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Deltarune

Game

Documents about Deltarune

Cover of (Un-)Sicht- und Spielbarkeiten der Game Culture: Zum kritischen Umgang mit Repräsentation(en)
Whitepaper27 pages

(Un-)Sicht- und Spielbarkeiten der Game Culture: Zum kritischen Umgang mit Repräsentation(en)

Game culture remains fundamentally shaped by a hegemonic, cis-male normative identity that frequently relegates minoritized subject positions to superficial or conditional roles.

  • The game industry often treats diversity as a 'ready-made solution' for inclusion, but this frequently results in 'conditional recognition' where non-hegemonic identities are only accepted if they do not challenge the existing heteronormative status quo.
  • Major industry players including Ubisoft, Nintendo, Sony Interactive Entertainment, Microsoft Xbox, and Electronic Arts utilize diversity and inclusion marketing to project an image of progress, yet these corporate strategies often fail to address deeper systemic biases.
  • In titles like Metroid, the potential for non-binary representation is undermined by 'conditional recognition,' such as the reward system that forces the protagonist Samus Aran into a sexualized, gendered reveal at the end of the game.
Spiel|FormenJul 2024