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Game World Observer
Activision Blizzard’s financial performance for the third quarter of 2019 reflects a period of contraction, characterized by year-over-year declines in both revenue and active user engagement. Net revenue for the quarter fell to $1.28 billion, representing a 15% decrease compared to the same period in 2018, while net bookings dropped 27% to $1.21 billion. These results were partially influenced by the departure of Bungie and the subsequent loss of the Destiny 2 intellectual property.
The decline was unevenly distributed across the company’s three primary business segments. The Activision division experienced the most significant impact, with revenue falling 47% to $209 million, followed by Blizzard, which saw a 38% decline to $394 million. King remained the most stable segment, reporting $500 million in revenue, a marginal 1% decrease. Monthly Active Users (MAUs) followed a similar downward trend, with the company’s total audience shrinking by 8% to 316 million players. Specifically, Activision’s MAUs fell 22% to 36 million, Blizzard’s dropped 11% to 33 million, and King’s decreased 6% to 247 million.
Despite these broad declines, the company identified several positive performance indicators that exceeded internal expectations. The launch of Call of Duty: Mobile achieved significant scale with over 100 million installations in its first month, and the release of World of Warcraft Classic drove record-breaking quarterly subscription growth for the franchise. Additionally, King demonstrated resilience, with its net bookings nearly doubling compared to the third quarter of the previous year. These results highlight a transition period for the publisher as it balances legacy revenue losses with new growth initiatives in mobile and classic content.
The Game Business · 2026