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Conan Exiles

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Cover of Creating a BOSS (Unity Basics!)
19 min
Thomas Brush19 min

Creating a BOSS (Unity Basics!)

The process of designing complex boss characters in Unity requires a multi-disciplinary approach that integrates illustration, animation, and programming.

  • Use animation events to trigger external functions like particle effects or screen shakes directly from the animation timeline, avoiding the need to hardcode every interaction.
  • Implement a modular design by separating visual behavior in the Unity Animator tree from the underlying movement and difficulty logic managed by programmers.
  • Utilize rigging tools like Spine to establish skeletal structures from Photoshop layers, ensuring a cohesive workflow between illustration and animation.
Thomas BrushOct 2019