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Deep Rock Galactic

GameBy Ghost Ship Games

20 documents in the library are about Deep Rock Galactic, from writers such as GameDiscoverCo, Coffee Stain Group AB and Embracer Group. Each has a summary and key insights with the page they come from.

Documents
20
newest 22 Jul 2026
Steam revenue
$181.4M
estimate, to date
Sold on Steam
11.6M
units

Connections

The documents about Deep Rock Galactic on the inner ring, the other games and companies they name on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.

Key figures from the reports

On Steam

Steam estimates as of 9 Oct 2026. Revenue is premium revenue on Steam only: game sales, without DLC.

Revenue to date
$181.4M
Units sold
11.6M
Last 12 months
$13.1M
791K units
Price
$29.99
Positive reviews
97%
of 381K reviews
Peak players
54K
at the same time
Followers
2.9M
Average playtime
57 h
Revenue by year
YearShare of the best yearRevenueUnits
2019$17.1M920K
2020$25.5M1.3M
2021$12.2M1.4M
2022$28.1M1.8M
2023$39.7M2.6M
2024$25.0M1.6M
2025$17.4M1.0M
2026 so far$7.7M490K

On Steam since Feb 28, 2018 · Developer Ghost Ship Games · Publisher Coffee Stain PublishingSteam store page

Documents about Deep Rock Galactic

Cover of My Favourite Games of 2026 Thus Far
Article

My Favourite Games of 2026 Thus Far

The gaming landscape of 2026 is defined by a diverse array of titles that prioritize mechanical innovation and narrative depth over traditional blockbuster spectacle.

  • The report, published on July 22, 2026, highlights several notable games released or anticipated in 2025 and 2026, including "Outhold" (2025), "Forza Horizon 6" (2026), "Pragmata" (2026), and "Vampire Crawlers" (2026).
  • Capcom has released two significant new titles in 2026: "Pragmata," a new IP building on third-person combat with puzzle-solving and hacking mechanics, and "Requiem," which preceded "Pragmata" by two months.
  • "Vampire Crawlers: The Turbo Wildcard from Vampire Survivors" (2026) by Poncle and Nosebleed Interactive reimagines "Vampire Survivors" as a deck-building roguelike, emphasizing strategy and deck crafting.
AI and GamesJul 2026
Article

How Far, Far West Sold >500k in Less Than 2 Weeks

Far Far West, a $20 co-op roguelite shooter released on Steam on April 28 2026, achieved over 500 000 sales within two weeks of launch and is projected to exceed 750 000 units, a rare milestone in the current market.

  • Far Far West sold over 500,000 units within two weeks of its April 28, 2026, launch, with projections to exceed 750,000 total sales.
  • The game secured 650,000 wishlists prior to launch by utilizing two public playtests and a February 2026 Next Fest demo that ranked fifth out of 3,500 titles.
  • A tiered community engagement strategy—incorporating VIP access, newsletter codes, and Discord key drops—successfully polished the build and drove organic streamer and short-form video visibility.
GameDiscoverCoMay 2026
Cover of Consoles Get Steamed, Black Ops AI Refunds, and Krafton's Voluntary Layoffs | Games For Breakfast
102 min
Extra Credits102 min

Consoles Get Steamed, Black Ops AI Refunds, and Krafton's Voluntary Layoffs | Games For Breakfast

Valve is positioning itself to disrupt the traditional console market by launching three new hardware devices in 2026, including a modular living room PC, a specialized controller, and a wireless VR headset known as the Steam Frame.

  • Valve has announced plans to release three new pieces of hardware in 2026, signaling a major expansion of their Steam-branded ecosystem.
  • Activision's 'Black Ops 7' is facing significant consumer backlash due to mandatory online connectivity for its single-player campaign, leading to widespread refund requests.
  • Krafton has initiated a shift toward voluntary layoffs as part of a broader corporate restructuring that emphasizes an 'AI-first' strategy for productivity and growth.
Extra CreditsNov 2025
Cover of Sweden is Killing It in the Indie and AA Space: Can a Public Coffee Stain Continue the Combo?
Article

Sweden is Killing It in the Indie and AA Space: Can a Public Coffee Stain Continue the Combo?

Sweden has established itself as a dominant force in the indie and AA game development sectors, driven by a continuous talent loop and a culture of community-led innovation.

  • Coffee Stain has spun off from Embracer Group as a publicly traded company, testing whether a decentralized, community-driven AA development model can maintain its creative autonomy under public market pressure.
  • The publisher’s portfolio includes major commercial successes like Valheim, which has sold over 20 million copies and generated $300 million in Steam revenue, and Deep Rock Galactic, which has sold 11 million copies with nearly $200 million in gross revenue.
  • Coffee Stain maintains a 'capital-light' operational model with only 250 employees, focusing on high per-head revenue and organic growth through community iteration rather than aggressive, large-scale acquisitions.
Alinea AnalyticsOct 2025
Cover of The Archetype Trap | Design Club
100 min
Extra Credits100 min

The Archetype Trap | Design Club

The traditional Holy Trinity of tank, healer, and damage dealer (DPS) serves as a pervasive, yet increasingly contentious, framework in modern game design.

  • The 'Holy Trinity' of Tank, Healer, and DPS is a design shorthand used to simplify party management and matchmaking in large-scale games like Final Fantasy 14 and Warhammer Online, rather than a fundamental requirement of game design.
  • Strict adherence to archetypes can lead to poor gameplay if developers prioritize these roles over the actual needs and mechanics of the game they are building.
  • Game archetypes are often fluid; for example, modern tanking roles frequently incorporate crowd control to manage player-controlled opponents, whereas traditional aggro tables are primarily designed for NPCs.
Extra CreditsOct 2025
Article

What Deep Rock Galactic: Survivor Can Teach Us About Early Access

Early Access serves as a strategic development tool for game studios, provided the team is prepared to iterate based on community feedback and data.

  • Early Access should be reserved for systems-driven games that can provide at least 10–20 hours of engaging gameplay, as hand-built content is easily exhausted by players.
  • Developers should avoid Early Access if they are using it as a financial lifeline for an unfinished game, as a poor initial launch makes it extremely difficult to recover in the eyes of the algorithm and the community.
  • Effective community management requires diplomatic communication; developers should use non-committal language like "probably" or "maybe" to underpromise and over-deliver while avoiding direct arguments.
How To Market A GameApr 2024
Article

How Creating a Spinoff for a Hot Genre Led to Success for Deep Rock Galactic: Survivor

The success of Deep Rock Galactic: Survivor demonstrates the efficacy of applying established intellectual property to trending game genres.

  • Deep Rock Galactic: Survivor sold over 1,000,000 copies following its February 2024 launch, reaching a peak of 56,943 concurrent players on Steam.
  • The developers achieved success by applying a 'survivor-like' genre framework to an established IP, maintaining a strict 80/20 rule where only 20% of the content was new to ensure the game remained recognizable to the target audience.
  • Market research is essential for success; the development team played approximately 30 competing titles to identify design pitfalls, ultimately deciding to simplify controls while increasing meta-game complexity.
How To Market A GameApr 2024
Article

Which Steam Games Won Revenue Again in 2023?

This analysis examines Steam’s 2023 revenue performance and long-term growth trends for live-service titles.

  • Steam's top-tier revenue is dominated by legacy live-service titles, with Platinum status requiring over $100 million in gross revenue and the Bronze tier floor estimated at $20 million to $30 million.
  • While 35% of the top 99 grossing games in 2023 were new releases, the market remains heavily reliant on evergreen titles, some dating back to 2007, that prioritize long-term retention over one-time sales.
  • Free-to-play and microtransaction-heavy models drive the majority of top-tier revenue, though premium titles like Baldur’s Gate 3 and Hogwarts Legacy demonstrated that 'buy once' games can still reach the highest rankings.
GameDiscoverCoMar 2024
Article

Which New in 2024 Games Are People Still Playing?

This analysis examines player retention and market performance for PC and console games released in early 2024, specifically addressing the industry discourse surrounding player "drop-off" rates.

  • High-performing games on Steam typically stabilize at 20% of their peak concurrent users (CCU), while average titles retain only 6%.
  • Palworld leads the 2024 market by maintaining 500,000 CCU, representing approximately 25% of its peak player count.
  • Helldivers 2 exhibited rare viral growth, with its CCU increasing from 81,000 to 250,000 within a single week.
GameDiscoverCoFeb 2024
Article

Plus: A Great Steam Start for Helldivers 2

Helldivers 2 has achieved a record-breaking launch for Sony-published titles on Steam, reaching over 81,000 concurrent users (CCU) and securing more than 12,000 positive reviews.

  • Helldivers 2 set a record for Sony-published titles on Steam, peaking at over 81,000 concurrent users and garnering more than 12,000 positive reviews.
  • Suicide Squad: Kill the Justice League and Tekken 8 are currently leading the console charts on PlayStation and Xbox, while Hogwarts Legacy maintains its position as the top third-party performer on Nintendo Switch.
  • Deep Rock Galactic: Survivor is positioned for a strong launch with a pre-release follower base of nearly 30,000 users.
GameDiscoverCoFeb 2024
Article

Who's Top of Steam Next Fest for October 2023?

The October 2023 Steam Next Fest showcased a diverse range of PC titles, with survival and base-building mechanics emerging as dominant trends.

  • Survival and base-building mechanics dominated the October 2023 Steam Next Fest, with the action-RPG Enshrouded leading the event by gaining over 14,300 new followers.
  • Player interest is shifting toward 3D titles with realistic or gritty art styles, while traditional 2D and 'cozy' games saw decreased representation among the top 50 ranked demos.
  • The number of Steam games grossing over $10,000 in their first three months increased from 1,271 in 2019 to 2,067 in 2022, though professional-level development ROI remains increasingly volatile due to market saturation.
GameDiscoverCoOct 2023
Cover of Embracer Group Q1 2023 Financial Results
Article

Embracer Group Q1 2023 Financial Results

Embracer Group’s financial results for the first fiscal quarter of 2023, ending June 30, demonstrate significant year-over-year growth alongside the implementation of a major corporate restructuring program.

  • Embracer Group reported Q1 2023 net sales of SEK 10.45 billion, a 47% year-over-year increase, and a net profit of SEK 2.25 billion compared to a net loss of SEK 182 million in the prior-year period.
  • The company is executing a restructuring program to reduce net debt from SEK 16.75 billion to at least SEK 8 billion by March 31, 2024, involving studio closures and workforce reductions.
  • PC and console revenue grew 74% to $365.5 million, bolstered by the releases of Dead Island 2 and Remnant II, with back catalog titles like Borderlands 3 contributing nearly 40% of that segment's revenue.
Game World ObserverAug 2023