Deep Rock Galactic
GameBy Ghost Ship Games
Documents about Deep Rock Galactic
Extra Credits102 min
Consoles Get Steamed, Black Ops AI Refunds, and Krafton's Voluntary Layoffs | Games For Breakfast
Valve is positioning itself to disrupt the traditional console market by launching three new hardware devices in 2026, including a modular living room PC, a specialized controller, and a wireless VR headset known as the Steam Frame.
- Valve has announced plans to release three new pieces of hardware in 2026, signaling a major expansion of their Steam-branded ecosystem.
- Activision's 'Black Ops 7' is facing significant consumer backlash due to mandatory online connectivity for its single-player campaign, leading to widespread refund requests.
- Krafton has initiated a shift toward voluntary layoffs as part of a broader corporate restructuring that emphasizes an 'AI-first' strategy for productivity and growth.
Extra CreditsNov 2025
Extra Credits100 min
The Archetype Trap | Design Club
The traditional Holy Trinity of tank, healer, and damage dealer (DPS) serves as a pervasive, yet increasingly contentious, framework in modern game design.
- The 'Holy Trinity' of Tank, Healer, and DPS is a design shorthand used to simplify party management and matchmaking in large-scale games like Final Fantasy 14 and Warhammer Online, rather than a fundamental requirement of game design.
- Strict adherence to archetypes can lead to poor gameplay if developers prioritize these roles over the actual needs and mechanics of the game they are building.
- Game archetypes are often fluid; for example, modern tanking roles frequently incorporate crowd control to manage player-controlled opponents, whereas traditional aggro tables are primarily designed for NPCs.
Extra CreditsOct 2025
PocketGamer.biz21 min
Session: NFTs That Gamers love: Delivering Unprecedented Value to Users - Ryles Meta, Overscale
The current state of web3 gaming is characterized by a disconnect between developer intentions and consumer needs, resulting in a reputation crisis defined by skepticism and poor user experiences.
- Web3 gaming must shift from speculative, investor-centric models to player-centric designs that prioritize genuine value and user agency to achieve mass adoption.
- Developers should stop marketing games as 'web3 products' and instead treat blockchain technology as a backend utility that remains invisible to the player.
- Industry success should be modeled after titles like Deep Rock Galactic and Warframe, which build player goodwill through generous monetization and cosmetic-only offerings rather than predatory mechanics.
PocketGamer.bizJun 2023