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Morteshka

Company

2 documents in the library are about Morteshka, from writers such as DiGRA. Each has a summary and key insights with the page they come from.

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2
newest 16 Jun 2026

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Each row is a game or company named alongside Morteshka, each column a document, oldest first. A mark means that document names it. Select a row to see those documents.

Documents about Morteshka

Cover of Play as Preservation: Folklore and Mythology in The Mooseman
Article

Play as Preservation: Folklore and Mythology in The Mooseman

Caleb Levy's article "Play as Preservation: Folklore and Mythology in The Mooseman" argues that Morteshka's 2017 game is a meaningful case study in cultural preservation, reconstructing Komi-Permian mythology from Permian animal style bronze castings and grounded in academic research and museum consultation.

  • Caleb Levy's article argues that Morteshka's 2017 game The Mooseman is a meaningful case study in cultural preservation, reconstructing Komi-Permian mythology from Permian animal style bronze castings and grounded in academic research and museum consultation.
  • The article frames the game at the intersection of game studies, folkloristics, and heritage studies, situating it against the Komi people's history of Christianization, Russification, and nineteenth- and twentieth-century folklore collection.
  • The author argues the game's mechanics cast the player as someone who influences rather than dominates the spirit world, using slow-moving spirits, puzzles requiring foreknowledge, and a cross-referencing in-game encyclopedia to produce what the author calls "exegetic play."
DiGRAJun 2026
Cover of Folklore-Driven Representations of Femininity in Slavic-Coded Video Games: The Figure of Baba Yaga
Whitepaper5 pages

Folklore-Driven Representations of Femininity in Slavic-Coded Video Games: The Figure of Baba Yaga

This paper examines how Baba Yaga, the ambiguous figure of Slavic folklore, is represented in a selection of Slavic-coded video games published or announced between 2015 and 2025.

  • The study analyses eight Slavic-coded games released or announced between 2015 and 2025, including Eventide, Yaga, Black Book, Blacktail, Reka, Scarlett Deer Inn, Night is Coming, and The End of the Sun, some assessed via paratext or demos because they remain in production.
  • Across the sample, old age is rarely foregrounded even when Baba Yaga appears as a helper; she is often rendered youthful or simply young.
  • Where her aged features do appear, they are treated comically or designed to evoke sympathy through frailty.
DiGRAJun 2025

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