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Adventure

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Documents about Adventure

Cover of Return To Adventure Mountain 2015
4 min
How To Market A Game4 min

Return To Adventure Mountain 2015

The year 2015 served as a period of significant professional transition and creative output for an independent game developer based in Phoenix, Arizona.

  • In 2015, a Phoenix-based independent developer shifted to rapid prototyping of small-scale titles following the dissolution of a previous business partnership.
  • The developer released a diverse portfolio of experimental games throughout the year, including Wizard Golf RPG, Rogue Drop, Drill Planet, and Ride Share Z.
  • Wizard Golf RPG achieved international press coverage, though the developer reported that it failed to reach significant commercial success.
How To Market A GameJan 2016
Cover of CD PROJEKT Group Financial Results: 2014
Financial report22 pages

CD PROJEKT Group Financial Results: 2014

The 2014 financial results for the CD PROJEKT Group reflect a transitional period defined by intensive investment in the development and global marketing of The Witcher 3: Wild Hunt.

  • CD PROJEKT Group's net profit fell to 5.2 million PLN in 2014 from 14.5 million PLN in 2013, driven by heavy investment in the development and global marketing of The Witcher 3: Wild Hunt.
  • The company prioritized long-term growth over short-term liquidity, resulting in negative operating cash flows of 4.6 million PLN for the fiscal year.
  • Total assets grew to 248.9 million PLN in 2014, up from 217.6 million PLN in the previous year, reflecting increased capital allocation toward infrastructure and inventory.
CD ProjektMar 2015
Cover of MAG CEO Daniel Hasselberg on the power of free growth opportunities
16 min
PocketGamer.biz16 min

MAG CEO Daniel Hasselberg on the power of free growth opportunities

MAG Interactive CEO Daniel Hasselberg outlines a strategy for achieving massive mobile game growth through organic, non-paid acquisition, using the word game Ruzzle as a primary case study.

  • MAG Interactive scaled the word game Ruzzle to 50 million downloads without an initial marketing budget by prioritizing viral loops and social sharing.
  • The company achieved a number-one ranking in the U.S. App Store by leveraging organic growth that originated in a single city in Mississippi and spread through social media platforms like Facebook and Twitter.
  • Retention was driven by skill-based gameplay and sophisticated ELO-based matchmaking algorithms that ensured competitive balance for players.
PocketGamer.bizJul 2014
Cover of CD PROJEKT Group 2013 Financial Results
Financial report40 pages

CD PROJEKT Group 2013 Financial Results

The CD PROJEKT Group experienced a transitional fiscal year in 2013, characterized by a strategic pivot toward long-term development goals despite immediate financial contraction.

  • CD PROJEKT Group experienced a financial contraction in 2013, with total sales revenue falling 13% to 142.2 million and net profit declining by 47%.
  • The digital distribution arm, GOG Ltd., served as a critical stabilizer, achieving a 36% increase in sales and an 80% expansion in its user base.
  • Management postponed the release of The Witcher 3: Wild Hunt to February 2015 to prioritize product quality and align with a larger next-generation console install base.
CD ProjektMar 2014
Cover of CD PROJEKT Group Financial Results: H1 2013
Financial report34 pages

CD PROJEKT Group Financial Results: H1 2013

The CD PROJEKT Group’s financial results for the first half of 2013 reflect a transitional period characterized by a shift in revenue composition following the prior year’s release of The Witcher 2: Enhanced Edition.

  • CD PROJEKT Group reported H1 2013 total sales revenue of 63.06 million PLN and a net profit of 7.71 million PLN, representing a decline from the 71.44 million PLN revenue and 13.81 million PLN profit recorded in H1 2012.
  • The digital distribution segment, led by GOG.com, achieved a twofold increase in sales revenue compared to the first half of 2012, reflecting a successful shift toward digital market trends.
  • The game development segment shifted focus toward production for future titles, specifically The Witcher 3: Wild Hunt and Cyberpunk 2077, alongside the initiation of two smaller high-quality projects.
CD ProjektAug 2013
Cover of Raising the Dead - How Telltale's Walking Dead Revived Adventure Games - Extra Credits
5 min
Extra Credits5 min

Raising the Dead - How Telltale's Walking Dead Revived Adventure Games - Extra Credits

Telltale Games’ The Walking Dead serves as a primary case study for the revitalization of the adventure game genre, demonstrating that the format remains viable when developers prioritize narrative depth over outdated mechanical tropes.

  • Telltale Games’ The Walking Dead successfully revitalized the adventure genre by prioritizing narrative depth and character development over outdated mechanical tropes.
  • The game achieved its success by removing traditional barriers such as inventory management, pixel hunting, and convoluted puzzle-solving.
  • By stripping away legacy mechanics, the developers modernized the adventure format to focus on the core appeal of immersive storytelling rather than mechanical constraints.
Extra CreditsApr 2013
Cover of The Hero's Journey - I: How Journey Crafts a Compelling Narrative - Extra Credits
6 min
Extra Credits6 min

The Hero's Journey - I: How Journey Crafts a Compelling Narrative - Extra Credits

The hero’s journey, a narrative framework popularized by Joseph Campbell in 1949, serves as a foundational archetype in modern storytelling.

  • The hero's journey framework is most effective when used as a diagnostic tool for character development rather than a rigid, prescriptive template for plot.
  • Interactive media can elevate the hero's journey by forcing players to physically experience emotional narrative beats through gameplay mechanics.
  • In 'Journey', the 'Refusal of the Call' is represented by environmental constraints like winds that push players back toward the objective, turning technical limitations into meaningful narrative moments.
Extra CreditsJul 2012
Cover of Nordic Game Solutions Report: 2010
Report13 pages

Nordic Game Solutions Report: 2010

The 2010 Nordic gaming market underwent a pivotal structural transformation characterized by a 6.3 percent decline in traditional physical retail sales alongside a robust 158 percent surge in digital distribution, particularly within the PC sector.

  • The Nordic gaming market saw a major structural shift in 2010, marked by a 6.3 percent decline in physical retail sales and a 158 percent surge in digital distribution.
  • Activision Blizzard dominated the 2010 regional market, with Call of Duty: Black Ops as the top-selling title and World of Warcraft and Starcraft anchoring the PC sector.
  • Consumer preferences shifted away from legacy hardware like the PlayStation 2 toward contemporary platforms including the PlayStation 3, Xbox 360, and Wii.
DataspelsbranschenSep 2010
Cover of Nippon Ichi Software Q2 Financial Results: Fiscal Year 2025
Financial report12 pages

Nippon Ichi Software Q2 Financial Results: Fiscal Year 2025

Nippon Ichi Software’s financial results for the second quarter of the fiscal year ending March 2025 reflect a period of strategic transition and investment in long-term value.

  • Nippon Ichi Software reported a net loss of 171 million yen for the first half of the fiscal year ending September 30, 2024, compared to a profit of 290 million yen in the same period last year.
  • Net sales for the second quarter of fiscal year 2025 declined to 2.447 billion yen, down from 3.059 billion yen in the previous year's corresponding period.
  • The company is shifting its long-term strategy to expand sales channels by porting legacy PlayStation titles to Steam and PC platforms, alongside a restructuring of its development pipeline to ensure consistent title releases.
Nippon Ichi Software
Cover of Games Lift: Batch 1 Selected Projects
Article

Games Lift: Batch 1 Selected Projects

Gamecity Hamburg launched its inaugural Games Lift incubator program in 2020 to foster the growth of local game development talent.

  • Gamecity Hamburg launched the Games Lift incubator in 2020 to provide financial support, infrastructure, and professional mentorship to emerging local game developers.
  • Five projects were selected from 16 applicants: Alchymia, Crumbling, Leif's Adventure: Netherworld Hero, Luna Park, and Ninja Brigade.
  • Each of the five selected teams receives 15,000 euros in funding, access to a co-working space, and a three-month intensive workshop program.
Gamecity Hamburg
Cover of The Teams and Projects of the Games Lift Incubator: Germany
Article

The Teams and Projects of the Games Lift Incubator: Germany

The Games Lift Incubator, based in Hamburg, Germany, serves as a professional development program designed to support independent game developers in refining their projects and navigating the complexities of the industry.

  • The Games Lift Incubator in Hamburg supports independent developers by providing mentorship, business management training, and networking to transition early-stage concepts into market-ready products.
  • The current cohort consists of five distinct projects: Alchymia, Crumbling, Luna Park, Leif’s Adventure, and Jonah Weingarten’s Ninja Brigade.
  • The incubator’s VR projects utilize specialized mechanics, including motion-controlled toy manipulation in Crumbling and redirected walking technology in Luna Park.
Gamecity Hamburg
Cover of At the Milestone Pitch: Games Lift Incubator 2020
Article

At the Milestone Pitch: Games Lift Incubator 2020

The Games Lift Incubator 2020, an initiative by Gamecity Hamburg, reached its midpoint in October 2020, marked by a milestone pitch session where five participating indie development teams presented their progress to industry mentors and an awarding committee.

  • The Games Lift Incubator 2020, managed by Gamecity Hamburg, is supporting five indie studios—Curvature Games, Project Crumbling, OneManOnMars, Ninja Brigade, and Alchymia—through a structured mentorship program.
  • The program focuses on bridging the gap between creative concept and market viability by providing specialized coaching in PR, investor readiness, and business development.
  • Mentorship is provided by industry experts from organizations including Niantic, Raw Fury, and KING Art, covering areas such as crowdfunding, visual consistency, and project management.
Gamecity Hamburg