Call of Duty: Warzone
49 documents in the library are about Call of Duty: Warzone, from writers such as The Esports Advocate, Stream Hatchet and Game World Observer, the newest from 2026. Each has a summary and key insights with the page they come from.

Call of Duty: Warzone is a free-to-play combat game with multiple modes and new gameplay updates. It includes Fortune’s Keep, Endgame (limited time), Battle Royale, Black Ops Royale, and Resurgence, each offering different match types and objectives.
- Released
- Nov 16, 2022
- Developers
- Infinity Ward, Raven Software
- Publisher
- Activision
- Genres
- Shooter, Tactical
- Platforms
- Xbox Series X|S, PlayStation 4, PC (Microsoft Windows), PlayStation 5, Xbox One
- Links
- Official site, Wikipedia
Game data from IGDB.com
Key figures
Additional tournament prize pools include $750,000 for the F1 Sim Racing World Championship, $365,000 for Call of Duty League Major II, and $100,000 each for the Call of Duty: Warzone Resurgence Series Finals and the DreamHack Open featuring Halo Infinite.
The Esports Advocate, 2026 · DreamHack Birmingham Announces Samsung as Official Partner
Steam users of Battlefield 6 show high overlap with other major titles, as 61% have played Call of Duty: Warzone, 55% have played Battlefield 2042, and 47% have played Helldivers 2.
Game World Observer, 2025 · Battlefield 6 Revenue Analysis
Post-launch content updates are critical for visibility, as evidenced by Call of Duty: Warzone experiencing a 130% surge in hours watched following a map update in April 2025.
GameDiscoverCo, 2025 · How Your Steam Launch Players Relate to Week 1 Sales
Fortnite remains the leading battle royale game on live streaming, generating 490 million hours watched in 2024, which is 159 million hours more than the second-place Call of Duty: Warzone.
Stream Hatchet, 2024 · Fortnite’s Season Launch History on Live Streaming
The Heinz 'Hidden Spots' campaign for Call of Duty: Warzone generated over 1.2 million YouTube views and a combined 107.6 million impressions across paid and earned media.
Overwolf, 2023 · 3 FMCG Brand Campaigns Authentically Engaging Gamers
Documents about Call of Duty: Warzone
DreamHack Birmingham Announces Samsung as Official Partner
DreamHack Birmingham 2026 has secured Samsung as an official partner for its upcoming festival, scheduled for March 27–29 at the Birmingham NEC.
- DreamHack Birmingham 2026 will take place from March 27–29 at the Birmingham NEC, marking the event's return to the UK after a decade-long hiatus.
- Samsung has been named an official partner for the event, featuring a 'Galaxy Café' activation hub that showcases the Samsung Galaxy S26 Ultra and hosts mobile gaming competitions.
- The event features a substantial esports line-up with over $1.7 million in total prize money distributed across various tournaments.
Scopely's $1bn Loom Games deal and Matthew Ball's big industry report | Week in Mobile Games podcast
The mobile gaming landscape is currently defined by a widening divide between established franchises and new market entrants.
- Scopely has secured a significant investment in the hybrid-casual game Pixel Flow, which has achieved daily seven-figure revenue since its October launch and is one of the few games in the last year to break into the top 20 grossing rankings.
- Activision will shut down Call of Duty: Warzone Mobile on April 17, 2026, citing a failure to meet performance expectations and the strategic difficulty of competing with other successful shooters.
- Unity shares have declined by 91% since November 2021, a trend attributed to the lingering negative impact of the runtime fee controversy, restructuring challenges, and market pressures from AI-driven competition.
Road to EWC 2026 Formally Launches
The Esports World Cup Foundation has officially launched the "Road to EWC 2026," a comprehensive global qualification program designed to funnel competitors into the Esports World Cup 2026, scheduled to take place in Riyadh from July 6 to August 23, 2026.
- The Esports World Cup Foundation (EWCF) has launched 'Road to EWC 2026,' a global qualification program featuring over 230 tournaments that serve as the primary pathway for competitors to reach the 2026 Esports World Cup.
- The 2026 Esports World Cup is scheduled to take place in Riyadh from July 6 to August 23.
- The qualification program utilizes a unified global calendar that integrates existing publisher leagues, international events, and open qualifiers to create a structured path from grassroots to professional levels.
Battlefield 6 Revenue Analysis
Alinea Analytics provides a comprehensive performance assessment of the launch of Battlefield 6, characterizing the title as one of the most successful releases within the current generation of shooters.
- Battlefield 6 has generated over $350 million in gross revenue and sold more than 6.5 million copies since its launch.
- Steam accounts for the majority of sales at 56.7%, contributing approximately $220 million of the total revenue, followed by PlayStation at 23.7% and Xbox at 19.6%.
- The United States is the primary market for the game, representing 33% of Steam sales and 38% of PlayStation sales, while China is the second-largest market on Steam with a 13% share.
Team BDS Names New CEO, Plans Grand Overhaul
The Swiss esports organization Team BDS has announced a significant leadership transition and a comprehensive strategic overhaul.
- Team BDS has appointed Alexandre Lopez as its new CEO, transitioning him from his previous role as head of strategy and board director.
- The organization is initiating a large-scale rebranding effort to reposition its identity as a bold and human-centric brand.
- Team BDS plans to open a new headquarters in Geneva, Switzerland, by the end of 2025.
Week in Mobile Games E54 - Fortnite’s Epic return and the challenges of launching a game in 2025
The mobile gaming landscape is currently defined by a volatile intersection of regulatory shifts and extreme market saturation.
- Pokémon Trading Card Game Pocket reached $1 billion in gross player spending in 204 days, outpacing Pokémon Go, which took 282 days to achieve the same milestone.
- Epic Games is currently blocked from releasing Fortnite on the US App Store, as the company refuses to exclude the US market from its update while Apple maintains restrictions on alternative payment links.
- Industry experts agree that launching a mobile game in 2025 is increasingly difficult due to heightened competition and the dominance of established titles that capture the majority of player time.
How Your Steam Launch Players Relate to Week 1 Sales
The analysis examines the relationship between Steam launch concurrent user (CCU) counts and first-week sales performance, providing a framework for developers to estimate early commercial success.
- Games without pre-orders have a median first-week sales multiplier of 21.8x their Day 1 peak CCU, while titles with significant pre-orders have a lower multiplier of 15.4x due to frontloaded sales.
- Successful Steam debuts typically reach their peak CCU within 3.5 days of launch, with non-pre-order titles peaking faster at 2.5 days compared to 4 days for pre-order-heavy titles.
- A game with 1,000 Day 1 CCU can generally expect approximately 20,000 sales in its first week, assuming no significant pre-order volume.
Switch 2 Unveiled, Xbox Expands, and Live Service Games Face Challenges – January’s Gaming Recap
The January 2025 gaming recap highlights three pivotal industry movements. Nintendo confirmed the Switch 2, announcing a backward-compatible console that will debut fully on April 2.
- Nintendo officially confirmed the Switch 2 with full backward compatibility and a scheduled debut on April 2, 2025.
- Live-service gaming faces a sustainability crisis, with the cancellation of titles like Suicide Squad: Kill the Justice League, Concord, and MultiVersus resulting in nearly $1 billion in lost development costs.
- Microsoft’s Xbox division reported a 7% revenue decline driven by a 29% drop in console sales, despite a 2% increase in Game Pass revenue.
Game Companies Laid Off Over 1,000 Industry Professionals in September: September 2024
The global video game industry experienced a significant surge in workforce reductions during September 2024, with at least 1,009 professionals losing their jobs.
- The gaming industry saw over 1,000 job cuts in September 2024, marking the highest monthly layoff total since April.
- Microsoft accounted for the majority of September's losses with 650 layoffs impacting teams working on Warcraft Rumble and Call of Duty: Warzone Mobile.
- Total industry layoffs for 2024 have reached nearly 13,000, already surpassing the 10,500 total recorded for the entirety of 2023.
Microsoft to Cut 650 More Gaming Jobs
Microsoft has announced the elimination of approximately 650 roles within its gaming division, marking the second major round of workforce reductions for the company in 2024.
- Microsoft is laying off approximately 650 employees from its gaming division, primarily impacting corporate and support roles following the $69 billion acquisition of Activision Blizzard.
- This reduction marks the second major round of layoffs at Microsoft Gaming this year, following the 1,900 job cuts announced in January 2024.
- Phil Spencer stated that no games, devices, or experiences are being cancelled, and no studio leadership positions are affected by this latest round of cuts.
Fortnite’s Season Launch History on Live Streaming
Fortnite maintains its position as the dominant force in the battle royale genre through a consistent live-service model that leverages high-profile intellectual property collaborations and frequent seasonal updates.
- Fortnite remains the leading battle royale game on live streaming, generating 490 million hours watched in 2024, which is 159 million hours more than the second-place Call of Duty: Warzone.
- The Chapter 5 Season 4 'Absolute Doom' launch generated 15.9 million hours watched and 463,000 peak viewers in its first week.
- Historical performance shows that 'Fortnite OG' (Chapter 4 Season 5) remains the strongest seasonal launch, reaching 50.6 million hours watched, significantly outperforming the recent Marvel-themed release.
The Esports World Cup’s Spectacular Opening Week
The inaugural Esports World Cup (EWC) in Riyadh represents a significant shift in the global competitive gaming landscape, functioning as an Olympics-style, multi-genre tournament backed by a substantial $60 million prize pool.
- The Esports World Cup (EWC) generated 27 million hours watched and a peak viewership of 1.3 million during its first five days of competition.
- Co-streaming was a critical driver of engagement, accounting for exactly 50% (13.5 million hours) of the total viewership.
- League of Legends dominated the opening week with 11 million hours watched, significantly outperforming Call of Duty: Warzone, which generated 964,000 hours.