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Cover of Hamburg at gamescom 22: Six Hamburg Indies at the Indie Arena Booth
Article

Hamburg at gamescom 22: Six Hamburg Indies at the Indie Arena Booth

Gamecity Hamburg's July 2022 announcement outlines the city's presence at gamescom 2022 in Cologne, the first live edition of Europe's largest games trade fair since the pandemic.

  • Gamecity Hamburg sponsored six local independent studios at the 2022 gamescom Indie Arena Booth to provide cost-effective access to international press and publishers.
  • The six featured studios participating in the initiative are Tiny Roar, THREAKS, OneManOnMars, Beardshaker Games, Octofox Games, and CRATR.games.
  • The delegation’s project portfolio spans diverse genres, including sci-fi adventures, souls-like action RPGs, cozy narrative games, and real-time strategy titles.
Gamecity HamburgJul 2022
Cover of Hamburg-based Studio Tiny Roar Releases XEL
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Hamburg-based Studio Tiny Roar Releases XEL

Hamburg-based indie studio Tiny Roar released its sci-fi action-adventure XEL on July 12, 2022, with ASSEMBLE Entertainment publishing.

  • Hamburg-based indie studio Tiny Roar released the sci-fi action-adventure game XEL on July 12, 2022, with publishing support from Assemble Entertainment.
  • During the 14-month production cycle of XEL, Tiny Roar expanded its workforce from 11 to 20 employees, a growth facilitated by federal games funding.
  • The development process was supported by both federal games funding and prototype funding provided by the regional initiative Gamecity Hamburg.
Gamecity HamburgJul 2022
Cover of Prototype Funding 2022: 6 Projects Supported
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Prototype Funding 2022: 6 Projects Supported

Gamecity Hamburg's May 2022 announcement details the award of 398,000 euros in non-repayable Prototype Funding to six Hamburg-based digital game projects, drawn from 18 applications received between March 4 and April 11.

  • Gamecity Hamburg awarded 398,000 euros in non-repayable grants to six digital game prototypes in its 2022 funding round.
  • The 2022 funding recipients include Tiny Roar (Hexagone), Super Crowd Entertainment (Super Party Verse), Bestjack Entertainment (Dein Skat), and Pseudoscience Interactive (Alchymia).
  • Since the program's current form launched in 2020, Gamecity Hamburg has supported 22 prototypes with a total investment of 1,240,000 euros.
Gamecity HamburgMay 2022
Cover of Prototype Funding 2022: Hamburg
Article

Prototype Funding 2022: Hamburg

Gamecity Hamburg's 2022 Prototype Funding round awarded a combined 398,000 euros to six Hamburg-based projects, announced on May 17, 2022.

  • In 2022, Gamecity Hamburg distributed 398,000 euros in prototype funding across six selected projects from a pool of 18 applicants.
  • Since the program's 2020 inception, it has invested a cumulative 1,240,000 euros to support 22 game prototypes.
  • Tiny Roar and Super Crowd Entertainment received the largest individual grants of 80,000 euros each, while Bestjack Entertainment, Pseudoscience Interactive, and Symmetry Break Studio were awarded 70,000 euros each.
Gamecity HamburgMay 2022
Cover of Welcome to Games Germany Steam Sale
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Welcome to Games Germany Steam Sale

Nearly 200 games from German studios were promoted in the "Welcome to Games Germany" Steam Sale, running from February 14 at 7 pm to February 17 at 7 pm, 2022.

  • The Games Germany Steam Sale features nearly 200 titles developed by German studios to increase their international market visibility.
  • The initiative leverages the Steam platform to connect regional developers with a global audience of over 47 million active users.
  • The curated selection includes a mix of independent projects, award-winning blockbusters, and Early Access titles, such as Battle Brothers, Chorus, the Orwell series, The Lord of the Rings: Gollum, and Everspace 2.
Gamecity HamburgFeb 2022
Cover of The Rise of #cozygames on TikTok
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The Rise of #cozygames on TikTok

The #cozygames hashtag on TikTok emerged in 2021 as a fast-growing niche in which creators, mostly young women, produce short, atmospheric game reviews.

  • The #cozygames hashtag on TikTok experienced rapid growth, with total views surging from 18.3 million in June 2021 to 83.2 million by November 2021.
  • TikTok’s algorithm prioritizes discovery via the For You Page, enabling creators to generate millions of views for individual indie titles, including unreleased games.
  • Indie developers can leverage the #cozygames trend as a low-overhead marketing channel to build pre-release buzz through organic, atmospheric content.
Gamecity HamburgDec 2021
Cover of Three Questions to: Tiny Roar
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Three Questions to: Tiny Roar

Hamburg's Gamecity initiative profiles indie studio Tiny Roar in a short three-question interview with co-founder and game director Maurice Hagelstein, published October 12, 2021 and first distributed in the monthly Gamecity Hamburg newsletter.

  • Founded in 2015, the Hamburg-based indie studio Tiny Roar has scaled from a three-person team to 19 employees.
  • The studio is currently developing its most ambitious project to date, a sci-fi action-adventure game titled XEL.
  • Tiny Roar’s growth strategy prioritizes maintaining a modest organizational identity and sustainable development practices alongside team expansion.
Gamecity HamburgOct 2021
Cover of Recap: Road to gamescom 2021
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Recap: Road to gamescom 2021

Gamecity Hamburg's Road to gamescom program supported five Hamburg-based indie studios at the digital Indie Arena Booth Online during gamescom 2021, which ran entirely online from August 25 to 29.

  • The Indie Arena Booth Online platform attracted 16,600 unique users who spent a collective 25,000 hours engaging with 120 indie games.
  • The platform achieved high user retention through gamified mechanics, resulting in an average session duration of 100 minutes and 4,400 interactions per booth.
  • Gamecity Hamburg facilitated the participation of five local studios—Tiny Roar, Mooneye Studios, OneManOnMars, Klickaffen, and Radioactive Dreams—in the 2021 digital trade fair season.
Gamecity HamburgSep 2021
Cover of Meet Hamburg at Gamescom 2021
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Meet Hamburg at Gamescom 2021

Gamecity Hamburg's announcement outlines how Hamburg's games scene was represented at gamescom 2021, held August 25-27 as a purely digital event for the second consecutive year.

  • Gamecity Hamburg showcased five local indie studios—Tiny Roar, Mooneye Studios, OneManOnMars, Radioactive Dreams, and Klickaffen—at the digital Gamescom 2021 via the Indie Arena Booth Online.
  • The 'Road to gamescom 2021' program provided institutional support, including prototype funding and incubator resources, to prepare selected developers for international exposure.
  • The initiative featured high-profile project reveals, including the world premiere of the sci-fi adventure game XEL.
Gamecity HamburgAug 2021
Cover of Road to gamescom: Five Hamburg Indies at Indie Arena Booth Online 2021
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Road to gamescom: Five Hamburg Indies at Indie Arena Booth Online 2021

Gamecity Hamburg announced on July 28, 2021 that five Hamburg-based indie developers and publishers would receive free booth spaces at the Indie Arena Booth Online during the virtual gamescom 2021, through its "Road to gamescom" program.

  • Gamecity Hamburg’s 'Road to gamescom' initiative provided subsidized digital booth space for five local studios—Tiny Roar, OneManOnMars, Mooneye Studios, Radioactive Dreams, and Klickaffen—at the 2021 Indie Arena Booth Online.
  • The Indie Arena Booth, a partner of gamescom, functions as a virtual multiplayer platform that reached millions of visitors across 180 countries in 2021.
  • The program supported participating studios with access to the devcom B2B conference, professional matchmaking services, and expert-led strategic workshops to improve their digital trade fair presence.
Gamecity HamburgJul 2021
Cover of Gamecity Impulse: Panel-Discussion on Diversity Management in the Games Industry
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Gamecity Impulse: Panel-Discussion on Diversity Management in the Games Industry

Gamecity Hamburg announced a panel discussion on diversity management in the games industry, held on August 12, 2021 from 6 to 8 pm CEST as part of its digital "Gamecity Impulse" series.

  • The global gaming audience has reached an estimated 2.2 billion people, creating a significant disconnect between the diversity of players and the composition of the development teams creating their content.
  • Industry experts from Niantic, Deep Silver FISHLABS, and Tiny Roar identified the normalization of diversity as a critical core standard for the games industry.
  • The German games industry has formalized diversity commitments through the 'Hier spielt Vielfalt' declaration, though integration into daily operations and creative processes remains a significant challenge.
Gamecity HamburgJul 2021
Cover of Recap: Gamecity Forecast: Is Work Still a Place?
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Recap: Gamecity Forecast: Is Work Still a Place?

Gamecity Hamburg's July 2, 2021 recap covers a working session titled "Gamecity Forecast: Is work still a place?", which examined the future of workspaces and work culture in the games industry as companies emerged from pandemic-era remote work.

  • There is no universal solution for modern workspace management; companies must adopt an iterative approach to refining work culture and office design.
  • Physical office spaces must now serve a clear functional or emotional purpose, acting as hubs for inspiration and interaction rather than administrative locations.
  • The German games industry will not return to pre-pandemic office norms, necessitating a balance between individual employee needs and collective organizational goals.
Gamecity HamburgJul 2021