Skip to main content

Battle Royale

Game

Documents about Battle Royale

Cover of Let's Play! 2022: The European Esports Market
Report36 pages

Let's Play! 2022: The European Esports Market

The European esports market has reached a critical inflection point, transitioning from the rapid, pandemic-driven expansion of 2020 toward a phase of stabilization and strategic maturation.

  • The European esports market has shifted from pandemic-driven expansion to a phase of stabilization, characterized by a plateau in total reach and a decline in regular viewership.
  • Esports organizations are pivoting away from pure competitive play toward diversified business models that integrate agency services, media production, and content creation to ensure long-term sustainability.
  • The industry is currently under-monetized due to a historical reliance on free-to-access content, necessitating a shift toward converting casual viewers into consistent, paying consumers.
DeloitteNov 2022
Cover of Games: India Plays!
Report24 pages

Games: India Plays!

The report examines the rapidly expanding Indian mobile gaming market, highlighting a projected 91% share of online gamers playing on smartphones and an estimated revenue of US$2.2 billion in 2022, with a projected average revenue per user of US$1.5 by 2027.

  • The Indian mobile gaming market generated US$2.2 billion in 2022, with smartphones accounting for 91% of the online gaming audience.
  • Non-real-money gaming (non-RMG) is dominated by Adventure, Battle Royale, Puzzle, Arcade, and Racing genres, while real-money gaming (RMG) centers on card games and sports-fantasy.
  • Demographics skew young, with 55% of Adventure and Battle Royale players falling into the 13–27 age bracket, and 62% of non-RMG gamers being male.
Electronic ArtsJan 2022
Cover of Shooter Games
Report26 pages

Shooter Games

Shooter games represent the fifth highest-revenue generating genre globally as of 2022.

  • Shooter games are the fifth highest-revenue generating genre globally, maintaining a massive footprint across PC, console, and mobile platforms as of 2022.
  • Monetization is heavily driven by microtransactions, with 97% of players engaging in titles that feature in-app purchases.
  • The player base is predominantly male (63%) and young, with 38% of players falling within the 10 to 20 age demographic.
NewzooJan 2022
Cover of Multiplayer Report 2022
Report26 pages

Multiplayer Report 2022

The 2022 Multiplayer Report examines the evolving preferences, behaviors, and technical expectations of online gamers across major global markets.

  • Multiplayer gaming engagement grew by 3.3% year-over-year, with 77% of the global gaming population now participating in online play.
  • Unity internal data shows a 150% surge in PC multiplayer development and a 40% increase in mobile multiplayer projects since early 2021.
  • Genre remains the primary driver for game selection at 49%, followed by social connectivity factors including existing friend groups (34%) and in-game chat capabilities (31%).
UnityJan 2022
Cover of Consumer Insights: Games & Esports 2022
Report18 pages

Consumer Insights: Games & Esports 2022

Gaming has evolved into a multi-dimensional entertainment ecosystem where traditional play is no longer the sole driver of engagement.

  • Gaming has become a primary entertainment ecosystem for 79% of the global online population, with Gen Alpha prioritizing gaming over social media and streaming video.
  • Consumer spending in the gaming sector is projected to exceed $200 billion in 2023, driven by a payer base that includes approximately 50% of Gen Alpha, Gen Z, and Millennial gamers.
  • Game worlds are increasingly used for social interaction rather than gameplay, with 75% of players and 44% of non-players utilizing these environments for non-gaming social engagement.
NewzooJan 2022
Cover of Mobile Game Genre Report: Comparing & Contrasting Eastern and Western Markets 2021
Report26 pages

Mobile Game Genre Report: Comparing & Contrasting Eastern and Western Markets 2021

This report examines the mobile gaming landscape in 2021, focusing on the strategic differences between Eastern and Western markets regarding genre popularity, monetization, and user acquisition.

  • Western markets prioritize casual genres like puzzle and arcade, while Eastern markets demonstrate a stronger preference for competitive, immersive titles such as Battle Royale and RPGs.
  • Monetization strategies differ by region, with Western titles leaning toward in-game advertising (IAA) models, while Japanese players show a higher propensity for in-app purchases (IAP).
  • Puzzle games are a global staple, but Western implementations focus on narrative and decoration, whereas Eastern versions prioritize character collection, deep economies, and gacha mechanics.
NewzooJan 2021
Cover of Store Intelligence Data Digest: Q2 2020
Report66 pages

Store Intelligence Data Digest: Q2 2020

The global mobile app ecosystem experienced unprecedented growth in the second quarter of 2020, driven primarily by the societal shifts resulting from the COVID-19 pandemic.

  • Worldwide mobile app downloads reached a record 37.8 billion in Q2 2020, a 31.7 percent year-over-year increase driven by pandemic-related shifts in work, education, and entertainment.
  • Google Play game downloads surged by over 50 percent to 12.4 billion, with hypercasual titles leading in volume and Sandbox and Battle Royale genres flourishing as social hubs.
  • Business category app installations peaked at 176 percent above pre-pandemic levels, with Zoom becoming the third app in history to surpass 300 million installs in a single quarter.
Sensor TowerJan 2020
Cover of Gaming Spotlight 2018 Review
Report16 pages

Gaming Spotlight 2018 Review

The 2018 Gaming Spotlight Review analyzes the global gaming landscape, focusing on the shifting dynamics between mobile, PC, and console platforms.

  • Mobile gaming solidified its market dominance in 2018, with consumer spending exceeding the combined totals of PC, home consoles, and handheld consoles by nearly 20%.
  • Mobile games accounted for 75% of total consumer spend on the iOS App Store and Google Play, despite representing only 35% of total app downloads.
  • The Asia-Pacific region accounted for over 55% of global mobile game spending in 2018, maintaining its lead despite a nine-month freeze on new game approvals in China.
data.aiMar 2019
Cover of The Rise of Battle Royale: An Overview of the Hottest Game Genre
Report22 pages

The Rise of Battle Royale: An Overview of the Hottest Game Genre

The battle royale genre has emerged as a dominant force in the global gaming industry, characterized by a unique blend of survival, exploration, and last-man-standing mechanics.

  • The battle royale genre has achieved mainstream dominance by distilling survival and shooter mechanics into a highly replayable, spectator-friendly format.
  • PUBG and Fortnite serve as the genre's primary anchors, with PUBG maintaining a strong foothold in Asian markets through partnerships with Tencent, while Fortnite captures a broader Western audience via a free-to-play model and cross-platform integration.
  • The mobile sector is a primary growth driver, led by publishers like NetEase and Tencent who have successfully launched mobile-optimized versions of major titles to capitalize on mobile-first gaming cultures.
Newzoo