
Call of Duty
GameBy Infinity Ward · Released Oct 29, 2003
Documents about Call of Duty
Top Mobile Games Worldwide: November 2019
This analysis identifies the most downloaded mobile games globally during November 2019, utilizing data from the Store Intelligence platform.
- SayGames' 'Sand Balls' was the most downloaded mobile game worldwide in November 2019, reaching approximately 36 million installs with 40% of its traffic originating from India.
- Lion Studios' 'Ink Inc.' secured the second position with nearly 28 million installs, driven primarily by the United States (26%) and Russia (11%).
- The top five most downloaded mobile games for November 2019 were 'Sand Balls', 'Ink Inc.', 'Rescue Cut', 'Call of Duty: Mobile', and 'PUBG Mobile'.
How Call of Duty: Mobile Left $100M on the Table
Call of Duty: Mobile represents a significant achievement in mobile user acquisition, securing 148 million downloads during its inaugural month.
- Call of Duty Mobile achieved 70 million downloads in its first week (October 1–7, 2019), significantly outpacing PUBG Mobile’s 26 million and Fortnite’s 7 million during their respective launch windows.
- Despite high download volume, Call of Duty Mobile’s daily revenue decayed from a peak of over $2 million to approximately $800,000 per day within 30 days of launch.
- Call of Duty Mobile struggles with lower revenue per install (RPI) compared to PUBG Mobile, which similarly took eight months to reach $1 in RPI after its own launch.
Top Mobile Games Worldwide: October 2019
The mobile gaming landscape in October 2019 was defined by the massive debut of Call of Duty: Mobile, which secured the top position in global downloads with approximately 146 million installs.
- Call of Duty: Mobile was the most downloaded game worldwide in October 2019, securing approximately 146 million installs with 16% of its traffic originating from the United States.
- Mario Kart Tour ranked as the second most installed game globally with 40.3 million downloads, led by the U.S. market at 19% of total volume.
- The top five most downloaded mobile games for October 2019 were Call of Duty: Mobile, Mario Kart Tour, Sand Balls, PUBG Mobile, and Fun Race 3D.
Activision Blizzard Revenue Down 15% in Q3
Activision Blizzard’s financial performance for the third quarter of 2019 reflects a period of contraction, characterized by year-over-year declines in both revenue and active user engagement.
- Activision Blizzard reported a 15% year-over-year decline in Q3 2019 net revenue to $1.28 billion, with net bookings falling 27% to $1.21 billion.
- Total monthly active users (MAUs) across the company dropped 8% year-over-year to 316 million, with declines occurring across all three divisions: Activision (down 22%), Blizzard (down 11%), and King (down 6%).
- Revenue by division saw significant year-over-year drops for Activision (down 47% to $209 million) and Blizzard (down 38% to $394 million), while King remained relatively stable with a 1% decline to $500 million.
E3 2019 Market Analysis
This analysis provides a strategic preview of the 2019 Electronic Arts Expo (E3), contextualized within the broader business landscape of the global games industry.
- The Call of Duty esports league has reached significant scale, generating an estimated $500 million in franchise sales.
- Microsoft is positioning its cloud ecosystem by implementing $50 to $100 price cuts on Xbox hardware to accelerate user adoption.
- The global games industry is undergoing a structural transition toward cloud-based services and the expansion of gaming into non-traditional platforms like smart vehicles and Apple TV.
The Most Important Criteria Influencing Computer and Video Game Purchases: Germany
This analysis examines the primary factors influencing consumer purchasing decisions for computer and video games within the German market.
- Personal recommendations from friends are the primary influence on purchasing decisions, affecting 40% of German gamers aged 14 and older.
- Brand recognition of established game series, such as 'Assassin's Creed', 'Call of Duty', or 'Super Mario', drives 23% of all game purchases.
- Attractive discounts and bundle offers are a significant purchasing factor for approximately 21% of gamers.
Mapping the Shooter Genre
The shooter genre is often viewed through a monolithic lens, but analysis of player motivation reveals significant diversity in how gamers engage with these titles.
- The primary differentiator in the shooter genre is a strong negative correlation between competition and story, meaning games typically prioritize either high-stakes competitive play or narrative-driven experiences.
- Shooter games are defined by three core axes of motivation: competition versus story, community versus competition, and strategy versus competition.
- Counter-Strike stands out as a significant outlier in the genre, demonstrating a much higher level of competitive intensity compared to other shooter titles.
PC/Console Gaming Insights
The 2025 PC/Console Gaming Index provides a comprehensive analysis of the current state of the gaming industry, focusing on market performance, consumer behavior, and advertising strategies.
- Steam remains the dominant PC/console platform with 409 million downloads and a 15% year-to-date increase in premium game revenue.
- Action-oriented genres lead the market in volume, with Action (262 million), Shooter (189 million), and RPG (131 million) titles recording the highest download counts.
- Electronic Arts leads in total downloads with 82.8 million, while Microsoft follows with 75.4 million, driven by major franchises like Call of Duty and Minecraft.
State of Gaming 2024
The gaming industry experienced a significant evolution throughout 2023, characterized by shifting market dynamics and the emergence of highly successful titles that redefined player engagement.
- The mobile gaming market in 2023 was defined by the success of high-performing titles such as Monopoly Go and Royal Match.
- Major PC and console releases in 2023 included Hogwarts Legacy, Diablo IV, Starfield, and Call of Duty: Modern Warfare III.
- Marketing strategies for top-tier game launches increasingly relied on cross-platform advertising and the integration of live services.
MLBB and League of Legends Drove Esports Viewership in July 2026
Mobile Legends: Bang Bang and League of Legends served as the primary catalysts for global esports viewership throughout July 2026.
- The MLBB Mid Season Cup 2026 achieved the highest peak viewership of any esports event in July 2026.
- Mobile gaming titles dominated the global viewership charts, securing three of the top five spots, including the MLBB Mid Season Cup, the Free Fire Esports World Cup 2026, and the Arena of Valor Premier League 2026.
- League of Legends was the only title to place two events in the global top five for July, with its Mid-Season Invitational ranking second and its Esports World Cup tournament ranking third.
Where Community Casting Mattered Most in Esports During H1 2026
Community casting has evolved into a foundational pillar of the global esports ecosystem, accounting for 46.7% of total watch time during the first half of 2026.
- Community casting accounted for 46.7% of total watch time across major competitive esports titles during the first half of 2026.
- Mobile esports titles, including Mobile Legends: Bang Bang, Arena of Valor, and Battlegrounds Mobile India, maintained a strong reliance on official streams as the primary audience gathering point.
- Regional language preferences dictate co-casting adoption, with Russian, Spanish, Turkish, and German audiences favoring creator-led streams over official tournament feeds.
Most-Watched Esports Teams in H1 2026
The esports landscape during the first half of 2026 reflects a complex shift in audience engagement, characterized by the dominance of established organizations and volatile performance across major titles.
- Mobile esports organizations are now outperforming PC-based teams, led by Alter Ego, which reached 71.19 million hours watched in H1 2026.
- T1 and Team Falcons lead the PC esports sector with 65.28 million and 64.38 million hours watched, respectively, driven by consistent regional dominance.
- Apex Legends saw a 74% surge in peak interest during the Esports World Cup, while Valorant viewership declined by 45.8% in the same period.
Companies behind it
- ACActivisionpublisher, developer515
Microsoftdeveloper, publisher, owner1,071
Activision Blizzarddeveloper, owner, publisher410- XGXbox Game Studiospublisher13
Overwolfowner22
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