Black Book
Game
8 documents in the library are about Black Book, from writers such as DiGRA, GameDiscoverCo and Games Industry Africa. Each has a summary and key insights with the page they come from.
Connections
Each row is a game or company named alongside Black Book, each column a document, oldest first. A mark means that document names it. Select a row to see those documents.
Documents about Black Book
Playable Folklore: Digital Games and the Representation of Folklore and Cultural Heritage
This paper examines how digital games represent folklore and cultural heritage, arguing that the translation of living, variable cultural processes into codified, rule-based systems introduces structural and ethical tensions.
- Translating living, variable folklore into codified, rule-based game systems creates structural and ethical tensions, chiefly that tradition becomes stabilised as 'heritage' when it is managed or staged for external consumption.
- The paper proposes 'playable folklore' as a lens that treats games not as display cases for heritage but as cultural systems in which traditions are selected, stabilised, transformed, and contested.
- Its theoretical framework rests on four concepts: cultural presence, folk mechanics, digital folklore, and mnemonic hegemony.
Play as Preservation: Folklore and Mythology in The Mooseman
"Play as Preservation: Folklore and Mythology in The Mooseman" examines how the video game The Mooseman by Morteshka functions as a tool for cultural preservation, specifically focusing on its representation of reconstructed Permian mythology.
- Caleb Levy's article argues that Morteshka's 2017 game The Mooseman is a meaningful case study in cultural preservation, reconstructing Komi-Permian mythology from Permian animal style bronze castings and grounded in academic research and museum consultation.
- The article frames the game at the intersection of game studies, folkloristics, and heritage studies, situating it against the Komi people's history of Christianization, Russification, and nineteenth- and twentieth-century folklore collection.
- The author argues the game's mechanics cast the player as someone who influences rather than dominates the spirit world, using slow-moving spirits, puzzles requiring foreknowledge, and a cross-referencing in-game encyclopedia to produce what the author calls "exegetic play."
Folklore-Driven Representations of Femininity in Slavic-Coded Video Games: The Figure of Baba Yaga
This paper analyzes the representation of femininity, specifically geriatric femininity, through the figure of Baba Yaga in a selection of Slavic-themed video games published or produced between 2015 and 2025.
- The study analyses eight Slavic-coded games released or announced between 2015 and 2025, including Eventide, Yaga, Black Book, Blacktail, Reka, Scarlett Deer Inn, Night is Coming, and The End of the Sun, some assessed via paratext or demos because they remain in production.
- Across the sample, old age is rarely foregrounded even when Baba Yaga appears as a helper; she is often rendered youthful or simply young.
- Where her aged features do appear, they are treated comically or designed to evoke sympathy through frailty.
Insights from Showcasing African Themed Games in Sweden
The document analyzes the reception of "Adventurers – Path to Greatness," an African-themed game, at the DreamHack event in Sweden, and discusses the broader implications for the African gaming industry's global expansion.
- The game 'Adventurers – Path to Greatness' by Raven Illusion Studio and DOJ Gaminz was successfully showcased at DreamHack in Sweden, reaching a broad demographic and validating the potential for African-themed titles in international markets.
- Global audiences demonstrate a strong interest in authentic African cultural content, with international players expressing high demand for more games set in African landscapes and featuring local developers.
- The African music industry has seen massive international growth, with Nigerian artist streaming royalties on Spotify increasing by 2,500% between 2017 and 2023, driven largely by listeners in the U.S. and U.K.
Sker Ritual 1.0 Release Redefined 'Sleeper Hit'
The document analyzes the unexpected success of Wales Interactive's Sker Ritual 1.0 release and provides insights into player engagement with Epic Games Store giveaways, alongside a general industry news roundup.
- Sker Ritual achieved a 2,400% increase in peak concurrent users, growing from 237 during its 2022 Early Access launch to nearly 6,000 upon its April 2024 1.0 release.
- The title secured a spot in Steam’s top ten global grossers and reached sales in the hundreds of thousands across PC, PlayStation 5, and Xbox Series X/S by addressing the underserved market demand for traditional, round-based cooperative zombie shooters.
- The development team utilized a 'dry powder' strategy, intentionally limiting marketing during Early Access to focus resources on a polished 1.0 launch.
Czech Appeal: Use of Local Themes and Settings by a National Game Industry
This paper examines the growing trend of Czech game developers incorporating local themes and settings into their productions, a shift observed across Central and Eastern European (CEE) countries following the international success of titles like Witcher 3.
- The paper argues that, despite pressure toward generic international appeal, Czech game production decisions remain strongly shaped by local support networks, tastes, and game culture opinion leaders.
- Developers often choose local settings for practical reasons, since they offer easier access to reference material, and for creative reasons, since they enable more personal storytelling.
- Indie developers relying on asset stores face a notable obstacle: these stores frequently lack distinctly local assets, such as Hussite battle wagons.
Plus: Stealth Launches, Xbox Charts, New Hype Tag Details
This GameDiscoverCo Plus newsletter from mid-August 2021 rounds up platform data and launch analysis for premium PC and console games, centered on Steam, Xbox, and Switch.
- Stealth launches are often counterproductive because they bypass Steam’s 'Popular Upcoming' traffic and prevent potential buyers from psychologically preparing for a purchase.
- Standalone titles can still achieve high volume on Xbox without Game Pass, as evidenced by Death’s Door reaching the top spot for recent paid games in mid-August 2021.
- High-performing Steam titles like Naraka: Bladepoint demonstrate significant market reach, achieving 70,000 concurrent users at launch.
Plus: Back 4 Blood's Beta & a New Switch Lens
This GameDiscoverCo Plus newsletter from August 2021 analyzes current Steam and Nintendo Switch sales trends, tracking roughly 250 new Steam games and 35 Switch games released weekly, and previews the following week's likely performers.
- Back 4 Blood secured a top-grossing position on Steam months ahead of its October 2021 release by utilizing an early August beta as a pre-order incentive.
- New Steam releases showed varied performance: Grime exceeded expectations with 2,000 concurrent users (CCU), while Death Trash reached 1,000 CCU, and Starmancer struggled due to 'Mixed' early access reviews.
- Niche genres, specifically anatomical horror and simulation titles, are effectively driving discoverability and sustained sales in a saturated market.
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