Dark and Darker
GameBy IRONMACE
19 documents in the library are about Dark and Darker, from writers such as Krafton, Extra Credits and GameDiscoverCo. Each has a summary and key insights with the page they come from.
Connections
The documents about Dark and Darker on the inner ring, the other games and companies they name on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.
Key figures from the reports
The South Korean Supreme Court ruled against Iron Mace in an intellectual property dispute, ordering a $3.84 million judgment regarding the game Dark and Darker.
Extra Credits, 2026 · Gamestop Bids on Ebay, Battlefield’s Preorder Battlepass, & The PS5 DRM Scare | Games For Breakfast, p. 87
Extraction shooters are increasingly diversifying, as evidenced by Dark and Darker, which achieved 25.1 million hours watched by applying the core extraction gameplay loop to a fantasy, melee-focused setting.
Stream Hatchet, 2025 · ARC Raiders and Extraction Shooters on Live Streaming
During the February 2023 Steam Next Fest, the 'Dark and Darker' demo generated 19 million hours watched and peaked at 360,000 concurrent viewers across streaming platforms.
Stream Hatchet, 2023 · Steam Next Fest Boosts Dark and Darker Live Streaming Stats
On Steam
Steam estimates as of 9 Oct 2026. Revenue is premium revenue on Steam only: game sales, without DLC, and without in-game spending in a free game.
- Revenue to date
- $0
- Units sold
- 6.9M
- Price
- Free
- Positive reviews
- 65%
- of 86K reviews
- Peak players
- 30K
- at the same time
- Followers
- 219K
- Average playtime
- 42 h
| Year | Share of the best year | Revenue | Units |
|---|---|---|---|
| 2024 | $0 | 4.9M | |
| 2025 | $0 | 1.4M | |
| 2026 so far | $0 | 540K |
On Steam since Jun 7, 2024 · Developer IRONMACESteam store page
Documents about Dark and Darker
Gamestop Bids on Ebay, Battlefield’s Preorder Battlepass, & The PS5 DRM Scare | Games For Breakfast
The gaming industry is currently navigating a period of significant volatility characterized by aggressive corporate expansion, labor unrest, and shifting consumer rights.
- GameStop has proposed a $55.5 billion acquisition of eBay, a move widely criticized as financially reckless and disconnected from the company’s actual market valuation.
- The South Korean Supreme Court ruled against Iron Mace in an intellectual property dispute, ordering a $3.84 million judgment regarding the game Dark and Darker.
- Wizards of the Coast is facing significant labor unrest as employees organize over concerns regarding stagnant pay, the use of artificial intelligence, and declining quality control.
PUBG Never Died. Krafton Just Forgot Why It Worked
Krafton faces a strategic crossroads common to companies defined by a single massive success.
- PUBG remains a massive commercial anchor for Krafton, maintaining approximately 40 million daily active users across its global platforms.
- Krafton is shifting its strategy from speculative, disparate acquisitions toward a disciplined focus on expanding the PUBG ecosystem through new titles like the 5v5 shooter Blindspot and the extraction-based Black Budget.
- The company is adopting a platform-based model for PUBG that incorporates user-generated content to drive long-term engagement, similar to the strategies used by competitors like Fortnite and Roblox.
ARC Raiders and Extraction Shooters on Live Streaming
Extraction shooters have emerged as a dominant and highly competitive subgenre within the live-streaming landscape, characterized by high-stakes gameplay loops focused on looting and survival.
- Embark Studios' ARC Raiders generated 8.8 million hours watched during its five-day tech test in early May 2025, despite having only 63,000 hours of airtime.
- Strategic partnerships with top streamers like shroud and LIRIK, who distributed beta keys, accounted for approximately 16% of the total viewership for the ARC Raiders tech test.
- The extraction shooter subgenre is highly competitive, with established titles like Escape from Tarkov reaching peaks of 121 million monthly hours watched and others like Arena Breakout: Infinite hitting 16.5 million.
KRAFTON 2Q & 1H 2024 Earnings Results
Krafton’s financial performance for the first half of 2024 reflects a period of record-breaking growth, driven primarily by the sustained global popularity of the PUBG intellectual property.
- Krafton achieved record-high 1H 2024 revenue of KRW 1,372.9 billion and an operating profit of KRW 642.6 billion, reaching 84% of its total 2023 annual operating profit in just six months.
- Mobile revenue in 2Q 2024 surged 104.2% year-over-year to KRW 499.9 billion, driven largely by the global popularity of the PUBG franchise and Battlegrounds Mobile India.
- The company is aggressively diversifying its portfolio through 27 investments and second-party publishing agreements as of August 2024, including the recent acquisition of the Tango Gameworks team.
KRAFTON 1Q 2024 Earnings Results
KRAFTON’s first-quarter 2024 earnings results demonstrate a period of significant financial growth, characterized by record-high quarterly revenue of KRW 665.9 billion.
KRAFTON Investor Presentation: September 2024
KRAFTON’s September 2024 investor presentation outlines the company’s strong financial trajectory and strategic focus on expanding its intellectual property portfolio.
- KRAFTON achieved record revenue of KRW 1,372.9 billion in the first half of 2024, representing a 48.3% increase compared to the same period in 2023.
- Operating profit for the first half of 2024 reached KRW 642.6 billion, already accounting for 84% of the total operating profit earned in the full 2023 fiscal year.
- The PUBG franchise remains the primary financial driver, fueling two consecutive quarters of record-high sales, with Q2 2024 revenue hitting KRW 707.0 billion.
Krafton Q2 2024 Financial Results
Krafton’s second quarter of 2024 financial results demonstrate significant growth, driven primarily by the sustained performance of the PUBG franchise.
- Krafton reported a record-breaking second quarter for 2024, with revenue reaching ₩707 billion ($515.7 million), an 82.7% increase year-over-year.
- Net profit for Q2 2024 surged 165.7% year-over-year to ₩341.4 billion ($249 million), driven by the strong performance of the PUBG franchise.
- Krafton has set a long-term strategic goal to grow the PUBG franchise to $10 billion in annual value by expanding the IP across new genres, platforms, and younger demographics.
June 2024 Steam Launches, Deconstructed
June 2024 Steam launch data reveals a market dominated by high-performing free-to-play (F2P) titles and viral indie hits, while mid-to-large budget traditional releases face increasing pressure to recoup costs.
- Nexon’s free-to-play shooter The First Descendant dominated June 2024 with an estimated $35 million in gross revenue, driven by aggressive monetization and a global player base.
- Viral indie titles outperformed expectations, with Chained Together selling 2 million units and Bodycam reaching 400,000 units by leveraging Unreal Engine 5 aesthetics.
- NetEase’s Once Human achieved strong engagement with concurrent user peaks exceeding 160,000, fueled by high interest from both the U.S. and Chinese markets.
AI Superintelligence: Impacts on Game Development
The emergence of AI superintelligence represents a transformative shift for the global video game industry, necessitating immediate adaptation from developers and executives.
- AI development is expected to scale compute by approximately 100,000x over the next four years, potentially evolving AI from simple chatbots into autonomous agents capable of replacing remote workers.
- Game developers must aggressively adopt AI tools now, as the industry faces a future where generative content capabilities in art, engineering, and 3D modeling will improve by multiple orders of magnitude.
- While AI may eventually reduce the need for large development teams, the resulting increase in human leisure time is projected to significantly raise the demand and value for entertainment content.
Unpacking Krafton’s Strategy: PUBG, New IPs, Investments & More!
Krafton is currently undergoing a strategic evolution, transitioning from a company defined by the singular success of the PUBG franchise to a diversified global publisher focused on scaling creative innovation.
- Krafton is diversifying its portfolio beyond the PUBG franchise by investing in a multiplatform pipeline that includes inZOI, Dark and Darker Mobile, and Dinkum Mobile.
- The company utilizes a decentralized operational model, supporting specialized spin-off studios with infrastructure and resources while maintaining studio autonomy.
- Krafton is aggressively integrating deep learning and artificial intelligence to improve development efficiency, enhance anti-cheat security, and create more immersive NPC experiences.
Krafton Q1 2024 Financial Results
Krafton’s financial results for the first quarter of 2024 demonstrate significant growth, characterized by record-high quarterly revenue and strengthened profitability.
- Krafton achieved record-high Q1 2024 financial results with ₩665.9 billion in revenue, a 23.6% year-over-year increase, and a 30.5% rise in net profit to ₩348.6 billion.
- The PUBG: Battlegrounds franchise remains the primary growth engine, driving a 15.5% increase in mobile revenue and a 38.3% year-over-year growth in combined PC and console platform revenue.
- Krafton is aggressively pursuing inorganic growth, targeting nine total acquisitions in the first half of 2024, including recent investments in C77 Entertainment and Red Rover.
KRAFTON 4Q23 and FY2023 Earnings Results
Krafton’s 2023 fiscal year results demonstrate a period of sustained financial growth and strategic transition, anchored by the continued success of the PUBG intellectual property.
Companies behind it
As the documents state it.
