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ARC Raiders

GameBy Embark Studios

67 documents in the library are about ARC Raiders, from writers such as NEXON Co., Alinea Analytics and GameDiscoverCo. Each has a summary and key insights with the page they come from.

Documents
67
newest 22 Oct 2026
Steam revenue
$267.5M
estimate, to date
Sold on Steam
8.7M
units

Connections

The documents about ARC Raiders on the inner ring, the other games and companies they name on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.

Key figures from the reports

On Steam

Steam estimates as of 9 Oct 2026. Revenue is premium revenue on Steam only: game sales, without DLC.

Revenue to date
$267.5M
Units sold
8.7M
Last 12 months
$266.5M
8.7M units
Price
$39.99
Positive reviews
82%
of 419K reviews
Peak players
0
at the same time
Followers
455K
Average playtime
90 h
Revenue by year
YearShare of the best yearRevenueUnits
2025$187.2M6.1M
2026 so far$80.3M2.7M

On Steam since Oct 30, 2025 · Developer Embark StudiosSteam store page

Documents about ARC Raiders

Cover of TWIG #406: What if Roblox Goes Private and Which Games Get Kicked by GTA VI
90 min
Deconstructor of Fun90 min

TWIG #406: What if Roblox Goes Private and Which Games Get Kicked by GTA VI

The global gaming industry is currently navigating a period of intense structural adjustment, characterized by a shift toward sustainable development models and the challenges of balancing creative ambition with public market expectations.

  • Grand Theft Auto VI poses a significant market threat, with 69% of adult gamers intending to play the title at launch, likely displacing competitive shooters and sports games.
  • Roblox may need to transition to a private company to escape quarterly earnings pressure and resolve the conflict between its low-fidelity content model and public market demands for AAA-quality experiences.
  • The gaming industry is shifting away from high-frequency content models toward system-driven designs to improve player retention and operational efficiency.
Deconstructor of FunOct 2026
Cover of Two October 2025 Games Popped Off Again
Article

Two October 2025 Games Popped Off Again

The October 2026 analysis examines the successful revitalization of two major titles, Arc Raiders and Ghost of Yotei, which launched in the fourth quarter of 2025.

  • Arc Raiders achieved its highest engagement in over six months following the October 8 'Frozen Trail' update, with cross-platform daily active users (DAUs) growing 3-4x to reach 1.7 million.
  • The Arc Raiders update, supported by a 50% discount and a free weekend, generated nearly $3 million in new game sales and an additional $2 million in cosmetic collector set revenue during October.
  • Ghost of Yotei has reached 5.5 million copies sold and $407 million in total revenue, maintaining strong performance despite limited discounting.
Alinea AnalyticsOct 2026
Cover of TWIG #405: Gears of War E-Day Flops, EU Comes for Virtual Currency and Turkey Wins the Puzzle Race
61 min
Deconstructor of Fun61 min

TWIG #405: Gears of War E-Day Flops, EU Comes for Virtual Currency and Turkey Wins the Puzzle Race

The global gaming industry is currently navigating a period of structural stagnation characterized by shifting regional power dynamics and a fundamental disconnect between hardware performance and consumer demand.

  • The U.S. console market is experiencing record-low hardware sales as rising prices create a disconnect between hardware performance and consumer demand.
  • The European Union is increasing regulatory pressure on major publishers, specifically targeting opaque virtual currency bundles and deceptive design patterns as predatory practices.
  • Turkey has emerged as a high-growth hub for puzzle games, driven by aggressive government subsidies and an efficiency-focused work culture.
Deconstructor of FunOct 2026
Cover of Exit Games’ $55m Stake Buyback, Gardens’ $35m+ Round and Fireshine’s $4m Fair Games Acquisition
Article

Exit Games’ $55m Stake Buyback, Gardens’ $35m+ Round and Fireshine’s $4m Fair Games Acquisition

The gaming industry experienced a week of notable financial activity, with 13 tracked transactions totaling $100.3 million.

  • Exit Games bought back a 10.5% stake from Firy (formerly Skillz) for $55 million in cash, simultaneously terminating the licensing agreements established in 2021.
  • Gardens raised over $35 million in a Series B funding round led by Lightspeed, bringing the studio's total capital raised to more than $70.8 million since 2021.
  • Fireshine Games acquired Danish developer Fair Games, the studio behind the 2.5-million-copy-selling game Necesse, for $4 million upfront with potential earn-outs of up to $2 million plus revenue-based incentives.
InvestGameOct 2026
Cover of Can a Bad Name Hurt a Good Game?
39 min
GameDiscoverCo39 min

Can a Bad Name Hurt a Good Game?

The extraction shooter genre is undergoing a strategic evolution as developers increasingly integrate cooperative PvE modes to mitigate the high churn rates associated with purely competitive PvP environments.

  • Extraction shooters like ARC Raiders are shifting toward PvE-focused co-op modes because player data shows a growing audience segment that prefers cooperative play over the high-stress, hardcore PvP experience.
  • The lack of formal contracts in the Roblox ecosystem is leading to legal disputes, as early contributors to successful games seek compensation after being excluded from revenue shares that can reach millions of dollars per month.
  • Game titles do not significantly impact commercial success as long as they are functionally distinct and searchable; generic names are common across successful titles like War Thunder, Delta Force, and World of Tanks.
GameDiscoverCoOct 2026
Cover of Steam's Top September 2026 Games
Article

Steam's Top September 2026 Games

Steam experienced its most successful September and third quarter on record in 2026, generating $1.7 billion and $5.5 billion in revenue, respectively.

  • Steam generated $1.7 billion in September 2026, marking its best September on record and a 13% increase over the previous year.
  • Steam's Q3 2026 revenue reached $5.5 billion, a 12% year-over-year increase, putting the platform on track to exceed $20 billion in total annual revenue for the first time.
  • The PvP shooter 'Wardogs' led September premium releases with $86.9 million in revenue, contributing to a total of over $100 million since its early access launch on September 10.
Alinea AnalyticsOct 2026
Cover of The Premium PC/Console Gaming Market: H1 2026
Article

The Premium PC/Console Gaming Market: H1 2026

The premium PC and console gaming market experienced a 5.3% year-over-year revenue increase in the first half of 2026, reaching $13.8 billion.

  • The premium PC and console market generated $30 billion in revenue between H2 2025 and H1 2026, with PlayStation capturing 45.1% of the share, followed by Steam at 38.6% and Xbox at 16.3%.
  • Market revenue grew 5.3% year-over-year to $13.8 billion in H1 2026, driven by a strong second quarter that saw a 13% revenue increase compared to the previous year.
  • Steam's revenue is heavily reliant on back-catalog titles, which accounted for 68.7% to 74% of total revenue in H1 2026, despite a record-high volume of 11,800 new game releases during the same period.
Sensor TowerSep 2026
Cover of What Do s&box’s Issues Tell Us About Launching Platforms in 2026?
Article

What Do s&box’s Issues Tell Us About Launching Platforms in 2026?

The launch of Facepunch Studios’ S&box serves as a case study for the systemic challenges inherent in establishing new game development platforms in 2026.

  • Facepunch’s s&box platform has seen its concurrent player count drop from a 13,000 peak at its April 2026 launch to under 500 five months later, despite grossing approximately $6 million.
  • The platform's initial $20 price point restricted the user base to a small, hardcore cohort, failing to generate the broad momentum required for a game-creation ecosystem.
  • A critical failure for s&box was the lack of a 'lead' game to serve as a hook, leaving users without a compelling reason to commit to the platform over established alternatives like Garry's Mod.
GameDiscoverCoSep 2026
Cover of Games and Numbers: August 12 — August 25, 2026
Article

Games and Numbers: August 12 — August 25, 2026

This bi-weekly industry update provides a snapshot of performance milestones for various PC, console, and mobile titles between August 12 and August 25, 2026.

  • GTA VI has generated $446 million in revenue from 4.55 million pre-orders, with 90% of buyers opting for the $100 Ultimate Edition and 77% of orders originating on PS5.
  • Meccha Chameleon achieved 20 million copies sold within two months of its release on Steam.
  • ARC Raiders has reached 16.3 million units sold since its October 2025 launch, generating approximately $551 million in total revenue.
GameDev ReportsAug 2026
Cover of ARC Raiders Has Lost 93% of Its Steam Peak Player Count: Putting More Pressure on October’s Frozen Trail Update
Article

ARC Raiders Has Lost 93% of Its Steam Peak Player Count: Putting More Pressure on October’s Frozen Trail Update

The extraction-shooter ARC Raiders faces a critical juncture following a precipitous decline in user engagement.

  • ARC Raiders has experienced a 93% decline in its Steam peak player count, falling from a high of 481,966 in November 2025 to 50,376 in July 2026.
  • Embark Studios is scheduled to release the 'Frozen Trail' update on October 8, 2026, which is positioned as the game's largest update since launch.
  • The 'Frozen Trail' update will introduce a new map, a high-level ARC Operation, additional enemies, Outposts, and updates to the skill tree and progression systems.
The Game PostAug 2026
Cover of Nexon Semi-Annual Securities Report: 25th Fiscal Year
Financial report43 pages

Nexon Semi-Annual Securities Report: 25th Fiscal Year

Nexon achieved significant financial expansion during the first half of the 2026 fiscal year, characterized by a 17.4 percent year-over-year revenue increase to 273,310 million yen.

  • Nexon reported a 17.4% year-over-year revenue increase to 273,310 million yen and a 101.9% surge in profit attributable to owners of the parent to 86,864 million yen for the first half of the 2026 fiscal year.
  • Growth was driven by the MapleStory franchise and the global launch of ARC Raiders, which offset revenue declines in the Dungeon&Fighter and FC franchises.
  • The company is aggressively managing capital efficiency through share cancellations, including 36.48 million treasury shares in February 2026 and a planned 13.2 million shares in August 2026.
NEXON Co.Aug 2026
Cover of Nexon Q2 2026 Earnings Prepared Remarks
Financial report12 pages

Nexon Q2 2026 Earnings Prepared Remarks

Nexon’s second quarter 2026 performance demonstrates the successful execution of a strategic transformation initiative focused on cost discipline, portfolio optimization, and the expansion of established intellectual property.

  • Nexon reported Q2 2026 revenue of ¥121.1 billion and operating income of ¥31.3 billion, exceeding internal outlooks.
  • The Board proposed a special dividend of ¥415 per share, totaling approximately ¥324 billion, following a divestiture that generated ¥142 billion in gains.
  • MapleStory franchise revenue grew 63% year-over-year, while ARC Raiders surpassed 16.3 million units sold globally since its October 2025 launch.
NEXON Co.Aug 2026