Skip to main content

Deltarune

Game

16 documents in the library are about Deltarune, from writers such as GameDiscoverCo, Alinea Analytics and Game Developers Conference. Each has a summary and key insights with the page they come from.

Documents
16
newest 26 May 2026

Connections

Each row is a game or company named alongside Deltarune, each column a document, oldest first. A mark means that document names it. Select a row to see those documents.

Deltarune sales and key figures

  • Deltarune sold 788,000 copies in June, with 63% of its buyers having previously played its predecessor, Undertale.

    Alinea Analytics, 2025 · June’s Steam Top 10: Seven 1M+ Sellers

  • Dune: Awakening, Rematch, and Deltarune each surpassed $20 million in gross revenue, marking them as the other significant commercial successes of the month.

    GameDiscoverCo, 2025 · Steam's Top New Games for June 2025

Documents about Deltarune

Cover of How Old Are Your Players, and Does It Matter for Discovery?
Article

How Old Are Your Players, and Does It Matter for Discovery?

Average player age is an under-analyzed variable in Steam marketing, and GameDiscoverCo's Steam Fan Snapshot survey offers a first look at it.

  • The median age of Steam players for games released after January 2020 with over 25,000 sales is 33, confirming that older players constitute the core demographic.
  • Games with an average player age of 36 typically feature single-player and strategy tags, while those averaging 28 years old are five times more likely to feature multiplayer tags.
  • High-average-age titles are predominantly single-player, strategy-heavy, or retro games like Titan Quest and Songs of Conquest that appeal to users with long PC histories.
Game Discovery NowMay 2026
Cover of Indie Projects Generated a Quarter of Total Game Revenue on Steam
Article

Indie Projects Generated a Quarter of Total Game Revenue on Steam

Alinea Analytics reports that indie games generated approximately one-quarter of the total revenue on Steam by the end of 2025.

  • Indie games generated approximately $4.4 billion in revenue on Steam in 2025, accounting for 25% of the platform's total $17.7 billion in game revenue.
  • The top five highest-grossing indie releases of 2025 were Schedule I ($151 million), R.E.P.O. ($147 million), PEAK ($87 million), Hollow Knight: Silksong ($75 million), and Escape from Duckov ($53 million).
  • Five individual indie releases collectively accounted for 3% of all game revenue generated on Steam throughout 2025.
Game World ObserverDec 2025
Article

2025 PC and Console Games Industry Year in Review

Newzoo's year-to-date review of 2025, drawing on January to November data, argues that games market growth was sustained by engagement depth and spending within established ecosystems rather than by release volume or a growing player base.

  • The 2025 games market grew through increased engagement and spending depth among existing players rather than a sudden expansion of the total player base.
  • Electronic Arts demonstrated significant market strength in 2025, leading console revenue rankings with four titles and reaching 53.6 million monthly active users by August.
  • Live-service titles like Fortnite, Minecraft, and Roblox dominated monthly active user (MAU) rankings, while only one 2025 release managed to break into the top 10 by MAU.
NewzooDec 2025
Article

Steam Wishlists: Total Matters, 'Proven' Playability Matters More

Steam wishlist analysis from the GameDiscoverCo newsletter (August 15, 2025) argues that both total wishlists and recent wishlist momentum matter, but that proven playability and delivery risk matter more than either number alone.

  • To rank among the top 1,000 unreleased Steam titles, a game generally requires over 44,000 wishlists, while the top 250 tier requires more than 191,000.
  • Wishlist volume is a less reliable success indicator than 'proven' playability, such as successful demos or established franchise history, which reduces delivery risk and improves conversion.
  • Approximately 50 to 75 games launch on Steam each month with more than 50,000 wishlists, highlighting the high level of market competition.
GameDiscoverCoAug 2025
Cover of Steam's Top New Games for June 2025
Article

Steam's Top New Games for June 2025

This document analyzes the top-performing new games on Steam for June 2025, providing insights into revenue and unit sales.

  • Stellar Blade dominated June 2025 new releases with $80.4 million in gross revenue and a peak of 192,000 concurrent users, bolstered by strong performance in the Chinese market.
  • Counter-Strike 2 maintained its position as the platform's top-grossing title, generating an estimated $134 million in monthly revenue.
  • The co-op climbing game Peak achieved the highest unit volume among new releases, selling approximately 2.9 million units due to high casual virality.
GameDiscoverCoJul 2025
Cover of The Reaction to Switch 2 on Live Streaming
Article

The Reaction to Switch 2 on Live Streaming

This analysis examines the live streaming reception of the Nintendo Switch 2 and its launch titles, focusing on viewership data from the first two weeks post-release (June 5, 2025).

  • First-party original titles dominated Switch 2 streaming viewership, led by Mario Kart World, which generated 24.6 million hours watched and became the 9th most-streamed game across all platforms during its first two weeks.
  • Third-party ports saw significant viewership spikes following the console's June 5, 2025 launch, with Civilization 7 experiencing a 652% increase in hours watched and Fortnite seeing a 35% rise, representing approximately 7 million additional hours.
  • Twitch chat sentiment regarding the Switch 2 was 51% positive and 13% negative, with users specifically praising the console's improved performance capabilities.
Stream HatchetJul 2025
Cover of June’s Steam Top 10: Seven 1M+ Sellers
Article

June’s Steam Top 10: Seven 1M+ Sellers

This document analyzes Steam game sales performance for June, highlighting that seven titles achieved over one million copies sold.

  • The co-op climbing title PEAK reached 3.5 million copies sold on Steam in June, generating approximately $20 million in revenue.
  • Seven titles sold over 1 million copies on Steam in June, including Elden Ring Nightreign (1.1M), Stellar Blade (1.1M), and R.E.P.O (1.1M).
  • Steam wishlist conversion rates scale with volume: games with over 500,000 wishlists at launch convert 19% to buyers on day one, increasing to 32% after one month.
Alinea AnalyticsJul 2025
Cover of PEAK Was June's Top Steam Game by Copies Sold
Article

PEAK Was June's Top Steam Game by Copies Sold

June 2025 on Steam was dominated by co-op indie hit PEAK, which sold 3.1 million copies and generated $17 million in revenue, topping the monthly ranking by copies sold. Seven games in total crossed the one-million mark.

  • The co-op climbing game PEAK led Steam sales in June 2025 with 3.1 million copies sold, generating $17 million in revenue.
  • Seven titles surpassed one million copies sold on Steam in June, including PEAK, Revenge on Gold Diggers (1.3M), Rematch (1.1M), Elden Ring Nightreign (1.1M), Stellar Blade (1.1M), R.E.P.O (1.1M), and Dune Awakening (1.1M).
  • Rematch generated nearly $30 million in revenue on Steam, successfully positioning itself as a football-focused evolution of the fighting game genre.
Alinea AnalyticsJul 2025
Cover of Rematch, Peak, Broken Arrow Top Big Week for Steam Debuts
Article

Rematch, Peak, Broken Arrow Top Big Week for Steam Debuts

This document analyzes recent trends in the video game industry, focusing on Steam game debuts, console market dynamics, and PlayStation's business strategy.

  • Sony is pivoting away from an aggressive AAA live-service strategy to focus on franchise engagement and upselling, following the PlayStation 5's generation of $136 billion in revenue and $13 billion in profit.
  • PlayStation Plus higher-tier subscriptions grew from 30% to 38% of the total subscriber base between 2022 and 2024, signaling a shift toward more durable, recurring revenue streams.
  • Console adoption in the UK has reached 40% and VR penetration stands at 10%, reflecting a mature market phase where no new major hardware form factors have emerged since 2020.
GameDiscoverCoJun 2025
Cover of Last Week’s Top Steam Games, Summer Game Fest's Follower Impact, and Some Big Launches
Article

Last Week’s Top Steam Games, Summer Game Fest's Follower Impact, and Some Big Launches

This document provides an analysis of recent trends in the video game industry, focusing on Steam game performance, the impact of Summer Game Fest, and the launch of the Nintendo Switch 2.

  • Nintendo’s Switch 2 sold 3.5 million units to consumers in its first four days, marking the fastest-selling console launch in the company's history.
  • Dune: Awakening achieved a strong launch on Steam with 140,000 peak concurrent players and over 700,000 copies sold, maintaining an 88% positive user score.
  • Valve’s Counter-Strike 2 led Steam revenue charts for the week of June 2–8, generating $27.3 million.
Alinea AnalyticsJun 2025
Cover of Biggest Games on Steam (Week 23)
Article

Biggest Games on Steam (Week 23)

This document analyzes the top-performing games on Steam by revenue and copies sold during week 23 (June 2-8).

  • Valve’s Counter-Strike 2 led Steam revenue for week 23, generating $27.3 million, more than double the revenue of the second-place title.
  • Dune: Awakening generated $11 million from 274,000 copies sold during its early access period, supported by a strong pre-launch community of nearly 200,000 Steam followers.
  • Elden Ring Nightreign maintained momentum with $12.6 million in weekly revenue and 393,000 copies sold, surpassing 2 million lifetime copies on Steam.
Alinea AnalyticsJun 2025
Article

How the Switch 2 eShop Changes Discoverability

This analysis examines the discoverability changes introduced with the Nintendo Switch 2 eShop, comparing it to its predecessor and highlighting new features.

  • The Switch 2 eShop introduces a 'For You' section that uses personalized algorithms—factoring in user history, genre preferences, and social connections—to surface game recommendations.
  • Nintendo continues to utilize a three-day revenue-based metric for its best-seller charts, which inherently favors higher-priced titles over lower-priced, discounted games.
  • The Wish List page has been elevated to a primary navigation item, reflecting a strategic shift toward prioritizing user intent and long-term engagement.
GameDiscoverCoJun 2025