
Call of Duty
GameBy Infinity Ward · Released Oct 29, 2003
Documents about Call of Duty
GameSquare Completes FaZe Clan Acquisition
GameSquare Holdings has finalized its acquisition of FaZe Clan, a strategic merger that integrates the prominent esports and youth culture brand into GameSquare’s broader media and gaming ecosystem.
- GameSquare has officially completed its merger with FaZe Clan following approval from shareholders at both companies.
- To resolve potential conflicts of interest regarding overlapping esports rosters, GameSquare divested Complexity Gaming to its founder and CEO, Jason Lake, for approximately $10.36 million.
- FaZe Clan eliminated roughly $31 million in annualized operating costs during Q3 2023 compared to the same period in 2022.
Scump, H3CZ, and Activision Blizzard Head to Arbitration
The legal dispute between retired professional Call of Duty player Seth “Scump” Abner, OpTic Gaming founder Hector “H3CZ” Rodriguez, and Activision Blizzard has shifted toward arbitration.
- Seth “Scump” Abner and Hector “H3CZ” Rodriguez have agreed to pause their $680 million lawsuit against Activision Blizzard to move the dispute to an arbitration tribunal.
- The plaintiffs allege that Activision Blizzard maintains a “100% monopoly” on Call of Duty esports, resulting in significant financial harm to team owners and professional players.
- The arbitration process will determine the jurisdiction of the claims, specifically addressing the formation, enforceability, and validity of existing arbitration clauses in the parties' contracts.
Free Fire's Billion Free Downloads
Garena’s Free Fire maintains its status as a global leader in mobile game downloads by prioritizing accessibility for low-end hardware, a strategy that contrasts sharply with the broader industry trend toward high-fidelity, Unreal Engine-based titles.
- Garena’s Free Fire has achieved over 1.3 billion downloads and approximately $1.3 billion in net revenue since its September 2017 launch, consistently ranking as a top global mobile game.
- Free Fire maintains its market dominance by prioritizing low-end device compatibility, allowing it to capture a massive user base in emerging markets that higher-fidelity competitors ignore.
- While most mobile shooter developers are shifting toward high-fidelity graphics and Unreal Engine, Free Fire continues to generate 600,000 to 800,000 daily downloads by keeping its technical specifications significantly lower than industry trends.
Plus: Granblue Fantasy & Persona 3 Go Out Big on Steam
This analysis examines the commercial performance and market trends of major video game releases during early February 2024.
- Granblue Fantasy: Relink achieved a peak of 85,000 concurrent users on Steam, with 55% of its player base originating from China.
- Persona 3 Reload recorded 42,000 concurrent users, establishing the strongest Steam launch in the franchise's history.
- Suicide Squad: Kill the Justice League underperformed relative to expectations with a 12,000 concurrent user peak, facing concerns over long-term retention due to mixed critical reception.
Plus: Death Must Die & Microcivilization Show Big Power for Tiny Games
This analysis examines the performance of recent video game releases and forecasts upcoming market trends for the latter half of November 2023.
- Low-cost, high-engagement 'micro-genre' titles are outperforming high-budget alternatives, evidenced by Death Must Die reaching over 6,100 peak concurrent users and Microcivilization hitting 2,400 CCU.
- Upcoming late-November releases, specifically Last Train Home and SteamWorld Build, are positioned for success with approximately 20,000 Steam followers each.
- Established franchises are seeing mixed market performance, with Persona 5 Tactica maintaining a niche audience while Naruto x Boruto Ultimate Ninja Storm Connections faces criticism regarding value and features.
Plus: October's Big Steam Hits – Poked At
This analysis evaluates the performance of major video game launches on Steam and other platforms during October 2022.
- Call of Duty: Modern Warfare II dominated October 2022 Steam performance with nearly 240,000 concurrent users (CCU), despite technical issues impacting user reviews.
- Victoria 3 demonstrated the persistent market strength of the grand strategy genre by achieving over 70,000 CCU on Steam.
- Persona 5 Royal significantly outperformed expectations, converting pre-release interest into active players at four times the projected rate to reach 35,000 CCU.
2024: What’s Going on in PC Games?
The current PC gaming landscape is defined by an epochal shift where traditional AAA advantages are eroding in favor of agile, independent developers.
- Independent developers are increasingly outperforming AAA titles in niche genres, evidenced by indie roguelite 'Rabbit and Steel' surpassing the concurrent user counts of the high-budget 'Homeworld 3'.
- Team17 reported a 39% drop in adjusted EBITDA despite a 12% revenue increase, forcing a strategic pivot toward smaller indie investments under £1.5 million.
- Back-catalog sales have become a critical revenue pillar, currently accounting for 71% of total revenue for publishers like Team17.
Plus: A New Way to Estimate Steam Week 1 Sales
This analysis provides a framework for estimating first-week sales on Steam by examining the relationship between concurrent users (CCU) and total units sold.
- First-week Steam sales can be estimated by applying a multiplier of 20x to 40x to a game's peak launch concurrent user (CCU) count.
- Games with high replayability or 'stickiness' typically trend toward the lower end of the 20x multiplier, while shorter titles can reach multipliers as high as 38x.
- The methodology for these sales estimates relies on a synthesis of proprietary GameDiscoverCo data, SteamDB tracking, and public developer disclosures.
Steam's Quarterly Mega-Sales $ Increases, Revealed
Analysis of internal Valve data reveals significant growth in Steam’s quarterly mega-sales and global reach between 2019 and 2023.
- Steam generated an estimated $12 billion in total gross revenue in 2023, demonstrating sustained growth despite a post-pandemic return to in-person activities.
- Steam's quarterly mega-sales showed significant 2023 growth, with the Summer Sale daily revenue increasing 23% year-over-year, while Autumn and Winter sales grew by 17% and 13% respectively.
- Platform expansion is increasingly driven by non-Western markets, with new user growth between 2019 and 2024 exceeding 100% in China and 150% in Japan.
Call of Duty League Teams Want More Revenue From Activision Blizzard
Franchised team owners within the Call of Duty League are currently engaged in active negotiations with Activision Blizzard to secure more favorable financial terms.
- Call of Duty League (CDL) team owners are in active negotiations with Activision Blizzard to secure a larger share of in-game item revenue and reduced restrictions on independent sponsorships.
- Current team grievances include an Activision Blizzard policy that mandates an unconditional 50% revenue share from team-generated ticket sales and sponsorships.
- The negotiations are occurring alongside a $680 million antitrust lawsuit filed by OpTic Gaming founder Hector “H3CZ” Rodriguez and professional player Seth “Scump” Abner, which alleges Activision Blizzard operates an illegal monopoly.
Seth “Scump” Abner and Hector “H3CZ” Rodriguez Sue Activision Blizzard
Retired professional Call of Duty player Seth “Scump” Abner and OpTic Gaming founder Hector “H3CZ” Rodriguez have filed a lawsuit against Activision Blizzard in a Los Angeles federal court.
- Retired professional player Seth “Scump” Abner and OpTic Gaming founder Hector “H3CZ” Rodriguez have filed a $680 million lawsuit against Activision Blizzard, alleging the company maintains an illegal monopoly over Call of Duty esports.
- The plaintiffs are seeking treble damages, citing alleged Sherman Act violations and predatory anti-competitive behavior that they claim has harmed both team owners and professional players.
- The lawsuit alleges that Activision forced team owners into involuntary co-conspiracy agreements and restricted player rights, including the ability to secure independent sponsorships and stream non-Activision games.
Akshon Media Partners With Evil Geniuses
Vancouver-based content production company Akshon Media has entered into a partnership with the Los Angeles-based esports organization Evil Geniuses to serve as its official media partner for the 2024 calendar year.
- Vancouver-based content production company Akshon Media has been named the official media partner for the esports organization Evil Geniuses for the 2024 calendar year.
- The partnership involves Akshon Media producing content for Evil Geniuses' Valorant Champions Tour (VCT) Americas team, as well as materials celebrating the organization's 25th anniversary.
- Deliverables under the agreement include hype videos, trailers, team photography, and social media content, though financial terms of the deal were not disclosed.
Companies behind it
Microsoftpublisher, owner, developer1,125- ACActivisionpublisher, developer531
Activision Blizzarddeveloper, publisher, owner430- IWInfinity Warddeveloper3
Enad Global 7 (EG7)publisher7
Nintendoowner1,439
Valvepublisher415
Overwolfowner32- XGXbox Game Studiospublisher13
Electronic Artspublisher396
As the documents state it.