Million in Revenue
Article

Destiny Rising Has Generated $9 Million in Revenue

Destiny: Rising, a mobile-focused title developed by NetEase and Bungie, generated $9 million in net in-app purchase revenue within its first 20 days of global availability.

  • Destiny: Rising generated $9 million in net in-app purchase revenue and reached approximately 2 million downloads within its first 20 days of release.
  • Research firm Naavik characterizes the $9 million revenue as a 'modest' performance for NetEase, especially given the game's development cost reportedly exceeding $100 million.
  • Destiny 2's Steam player base has declined significantly, with recent 24-hour peak concurrent players dropping to 17,964 following the launch of the 'Edge of Fate' expansion.
The Game PostSep 2025
Cover of What Mobile Game Developers Can Learn from the Winners of the 2025 Mobile Appdev Awards
Article

What Mobile Game Developers Can Learn from the Winners of the 2025 Mobile Appdev Awards

The 2025 Mobile Appdev Awards highlight key strategies for success in the mobile gaming industry by analyzing top-performing titles across five categories: collaboration events, social events, minigames, new releases, and game evolution.

  • Brawl Stars successfully reversed a performance decline between 2022 and 2023 by implementing a linear progression system (Starr Road), character hypercharges, and high-impact live events like the 'Angels and Demons' update, which triggered the game's largest daily revenue spike.
  • Hybridization through minigames, such as Merge Mansion’s 'Secret Supply' casino-style arcade, allows developers to introduce high-monetization gameplay loops that differ from the core experience without alienating the existing player base.
  • Successful IP collaborations, such as the Diablo Immortal and World of Warcraft 'Eternal War' event, demonstrate that publishers can drive engagement by leveraging their own internal portfolio to create high-production-value limited-time modes.
GameRefinerySep 2025
Cover of Is This the End of Old School Blizzard?
11 min
Deconstructor of Fun11 min

Is This the End of Old School Blizzard?

The departure of Rod Ferguson, the general manager of the Diablo franchise, marks a significant transition for Blizzard Entertainment, signaling the final exit of the company’s original creative leadership.

  • The departure of Rod Fergusson marks the final exit of original creative leadership at Blizzard Entertainment, signaling a complete transition away from the studio's legacy culture.
  • Blizzard currently faces significant internal instability and a lack of clear strategic direction following its integration into Microsoft, despite moderate stabilization in World of Warcraft and Diablo.
  • The commercial struggle of Stormgate, developed by former Blizzard staff at Frost Giant Studios, demonstrates that historical pedigree is no longer a guarantee of success in the modern gaming market.
Deconstructor of FunAug 2025
Cover of Mike Morhaime on Blizzard's Iteration Culture that Built Starcraft, Warcraft, and Diablo
57 min
Gaming Founders Podcast57 min

Mike Morhaime on Blizzard's Iteration Culture that Built Starcraft, Warcraft, and Diablo

The core philosophy driving long-term success in the gaming industry centers on an iterative development process that prioritizes execution and gameplay quality over rigid adherence to initial concepts.

  • Blizzard’s success was driven by an iterative development culture where few games followed their original plan, proving that 90% of success relies on execution rather than initial concepts.
  • The transition from Warcraft I to Warcraft II resulted in an order-of-magnitude increase in success, achieved by adding features like fog of war, naval units, and higher resolution graphics.
  • Blizzard’s early growth was fueled by a $25,000 initial investment—$15,000 borrowed from a grandmother and $10,000 from a graduation gift—before the company was eventually acquired by Davidson and Associates.
Gaming Founders PodcastAug 2025
Cover of Most Diablo Immortal players are new to Diablo and Blizzard
23 min
The Game Business23 min

Most Diablo Immortal players are new to Diablo and Blizzard

Diablo Immortal has achieved significant global success three years post-launch, effectively serving as an entry point for a new demographic of players.

  • Over 50% of Diablo Immortal’s user base consists of players who had no prior experience with the Diablo franchise or Blizzard’s ecosystem.
  • The game maintains a consistent live-service cadence featuring major content updates every quarter and smaller releases every two weeks.
  • Diablo Immortal has achieved global success three years post-launch by successfully bridging the gap between traditional PC-based Diablo fans and mobile-first players.
The Game BusinessJun 2025
Cover of How a Nearly Six-Hour Phone Call with the Russo Brothers Changed Fortnite
Article

How a Nearly Six-Hour Phone Call with the Russo Brothers Changed Fortnite

The Game Business Live event provided a comprehensive overview of current trends and strategic shifts within the global video game industry.

  • Circana forecasts US video game spending will reach $56.5 billion in 2025, representing a 4.7% decline from 2024 due to mobile market struggles and consumer caution.
  • Twitch CEO Dan Clancy reports that GTA 5 is the platform's most-watched game with 1.4 billion hours viewed in 2024, driven primarily by improvisational role-play content rather than traditional gameplay.
  • A five-and-a-half-hour phone call between the Russo brothers and former Epic CCO Donald Mustard was the catalyst for integrating external film characters, such as Thanos, into Fortnite.
The Game BusinessJun 2025
Cover of GTA VI: Planning Around Hyped Game Launches on Live Streaming
Article

GTA VI: Planning Around Hyped Game Launches on Live Streaming

The gaming industry faces significant strategic challenges when planning around high-profile releases, particularly with the upcoming launch of Grand Theft Auto VI.

  • Grand Theft Auto VI is expected to capture over 10% of total live-streaming viewership upon its May 2026 release, significantly exceeding the 6.5% peak viewership share previously set by titles like Diablo IV.
  • Historical data shows that major hyped releases can cause viewership for competing titles in the same genre to plummet; for example, Path of Exile’s weekly hours watched dropped from over 4 million to approximately 200,000 during the launch month of Diablo IV.
  • Influencers frequently pivot to cover major releases to capitalize on viewership spikes, with some streamers experiencing rank increases of over 1,000 positions and follower growth exceeding 120% by focusing on high-profile titles.
Stream HatchetMay 2025
Cover of Elden Ring’s Player Engagement Is Through the Roof: 45% of Its Steam Players Have Played for 100+ Hours
Article

Elden Ring’s Player Engagement Is Through the Roof: 45% of Its Steam Players Have Played for 100+ Hours

Elden Ring has established itself as a premier engagement powerhouse within the gaming industry, demonstrating that high-quality, challenging titles can command significant long-term player investment.

  • Elden Ring has reached 36 million total players across all platforms, generating nearly $2 billion in revenue.
  • Steam is the game's largest platform with 15.7 million players, followed by PlayStation with 13.2 million and Xbox with 7.4 million.
  • Engagement is exceptionally high, with 44.7% of Steam players and 36.7% of PlayStation players logging over 100 hours of playtime.
Alinea AnalyticsMay 2025
Cover of Supercell's Mo.co: Exciting new global launch. Is this the next billion-dollar game?
50 min
Two & a Half Gamers50 min

Supercell's Mo.co: Exciting new global launch. Is this the next billion-dollar game?

Supercell’s latest action RPG, Mo.co, represents a strategic attempt to capture the mobile market through a streamlined, fast-paced experience that mirrors the core loops of titles like Diablo.

  • Supercell has launched Mo.co as an invite-only title, prioritizing a long-term community-building approach over immediate mass-market scaling.
  • The game features a grind-heavy, quest-based progression system reminiscent of early World of Warcraft, focusing on PVE mechanics rather than traditional gacha-based power progression.
  • Monetization is currently limited to cosmetic items and an Elite pass, with a notable absence of aggressive pay-to-win mechanics or standard RPG power-progression monetization.
Two & a Half GamersMar 2025
Cover of The State of AAA Game Advertising: 2023 Review
Report65 pages

The State of AAA Game Advertising: 2023 Review

The 2023 AAA game advertising landscape underwent a strategic pivot toward launch-focused campaigns, with new releases accounting for half of all top-tier spending.

  • In 2023, AAA publishers shifted toward launch-focused campaigns, with new releases accounting for 50% of all top-tier advertising expenditure.
  • While YouTube remains the primary advertising medium for PC and console games, publishers are increasingly diversifying their media mix by integrating Facebook, TikTok, and Instagram to target specific demographics.
  • Strategic platform-based partnerships, such as deep Xbox branding and hardware collaborations, are now essential for anchoring major titles within broader ecosystem strategies.
Sensor TowerJan 2025
Cover of The State of AAA Game Advertising: A Look Back on the Biggest Launches and Trends of the Past Year
Report65 pages

The State of AAA Game Advertising: A Look Back on the Biggest Launches and Trends of the Past Year

The 2023 PC and console gaming landscape was defined by a strategic pivot toward new title launches, which commanded 50% of top advertising expenditures compared to only 20% the previous year.

  • AAA advertising shifted heavily toward new title launches in 2023, which accounted for 50% of total ad spend compared to just 20% in the previous year.
  • YouTube remains the dominant advertising channel at 35% of total spend, though marketing budgets are increasingly diversifying into TikTok, Instagram, and OTT services to leverage short-form video engagement.
  • High-budget marketing is no longer the sole path to success, as titles like Lethal Company and PalWorld achieved millions of sales through viral gameplay and creator-driven interest with minimal ad investment.
Sensor TowerJan 2025

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