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Cover of Southeast Asia: Mobile Game Market Insights 2025
Report37 pages

Southeast Asia: Mobile Game Market Insights 2025

Southeast Asia solidified its position as the world’s second-largest mobile gaming market by downloads in early 2025, reaching 1.93 billion installs.

  • Southeast Asia is the world’s second-largest mobile gaming market by volume, recording 1.93 billion installs in early 2025, while ranking seventh globally in revenue at $625 million.
  • Indonesia is the region's primary volume driver with 870 million installs, whereas Thailand leads in monetization, generating $162 million in consumer spending.
  • Publishers based in Singapore and Vietnam have become a dominant global force, contributing over 5.8 billion installs to the international market through hypercasual and competitive titles.
Sensor TowerJun 2025
Cover of Global Gamer Study 2024: How Consumers Engage with Games Today
Report30 pages

Global Gamer Study 2024: How Consumers Engage with Games Today

This analysis examines global consumer engagement with video games, drawing on data from over 73,000 surveyed individuals across 36 markets.

  • Gaming is a primary entertainment pillar, with 80% of the global online population playing games and 85% engaging through play, viewing, or social communities.
  • Gen Alpha and Gen Z are the most active demographics, with over 90% engagement and Gen Alpha spending 5.2 hours per week on gaming, surpassing their time spent on social media.
  • A high-value segment of 'new game seekers' makes up 31% of PC and console players; these users are 50% more engaged than average players and 80% of them spend money on games monthly.
NewzooJul 2024
Cover of The Gaming App Insights Report: Unlocking Growth Opportunities for Mobile Marketers
Report43 pages

The Gaming App Insights Report: Unlocking Growth Opportunities for Mobile Marketers

The mobile gaming industry is entering a period of stabilization and renewed growth following recent volatility, characterized by a 7% year-over-year increase in global installs during late 2023.

  • Global mobile game installs increased by 7% year-over-year in late 2023, signaling a stabilization period following recent market volatility.
  • Hybrid casual titles and AI-driven production are fueling a 2024 recovery, with Racing and Simulation subverticals seeing install surges of 61% and 53%, respectively.
  • Monetization is shifting toward hybrid models combining in-app purchases and advertising, as in-app revenue grew 6% despite a marginal decline in overall consumer spending.
AdjustMar 2024
Cover of Global PC Games Market Report 2024
Report26 pages

Global PC Games Market Report 2024

The global PC gaming market reached record heights in 2023, generating $9 billion in revenue from 580 million units sold on Steam.

  • The global PC gaming market is highly concentrated, with the top 10 games generating 61% of total revenue and the top 100 titles capturing 91% of the market share.
  • In 2023, the PC market reached $9 billion in revenue from 580 million units sold on Steam, marking a recovery from stagnation between 2020 and 2022.
  • Consumer preference shifted toward high-quality, story-focused premium titles, causing them to outperform live-service models during the 2023 period.
Video Game InsightsJan 2024
Cover of Esports Live-Streaming Trends Report: Q1 2023
Report18 pages

Esports Live-Streaming Trends Report: Q1 2023

The esports live-streaming market demonstrated significant resilience in the first quarter of 2023, with viewership growing 15% year-over-year to reach 651 million hours watched.

  • Esports live-streaming viewership grew 15% year-over-year in Q1 2023 to 651 million hours, bucking the broader industry trend of declining live-streaming viewership.
  • Audience interest is highly concentrated, with the top 30 tournaments accounting for 68% of total esports hours watched.
  • Twitch holds 62% of the total esports market share, while YouTube maintains 30% and has successfully captured 34% of viewership for large-scale events with an average minute audience over 80,000.
Stream HatchetMar 2023
Cover of How Different Generations Engage with Video Games Today
Report42 pages

How Different Generations Engage with Video Games Today

Gaming has evolved into the primary entertainment medium for younger generations, with 94% of Gen Alpha identifying as game enthusiasts.

  • Gaming has become the primary entertainment medium for younger generations, with 94% of Gen Alpha identifying as game enthusiasts.
  • Approximately 60% of younger players invest in games, driven by a preference for social immersion and genres like Adventure and Battle Royale.
  • 70% of younger players are 'player-viewers' who consume gaming content for social connection, whereas older generations use such content primarily for information like reviews and tutorials.
NewzooJan 2023
Cover of Video Game Players: Video Games in Romania 2022
Report1 page

Video Game Players: Video Games in Romania 2022

The Romanian video game landscape in 2022 comprises 7.8 million players aged 15 to 64, representing a balanced demographic split of 51% men and 49% women.

  • Romania has 7.8 million gamers aged 15 to 64, with a nearly equal gender split of 51% men and 49% women.
  • Mobile gaming is the dominant platform, utilized by 70% of the gaming population, while men show a stronger preference for PC and console hardware.
  • Financial engagement is high, with 62% of players spending money on games or upgrades at least once per month.
RGDA – Romanian Game Developers AssociationJan 2022
Cover of Games: India Plays!
Report24 pages

Games: India Plays!

The report examines the rapidly expanding Indian mobile gaming market, highlighting a projected 91% share of online gamers playing on smartphones and an estimated revenue of US$2.2 billion in 2022, with a projected average revenue per user of US$1.5 by 2027.

  • The Indian mobile gaming market generated US$2.2 billion in 2022, with smartphones accounting for 91% of the online gaming audience.
  • Non-real-money gaming (non-RMG) is dominated by Adventure, Battle Royale, Puzzle, Arcade, and Racing genres, while real-money gaming (RMG) centers on card games and sports-fantasy.
  • Demographics skew young, with 55% of Adventure and Battle Royale players falling into the 13–27 age bracket, and 62% of non-RMG gamers being male.
Electronic ArtsJan 2022
Cover of Key Insights Into German Gamers
Report18 pages

Key Insights Into German Gamers

Germany represents a significant pillar of the global gaming industry, ranking as the largest games market in the European Union and the fifth largest worldwide by revenue.

  • Germany is the largest gaming market in the EU and the fifth largest globally, with 71% of the online population aged 10 to 65 identifying as game enthusiasts as of 2022.
  • Mobile gaming has the highest market reach at 43%, though PC and console players demonstrate higher engagement with average weekly play times exceeding five hours.
  • The German gaming demographic is nearly gender-balanced at 52% male and 48% female, with the 21-35 age bracket serving as the largest segment at 31%.
NewzooJan 2022
Cover of Mobile Games on iOS: Winter Results and Forecasts for Spring 2022
Report15 pages

Mobile Games on iOS: Winter Results and Forecasts for Spring 2022

This analysis examines the performance and distribution of iOS mobile applications during the winter of 2021–2022 while providing a strategic forecast for the spring 2022 season.

  • Games accounted for 11.3% of all new iOS releases during the winter 2021–2022 period, significantly lower than the 81% share initially anticipated by pre-order data.
  • Puzzle games were the most active gaming genre in winter 2021–2022, with approximately 2,200 new titles representing 17.1% of all game releases.
  • Gaming is projected to dominate the spring 2022 release cycle, currently accounting for 82.4% of all apps in the pre-order phase.
AppticaJan 2022
Cover of Nordic Game Solutions Report: 2010
Report13 pages

Nordic Game Solutions Report: 2010

The 2010 Nordic gaming market underwent a pivotal structural transformation characterized by a 6.3 percent decline in traditional physical retail sales alongside a robust 158 percent surge in digital distribution, particularly within the PC sector.

  • The Nordic gaming market saw a major structural shift in 2010, marked by a 6.3 percent decline in physical retail sales and a 158 percent surge in digital distribution.
  • Activision Blizzard dominated the 2010 regional market, with Call of Duty: Black Ops as the top-selling title and World of Warcraft and Starcraft anchoring the PC sector.
  • Consumer preferences shifted away from legacy hardware like the PlayStation 2 toward contemporary platforms including the PlayStation 3, Xbox 360, and Wii.
DataspelsbranschenSep 2010