Conan Exiles
Game
7 documents in the library are about Conan Exiles, from writers such as GameDiscoverCo, Alinea Analytics and Norsk Spill- og Multimedieforening. Each has a summary and key insights with the page they come from.
Connections
Each row is a game or company named alongside Conan Exiles, each column a document, oldest first. A mark means that document names it. Select a row to see those documents.
Documents about Conan Exiles
Windrose Sails Past 1.3M
Windrose, an early-access pirate-themed survival game from Kraken Express, a roughly 60-person Uzbekistan studio, passed 1.3M copies sold on Steam within about ten days of its April 14, 2026 launch, generating around $30M in gross revenue.
- The pirate-themed survival game Windrose reached 1.3 million players in its first 10 days of early access, generating approximately $30 million in revenue.
- Windrose achieved a record-breaking 11.3% wishlist-to-purchase conversion rate during its first week, significantly outperforming the industry standard of 5–7%.
- The game’s marketing strategy prioritized high-trust micro-influencers over mainstream advertising, resulting in 474,000 new wishlists in February 2026, including 351,000 during Steam Next Fest.
June Recap: Executive Changes, Launch Data, and New Consoles
This document provides a recap of significant developments in the global gaming industry during the first half of June 2025, specifically weeks 23-25.
- Nintendo’s Switch 2 sold 3.5 million units in its first four days, with a projected target of 15 million units by March 2026 supported by a high-performance custom Nvidia GPU.
- Sony’s PlayStation 5 platform has generated $136 billion in total revenue and $13 billion in operating profit over the last five fiscal years.
- Embracer Group is undergoing significant restructuring, including a 1,800-employee workforce reduction and a CEO transition to Phil Rogers, following an 86% decline in share price over five years.
Plus: Soulmask, MultiVersus Relaunch Lead This Week's Debuts
This document provides an analysis of recent game launches and performance across various platforms, including Steam, PlayStation, Xbox, Nintendo Switch, Epic Games Store, Meta Quest VR, and Apple Arcade.
- The relaunch of MultiVersus reached 114,000 concurrent users on Steam, though the title faced significant player backlash regarding its new monetization model.
- The survival craft game Soulmask demonstrated strong commercial viability with a successful launch peaking at over 16,000 concurrent users on Steam.
- The Rogue Prince of Persia significantly underperformed market expectations, recording only 850 concurrent users at launch.
Unlocking Portugal's Game Development Industry
The Portuguese game development industry is experiencing significant growth, marked by a substantial increase in studios, revenue, and workforce.
- Portugal's game development industry experienced significant growth, with its total turnover surging from €5.5 million in 2018 to nearly €39 million in 2022, and the workforce growing by approximately 53% annually since 2018.
- The Gaming Hub, Portugal's first dedicated space for game startups and studios, has opened in Lisbon, with Fortis Games as an anchor tenant, aiming to foster collaboration and growth within the industry.
- Portugal is establishing itself as an important tech hub due to its high quality of life, strong English proficiency, and a large number of engineering graduates (over 17,000 in 2022), attracting talent and new studios.
How to Become a Video Game Superforecaster
Success in forecasting the video game business depends less on deep subject expertise or raw intelligence than on a handful of learnable habits.
- Accurate industry forecasting relies on applying statistical literacy and psychological flexibility rather than relying on static expertise or creative intuition.
- Practitioners must establish realistic benchmarks by utilizing base rates, such as median conversion rates for Steam wishlists.
- Effective market analysis requires frequent projection updates to account for shifting conditions, such as identifying platform oversaturation on the Nintendo Switch.
Spillrapporten 2019/2020
Virke Produsentforeningen, the Norwegian producers' association for film, TV and games, has published its first market statistics for the Norwegian games industry, titled Spillrapporten 2019/2020.
- Gross turnover from games in the reporting companies totalled 550 million NOK in 2018, of which the companies themselves accounted for 388 million NOK.
- Employment in the 15 reporting companies reached 285 in 2018, an increase of 34 from 2017.
- On average, over 95 percent of the industry's game-related income comes from abroad.
Creating a BOSS (Unity Basics!)
The process of designing complex boss characters in Unity requires a multi-disciplinary approach that integrates illustration, animation, and programming.
- Use animation events to trigger external functions like particle effects or screen shakes directly from the animation timeline, avoiding the need to hardcode every interaction.
- Implement a modular design by separating visual behavior in the Unity Animator tree from the underlying movement and difficulty logic managed by programmers.
- Utilize rigging tools like Spine to establish skeletal structures from Photoshop layers, ensuring a cohesive workflow between illustration and animation.
Companies behind it
As the documents state it.
